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TALOS

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The Tactical Assault Light Operator Suit (TALOS) is low-profile powered combat armour. It provides the wearer enhanced strength, endurance, and speed, with almost no encumbrance. It provides near immunity to small and medium arms and explosives. The Self Contained Hazardous Environment Protection (SCHEP) can handle 100m of water or vacuum and includes an integrated AR system.

The suit consists of several layers that work together to turn a soldier into a heavily armoured mobile weapons platform.

  • ''[[QAL]]'': The [[Q-A Layer]] is worn against the skin. It consists of a [[Quasi-Organic External Nervous Integration Muscle]] suit ([[QOENIM]]) that enhances strength, speed, and endurance, and an integrated [[AR Haptic Suit (Advanced)|Advanced AR Haptic Suit]] ([[AARHS]]). The combination causes the muscles to feel and respond as if they were part of the soldier's body.
  • ''[[SCHEP]]'': The [[Self Contained Hazardous Environment Protection]] layer is sized to fit over the [[QAL]] in the [[TALOS]] platform.
  • ''[[Liquid Armour]] Layer'' (LAL): This layer is pliable until an impact causes it to stiffen. This provides significant damage resistance at medium to high accelerations, in small areas (bullet impact) or large (grenade, vehicle crash).
  • ''Exoskeleton'': The titanium frame is load bearing and provides stiffness and protection, but is not powered. Batteries and the generator are mounted here, under the armour plating. Mechanically connected to the LAL.
  • ''Armour Plating'': The outermost layer mounts on the Exoskeleton to provide very strong protection against light to medium weaponry. Plates take most of the damage from bullets and shrapnel. A damaged plates can be field-mounted by a soldier in 15s to 60s depending on the location. Armour plating has hard points for mounting weapons and other equipment. Each plate has active adaptive camouflage built in.


Copy to Stuff section of Character Sheet

'''[[TALOS]]''': The Tactical Assault Light Operator Suit (TALOS) is low-profile powered combat armour. It provides the wearer enhanced strength, endurance, and speed, with almost no encumbrance. It provides near immunity to small and medium arms and explosives. The Self Contained Hazardous Environment Protection (SCHEP) can handle 100m of water or vacuum and includes an integrated AR system.

The suit consists of several layers that work together to turn a soldier into a heavily armoured mobile weapons platform.

  • ''[[QAL]]'': The [[Q-A Layer]] is worn against the skin. It consists of a [[Quasi-Organic External Nervous Integration Muscle]] suit ([[QOENIM]]) that enhances strength, speed, and endurance, and an integrated [[AR Haptic Suit (Advanced)|Advanced AR Haptic Suit]] ([[AARHS]]). The combination causes the muscles to feel and respond as if they were part of the soldier's body.
  • ''[[SCHEP]]'': The [[Self Contained Hazardous Environment Protection]] layer is sized to fit over the [[QAL]] in the [[TALOS]] platform.
  • ''[[Liquid Armour]] Layer'' (LAL): This layer is pliable until an impact causes it to stiffen. This provides significant damage resistance at medium to high accelerations, in small areas (bullet impact) or large (grenade, vehicle crash).
  • ''Exoskeleton'': The titanium frame is load bearing and provides stiffness and protection, but is not powered. Batteries and the generator are mounted here, under the armour plating. Mechanically connected to the LAL.
  • ''Armour Plating'': The outermost layer mounts on the Exoskeleton to provide very strong protection against light to medium weaponry. Plates take most of the damage from bullets and shrapnel. A damaged plates can be field-mounted by a soldier in 15s to 60s depending on the location. Armour plating has hard points for mounting weapons and other equipment. Each plate has active adaptive camouflage built in.

''Aspects'':

:'''Power Assist''': Increase strength, speed, and agility.
:* +4 physical Forceful (+2 QAL, +2 Exoskeleton) (2R)
:* +2 physical Quick. (1R)
:'''Adaptive Camouflage''': +2 Sneaky when motionless, +1 Sneaky when moving. Adaptive camouflage makes the armour very difficult to pick out, especially when not moving. (2R)
:'''Event Horizon Camouflage''': +4 Sneaky vs all EM sensor systems. (4R)
:''[[AR Haptic Suit (Advanced)]]'': {{:AR Haptic Suit (Advanced)}}
:'''Weapon Platform''': Hardpoints all over. Backpack is an armour plated module carrying 80L.
:'''Sensor Suite''': A wide range of active and passive sensors tied into the [[AARHS]]. (6R)
:* '''Enhanced Vision''': +2 to Quickly see something tiny, obscured, subtle, or distant with my amazingly sharp sight - even in dim light. (Overcome)
:* '''Enhanced Hearing''': +2 to Quickly or Carefully hear something quiet with my amazingly sharp ears - even in noisy environments. (Overcome);
:* '''Enhanced Kinesthetics''': +2 to Quickly or Sneakily move with amazing precision because of my amazing body awareness balance, and sensitive sense of touch. (Overcome);

''Stress Capacity'': (7R): Head 1, Torso 2, Arms 1 each, Legs 1 each. 1 point of damage destroys one piece of armour plating..

''Resistances'':

:+2DR vs Extreme Temperatures (2R)
:+3DR vs Kinetic Attacks (not orbital velocities) from [[LAL]] (2R)
:+2DR vs Explosives up to big chemical from LAL (1R)
:+1DR vs Radiation and EMP (1R)

''Weaknesses'':

'''Slow To Suit Up''': Suit up is 15 minutes for experienced operators with full Space Engineering Technician support teams. Roll Quick for the SET and the operator. Subtract the worst score from the # minutes (e.g., if they roll -1 and +3, the total time to suit up is 15-(-1) = 15+1 = 16min). Corners can be cut to lower the time to suit up. For each minute trimmed from the base time this way, the operator takes a Consequence related to the skipped step. (e.g., skipping the scrub-and-stick for the QAL might save 2min and adds a 2 point Consequence, "Tactile responses dulled and slowed."). (6L Common, Damaging)
'''Painstaking Calibration''': The [[QAL]] must be properly configured to each individual user. This can be done from scratch in many hours (roll Quick vs DC8 to see how many hours), or with the addition of the person's phone under 2h. Any attempt to use an uncalibrated QAL acts like an attack roll against the operator each round (forceful (+3) or quickly (+2) rend and batter the body inside me (3L Rare, Fatal)
'''Locked Up''': On a critical hit to the (4 or more damage dealt in one blow) the [[LAL]] may freeze up for an extended period as the active systems are overwhelmed. Even if the physical stress is soaked, an additional 4 point consequence is taken: '''Freeze Up''': Some or all of the armour solidifies, preventing the operator for taking an action. (4L Uncommon, Damaging).

''Trade Offs'':

:''Only when worn'' (3L): The benefits and weaknesses of this armour are lost when it is recharging or not worn. (Common, Inconvenient).
:''Very Expensive'': Each suit costs millions to build, operate, and maintain. (6L)
:''Expert Support Team'': Each suit requires a large team of highly trained SETs to maintain operational readiness and make repairs. These teams are expensive to train, expensive, and staff retention can be hard. The number of TALOS soldiers deployed is severely limited by the availability of support teams. (8L Common, Damaging)