Many Game Mechanics are expressed as World Aspects associated with one or more World Notes. Together these provide actionable aspects of the world in 2034, set in a narrative context for the game. Some World Aspects were created by the GR to create the setting for the game. Many are the result of discussions while creating a character.
Each world note page provides a narrative description of the DU to guide game play. The Tetras page is an example of a world note that provides colour and flavour to the world.
Like all aspects, World Aspects can be invoked by Players and GameRunners to gain advantages. Unlike other aspects, World Aspects are usually used to guide character creation rather than being invoked in game play.
List of World Notes
A summary of all World Notes, with links to more detailed descriptions of a world note when required. World Aspects are listed with each world note, but are not detailed here. Click through to see the details of each World Note.
This list is manually updated and may be inaccurate. Refer to the Category:World Notes for the most recent list.
List of World Aspects
This list is manually updated and may be inaccurate. Refer to the Category:World Aspects for the most recent list.