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TALOS

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Data stored in Special:CargoTables/ARMOUR with the Form:Armour and Template:Armour in the Category:Armour.


The Tactical Assault Light Operator Suit (TALOS) is low-profile powered combat armour, and the core of the NC military's Tactical Armour Platform. It provides the wearer enhanced strength, endurance, and speed, with almost no encumbrance. It provides near immunity to small and medium arms and explosives, robust hazmat including CosOps, and hardpoints for MWS. Infantry can become effective TAOs with a single day of calibration and training - extraordinarily fast. Strategic effectiveness is limited by SET capacity to maintain TAPOR and perform TAOD. Tactical effectiveness is limited by the supercapacitor capacity.

Details

The suit consists of several layers that work together to turn a soldier into a heavily armoured mobile weapons platform.

  • QAL: The Q-A Layer is worn against the skin. It consists of a Quasi-Organic External Nervous Integration Muscle suit (QOENIM) that enhances strength, speed, and endurance, and an integrated Advanced AR Haptic Suit (AARHS). The combination causes the muscles to feel and respond as if they were part of the soldier's body. A TAO wearing this layer only is Dressed in "TALOS1".
  • SCHEP: The Self Contained Hazardous Environment Protection layer is sized to fit over the QAL in the TALOS platform. It can handle 100m of water, vacuum, and HAZMAT Level-A. A TAO wearing up to this layer is Dressed in "TALOS2".
  • Liquid Armour Layer (LAL): This layer is pliable until an impact causes it to stiffen. This provides significant damage resistance at medium to high accelerations, in small areas (bullet impact) or large (grenade, vehicle crash). A TAO wearing up to this layer is Dressed in "TALOS3".
  • Exoskeleton: The titanium frame is load bearing and provides stiffness and protection, but is not powered. Batteries and the generator are mounted here, under the armour plating. Mechanically connected to the LAL. A TAO wearing up to this layer is Dressed in "TALOS4".
  • Armour Plating: The outermost layer mounts on the Exoskeleton to provide very strong protection against light to medium weaponry. Plates take most of the damage from bullets and shrapnel. A damaged plate can be field-mounted by a soldier in 15s to 60s depending on the location. Armour plating has hard points for mounting weapons and other equipment. Each plate has active adaptive camouflage built in. A TAO wearing up to this layer is Dressed in "Full Plate", or "TALOS5".

A major limitation of the TALOS platform is that it is slow to suit up. Tactical Armour Platforms (TAP) such as TALOS and CHAOS require support from highly trained and experienced Space Engineering Teams from the CosOps division of the Royal Electrical and Mechanical Engineers (REME). Each SET works as a unit to to maintain operational readiness for Tactcial Armour platforms, and to get suit operators armed and dressed.

Aspects

  • Power Assist: Increase strength, speed, and agility.
    • +4 physical Forceful (+2 QAL, +2 Exoskeleton) (2R)
    • +2 physical Quick. (1R)
  • Adaptive Camouflage: +2 Sneaky when motionless, +1 Sneaky when moving. Adaptive camouflage makes the armour very difficult to pick out, especially when not moving. (2R)
  • Adaptive Camouflage (Prototype): +3 Sneaky when motionless, +2 Sneaky when moving. (3R)
  • Event Horizon Camouflage: +4 Sneaky vs all EM sensor systems. (4R)
  • AR Haptic Suit (Advanced): AR Haptic Suit (Advanced) (2R) {10R/8L}: This skinsuit is sleek enough to be worn under normal clothes and may not be noticed until the head is enveloped. It provides full-body touch and force feedback sensation to the wearer. It is worn by the user, allowing the wearer to interact with the real world and virtual world. Advanced AR suits are expensive, requiring some wealth or serious savings, like a luxury car. Made of artificial muscles, sensors, and haptic sensation generators, advanced models can handle eating, excretion and sex. They can be worn for 24h without side effects. It can isolate a person into a full VR environment with audio, visual, and haptic experiences. +1 to actions in AR and VR. -1 Hacking and Metamancy.
  • Enhanced Script Kiddie {2R}: +1 to [choose 1 approach] using prefab scripts.
  • Enhanced Metamancer {6R}: +1 to [choose up to 3 approaches] when manipulating the gestalt.
  • Enhanced Hacker {2R}: +1 to [choose 1 approach] when hacking.
  • Cost {8L}: This is a very expensive machine that causes 8FS to pay for. If this stress is taken as a consequence use '''Significant Debt''': Unless a [[HF]] is active, paying off this debt must include in game narrative action.
  • Weapon Platform: Hardpoints all over. Backpack is an armour plated module carrying 80L.
  • Sensor Suite: A wide range of active and passive sensors tied into the AARHS. (6R)
    • Enhanced Vision: +2 to Quickly or Carefully see something tiny, obscured, subtle, or distant with my amazingly sharp sight - even in dim light.(Overcome or Stunt Stack)
    • Enhanced Hearing: +2 to Quickly or Carefully hear something quiet with my amazingly sharp ears - even in noisy environments. (Overcome or Stunt Stack)
    • Enhanced Kinesthetics: +2 to Quickly or Forcefully move with amazing precision because of my amazing body awareness balance, and sensitive sense of touch. (Overcome or Stunt Stack)

Resilience

  • 6PS slots from bolt-on armour plating (6R).
  • Field replaceable plating: 2A+4R, min Forceful +4, Quick +4 (1R)
  • Even Out: +2MS slots from drugs, MR mods (2R)

Damage Resistance

  • +3DR vs Environmental Hazards (extreme temperatures, radiation, vacuum, toxins, infections, etc.) from SCHEP (1R)
  • +3DR vs Kinetic Attacks (not orbital velocities) from LAL (2R)
  • +2DR vs Explosives up to big chemical from LAL (1R)

Weaknesses, Limitations, and Tradeoffs

  • CosOps SETs Scarcity: SETs are expensive to train, expensive, and staff retention can be hard. The number of TAOs deployed is severely limited by the availability of SETs. (8L Common, Damaging)
  • Painstaking Calibration: The QAL must be properly configured to each individual user. This can be done from scratch in many hours (roll Quick vs DC8 to see how many hours), or with the addition of the person's phone under 2h. Any attempt to use an uncalibrated QAL acts like an attack roll against the operator each round (forceful (+3) or quickly (+2) rend and batter the body inside me (3L Rare, Fatal)
  • Locked Up: On a critical hit (4 or more damage dealt in one blow) the LAL may freeze up for an extended period as the active systems are overwhelmed. Even if the physical stress is soaked, an additional 4 point consequence is taken: Freeze Up: [Specified part] has frozen and can not be used normally. Loss of 3 reactions per turn until repaired. (4L Uncommon, Damaging)
  • Slow To Suit Up: 15 minutes needed to get into the suit. (3L Common, Inconvenient)
  • Pause to Reload: The supercapacitors carry 20 charges. Low power operations, including passive stealth and walking patrols, uses 1 charge/15min. Combat operations, including active stealth and anime swords, use 1 charge/turn. When recharging from a Big Dog - Modular Power it takes 1s per charge, along with 1 Action and 4 Reactions for the whole operation. This may be an extended action. (6L common, damaging).
  • Only when worn (3L): The benefits and weaknesses of this armour are lost when it is recharging or not in use. (Common, Inconvenient).
  • Very Expensive: Each suit costs millions to build, operate, and maintain. (6L).

Copy to Stuff section of Character Sheet

'''[[TALOS]]''': The Tactical Assault Light Operator Suit (TALOS) is low-profile powered combat armour, and the core of the NC military's Tactical Armour Platform. It provides the wearer enhanced strength, endurance, and speed, with almost no encumbrance. It provides near immunity to small and medium arms and explosives, robust hazmat including CosOps, and hardpoints for MWS. Infantry can become effective TAOs with a single day of calibration and training - extraordinarily fast. Strategic effectiveness is limited by SET capacity to maintain TAPOR and perform TAOD. Tactical effectiveness is limited by the supercapacitor capacity.

''Aspects'':

:Power Assist: Increase strength, speed, and agility.
:* +4 physical Forceful (+2 QAL, +2 Exoskeleton) (2R)
:* +2 physical Quick. (1R)
:Adaptive Camouflage: +2 Sneaky when motionless, +1 Sneaky when moving. Adaptive camouflage makes the armour very difficult to pick out, especially when not moving. (2R)
:Adaptive Camouflage (Prototype): +3 Sneaky when motionless, +2 Sneaky when moving. (3R)
:Event Horizon Camouflage: +4 Sneaky vs all EM sensor systems. (4R)
:AR Haptic Suit (Advanced): AR Haptic Suit (Advanced) (2R) {10R/8L}: This skinsuit is sleek enough to be worn under normal clothes and may not be noticed until the head is enveloped. It provides full-body touch and force feedback sensation to the wearer. It is worn by the user, allowing the wearer to interact with the real world and virtual world. Advanced AR suits are expensive, requiring some wealth or serious savings, like a luxury car. Made of artificial muscles, sensors, and haptic sensation generators, advanced models can handle eating, excretion and sex. They can be worn for 24h without side effects. It can isolate a person into a full VR environment with audio, visual, and haptic experiences. +1 to actions in AR and VR. -1 Hacking and Metamancy.
  • Enhanced Script Kiddie {2R}: +1 to [choose 1 approach] using prefab scripts.
  • Enhanced Metamancer {6R}: +1 to [choose up to 3 approaches] when manipulating the gestalt.
  • Enhanced Hacker {2R}: +1 to [choose 1 approach] when hacking.
  • Cost {8L}: This is a very expensive machine that causes 8FS to pay for. If this stress is taken as a consequence use '''Significant Debt''': Unless a [[HF]] is active, paying off this debt must include in game narrative action.
:Weapon Platform: Hardpoints all over. Backpack is an armour plated module carrying 80L.
:Sensor Suite: A wide range of active and passive sensors tied into the AARHS. (6R)
:* Enhanced Vision: +2 to Quickly or Carefully see something tiny, obscured, subtle, or distant with my amazingly sharp sight - even in dim light.(Overcome or Stunt Stack)
:* Enhanced Hearing: +2 to Quickly or Carefully hear something quiet with my amazingly sharp ears - even in noisy environments. (Overcome or Stunt Stack)
:* Enhanced Kinesthetics: +2 to Quickly or Forcefully move with amazing precision because of my amazing body awareness balance, and sensitive sense of touch. (Overcome or Stunt Stack)

''Stress Capacity'': 6PS slots from bolt-on armour plating (6R)., Field replaceable plating: 2A+4R, min Forceful +4, Quick +4 (1R), Even Out: +2MS slots from drugs, MR mods (2R).

''Resistances'':

:+3DR vs Environmental Hazards (extreme temperatures, radiation, vacuum, toxins, infections, etc.) from SCHEP (1R)
:+3DR vs Kinetic Attacks (not orbital velocities) from LAL (2R)
:+2DR vs Explosives up to big chemical from LAL (1R)

''Weaknesses, Limitations, and Tradeoffs'':

:CosOps SETs Scarcity: SETs are expensive to train, expensive, and staff retention can be hard. The number of TAOs deployed is severely limited by the availability of SETs. (8L Common, Damaging)
:Painstaking Calibration: The QAL must be properly configured to each individual user. This can be done from scratch in many hours (roll Quick vs DC8 to see how many hours), or with the addition of the person's phone under 2h. Any attempt to use an uncalibrated QAL acts like an attack roll against the operator each round (forceful (+3) or quickly (+2) rend and batter the body inside me (3L Rare, Fatal)
:Locked Up: On a critical hit (4 or more damage dealt in one blow) the LAL may freeze up for an extended period as the active systems are overwhelmed. Even if the physical stress is soaked, an additional 4 point consequence is taken: Freeze Up: [Specified part] has frozen and can not be used normally. Loss of 3 reactions per turn until repaired. (4L Uncommon, Damaging)
:Slow To Suit Up: 15 minutes needed to get into the suit. (3L Common, Inconvenient)
:Pause to Reload: The supercapacitors carry 20 charges. Low power operations, including passive stealth and walking patrols, uses 1 charge/15min. Combat operations, including active stealth and anime swords, use 1 charge/turn. When recharging from a Big Dog - Modular Power it takes 1s per charge, along with 1 Action and 4 Reactions for the whole operation. This may be an extended action. (6L common, damaging).
::Very Expensive: Each suit costs millions to build, operate, and maintain. (6L)
:'''Only when worn''' (3L): The benefits and weaknesses of this armour are lost when it is recharging or not worn. (Common, Inconvenient).