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Sophant Type

From Discovered

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! style="text-align:right; width: 22%; border: 1px solid #ffffff; background-color:#dddddd;" |<span style="font-size:larger">[[High Concept]]:</span>

| style="text-align:left; width: 72%; background-color:#ffffff;" |<span style="font-size:medium;">Find {{subst:High Concept}}</span>

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! style="text-align:right; width: 22%; border: 1px solid #ffffff; background-color:#dddddd;" |<span style="font-size:larger">[[Trouble]]:</span>

| style="text-align:left; width: 72%; background-color:#ffffff;" |<span style="font-size:medium;">Describle {{subst:Trouble}}</span>

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! style="text-align:right; width: 22%; border: 1px solid #ffffff; background-color:#dddddd;" |<span style="font-size:larger">Appearance and Backstory:</span>

| style="text-align:left; width: 72%; background-color:#ffffff;" |<span style="font-size:medium;">These descriptions include relationships, family, work history, and other relevant characteristics. Remember that FATE characters start off highly skilled and experienced. Their backstory should reflect this. This should also cover the way the character got their [[abilities]].</span>

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! style="text-align:right; width: 22%; border: 1px solid #ffffff; background-color:#dddddd;" |<span style="font-size:larger">[[Character Aspect]]s:</span>

| style="text-align:left; width: 72%; background-color:#ffffff;" |<span style="font-size:medium;">{{subst:Character Aspect}}. At least one of these should connect the character to another character. At least one aspect should reflect the any augmentations. Some aspects may be dictated by the [[sophant type]].</span>

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! style="text-align:right; width: 22%; border: 1px solid #ffffff; background-color:#dddddd;" |<span style="font-size:larger">[[Approaches]]:</span>

| style="text-align:left; width: 72%; background-color:#ffffff;" |<span style="font-size:medium;">{{subst:Approaches}}

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! style="text-align:right; width: 22%; border: 1px solid #ffffff; background-color:#dddddd;" |<span style="font-size:larger">[[Fate Points]] & [[Refresh]]:</span>

| style="text-align:left; width: 72%; background-color:#ffffff;" |<span style="font-size:medium;">Start with 3 points of Refresh. {{subst:Fate Points}} A new character can dedicate all but 1 point of Refresh to create [[abilities]].</span>

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! style="text-align:right; width: 22%; border: 1px solid #ffffff; background-color:#dddddd;" |<span style="font-size:larger">[[:Category:Sophant Type|Sophant Type]]:</span>

| style="text-align:left; width: 72%; background-color:#ffffff;" |<span style="font-size:medium;">There are a growing number of [[Sophant Type]]s. {{:sophant}} Copy this text to the "Sophant Type" section:

:<nowiki>{{:Category:SOPHTYPE}}[[Category:SOPHTYPE]];</span></nowiki>

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! style="text-align:right; width: 22%; border: 1px solid #ffffff; background-color:#dddddd;" |<span style="font-size:larger">[[Abilities]]:</span>

| style="text-align:left; width: 72%; background-color:#ffffff;" |<span style="font-size:medium;">{{subst:Abilities}} Choose up to three [[Stunt]]s, [[Augment]]s, [[Magic]] abilities, [[Teams]], and [[Stuff]] for your character. You can another ability by dedicating a point of [[Refresh]] to that ability.</span>

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! style="text-align:right; width: 22%; border: 1px solid #ffffff; background-color:#dddddd;" |<span style="font-size:larger">[[Stress]]:</span>

| style="text-align:left; width: 72%; background-color:#ffffff;" |<span style="font-size:medium;">{{subst:Stress}}

* 3 slots (1, 2, 3) for a total of 6 points. If an augment removes a slot, add a point of Refresh. Adding a slot costs a point of refresh.

* 3 slots (1, 2, 3) for a total of 6 points. If an augment removes a slot, add a point of Refresh. Adding a slot costs a point of refresh.</span>

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! style="text-align:right; width: 22%; border: 1px solid #ffffff; background-color:#dddddd;" |<span style="font-size:larger">[[Consequences]]:</span>

| style="text-align:left; width: 72%; background-color:#ffffff;" |<span style="font-size:medium;">{{subst:Consequences}} 3 slots (2, 4, 6) for a total of 12 points. If an augment removes a slot, add a point of Refresh. Adding a slot costs a point of refresh.</span>

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