(Redirected from World aspects)
Like all aspects, World Aspects can be invoked by Players and GameRunners to gain advantages. Unlike other aspects, World Aspects are usually used to guide character creation rather than being invoked in game play.
Each world aspect is derived from a World Note that describes a narrative context for the DU. Each world note page provides a narrative description of the DU to guide game play. The Tetras page is an example of a world note that provides colour and flavour to the world.
The internet is no longer a virtual place you can visit when you wish. It's an overlay on the physical world. Almost the entire habitable area of the planet has astonishingly fast access to all the information you can imagine.
The interactions among AI, IA, ID, AR, VR, and some DO and DMat require a lot of sensors - light, sound, pressure, temperature, velocity, acceleration, position, and so on. In practice this means that there is some sort of record of almost everything. People still take selfies and share pictures of their food - but those are just moments pulled out of the ongoing private livestream.
In theory Lifestreams can be made completely secure from access by any person, AI, IA, ID, VR, or AR. In practice, even when a technology and protocols are provably secure, humans remain quite hackable. Almost every event is recorded, and it's quite possible that the records can be found through sophisticated social engineering and computer hacking.
Another factor to consider is the jurisdiction where an event occurred. Legally, privacy may be anything from mandatory (considered something you know in a Fifth Amendment sense) to punishable by death (the state owns all your experiences).