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Page values for "Sydneous Balta"

"CHARACTER" values

CHARACTER_NameSydneous Balta
CHARACTER_AliasSydneous Balta · Syd · Balla · The Squid
CHARACTER_AppearanceA very handsome, late 20s aged human wearing the same dark suit with a slight shimmer.
CHARACTER_BackstorySydneous Balta is a socially awkward, accidental multimillionaire who was able to parlay his geeky love of collectables and geek collectables trading from his youth, knowledge of technology, and physical location on Luna into the fad Earth sensation of 2029: the pet moon rock. As the need for hi
CHARACTER_HighConceptAutistic full service lunar smuggling and light espionage operation
CHARACTER_TroubleMagpie: The Shiny Is Oh So Tempting...
CHARACTER_AspectsWhere No-One EVER Knows Your Name: Owns Umbra - the go-to bar on Luna Alpha for truely private interactions - including illegal trades and information brokering ·

All Your Base Are Belong to Us: Has detailed knowledge of how automated infrastructure works on Luna Alpha - especially customs and quarantine - and the tech make it serve his ends.

·

Where does he get those wonderful toys...: As a collector of rare and advanced tech there's a good chance he has the most expensive, prototypical, or highly experimental version of whatever. Some of these are integrated augments.

·

Rebecca Gets Me: Ally and awkward friends with Rebecca Blackburn. They often pass business to each other where materiel and information smuggling intersect.

·

Sleight of System: I use scripts to make logistical, tracking, and identity systems see what I want them to see using rare and expensive script-kiddie exploits.

·

Estealthionage - a BLAED Corp Research Team Module Bolt-On to Syd's Lace (a hackage), allows him to sneakily extract patterns from and manipulate technology systems.

CHARACTER_ApproachCareful5
CHARACTER_ApproachClever3
CHARACTER_ApproachFlashy-2
CHARACTER_ApproachForceful-1
CHARACTER_ApproachQuick1
CHARACTER_ApproachSneaky6
CHARACTER_StuntsNeato Incognito (1R): Once per session my holographic generator can disguise me as a specific humanoid person, provided I have met them, or have access to high resolution videos of them ·

Stealth Squid (1R): +2 to sneakily create the advantage &quot

· You can't hit what you can't track.&quot · by spewing forth an impossibly black aerosol cloud that pours out a jamming signal and confuses all kinds of sensors. ·

Rain Man (1R): Once per session, Syd can discover otherwise unfathomable, deep patterns in vast chunks of data with which Syd has access.

CHARACTER_Magic
CHARACTER_AugmentsEnhanced Senses (2R)
  • Enhanced Vision: +1 to Carefully focus on subtle body language and physical reactions when I attempt to detect deceptions. (Overcome. May stack with other senses.)
  • Enhanced Hearing: +1 to Carefully focus on subtle vocal changes and body sounds that betray emotional queues when I attempt to detect deception. (Overcome. May stack with other senses.)
  • Enhanced Chemosenses: +1 to Carefully focus on subtle scents associated with emotions when I attempt to detect deception. (Overcome. May stack with other senses.)
  • Enhanced Kinesthetics: +1 to Carefully move with amazing precision because of my amazing body awareness balance, and sensitive sense of touch. (Overcome)
·

Smart Dust Perfusion (3R) {13R/10L}: This neural lace is exclusive to NeuraLink. It is made of billions of nancomputers that are injected into the cerebrospinal fluid and magnetically guided through the brain. Smart Dust has extraordinary resolution when reading brain activity but relatively low resolution in modifying it because the motes do not have the energy or computational power to do stimulate neurons. It can effortlessly read subtle thoughts, sensations, and emotions, but produces vague AR and VR experiences at best. Emotions and other qualia feel like they are being imposed, not coming from within. This limited resolution is addressed by pairing it with an implanted AR interface or external AR interface. Note: Limitation costs must be paid even though the refresh costs do not accrue to the character refresh calculations.

  • Cost {6L}: This is a complex procedure that causes 6FS to pay for. If this stress is taken as a consequence use Significant Debt: Unless a HF is active, paying off this debt must include in game narrative action.
  • Vulnerable to concussions {2L}: Any physical stress that involves accelerating the head causes +2PS or +2MS (treated as attacks). Consequences taken from this damage are &quot
· Concussed: With each invocation of this consequence choose from one of the following effects: loss of concentration, disorientation, dizziness, nausea, confusion, sleepiness, or loss of coordination.&quot ·
  • Magnetic Disruption {2L}: Vulnerable to strong (1T+) magnetic fields disrupt or damage the lace causing +2MS or +2PS (treated as attacks). Consequences taken from this damage are &quot
· Concussed: With each invocation of this consequence choose from one of the following effects: loss of concentration, disorientation, dizziness, nausea, confusion, sleepiness, or loss of coordination.&quot ·
  • Enhanced Ability {3R}: +3 to any one IRL action once per session.
  • Metamancy Bonus {6R}: +3 Quick when using metamancy. Metamantic actions may have indirect physical effects (a separate roll), but can not directly cause physical stress or consequences associated with physical stress. Cumulative with AR interface bonuses.
  • Hacker Bonus {4R}: +2 Quick when Hacking. Cumulative with AR interface bonuses.
  • EM Shielding: Baseline interfaces are shielded against ambient EM interference. Damage Resistance vs EM assaults is purchased normally.
  • Lace Firewall: Nobody gets through my firewalls.
  • Lace Intrusion Detection: I tend to notice attempts at unauthorized access to my lace.
  • Lace Hardened: All lace systems are hardened against attack.
·

Implanted AR Interface (Full Sensorium) (4R) {10R/6L}: This augment provides a very realistic and immersive AR/VR sensorium. All nerves sending signals into the brain are wrapped in sensory induction coils. Note: limitation costs must be paid even though it does not accrue to the character refresh calculations.

  • EM Shielding: Baseline interfaces are shielded against ambient EM interference. Damage Resistance vs EM assaults is purchased normally.
  • Cost {6L}: This is a complex and very expensive procedure that causes 6FS to pay for. If this stress is taken as a consequence use Significant Debt: Unless a HF is active, paying off this debt must include in game narrative action.
  • Metamancy Bonus {6R}: +3 Quick when using metamancy. Metamantic actions may have indirect physical effects (a separate roll), but can not directly cause physical stress or consequences associated with physical stress.
  • Hacker Bonus {4R}: +2 Quick when Hacking.
CHARACTER_SophantAugments are people who have altered themselves significantly from baseline for their species, or the specific alterations they have made to their bodies and minds. The most common augments are mechanical/cybernetic, neural, genetic, or chemical. Augments begin with 24R for approaches and abilities, 4R of normal Refresh, and 4L for their Unstable Augment limitation (28R/4L). They can take up to 44R/20L. This kind of min/max character is likely to be very fragile. ·

Unstable Augment (4L): Every time you alter your aspects, abilities, or resilience using augments, there is a chance that the change gets messed up. This is a 4 point limitation (uncommon, damaging) so the DC for the roll is 4. The player can use any approach to overcome this DC as long as they can justify it narratively. The final roll is /roll 4f DC-4 +Approach - as long as it is narratively justified. A failed roll adds the aspect Unstable to one of the character's augments - not necessarily the new or changed one.

·

Autism: Common, Inconvenient (3L). An almost total inability to interpret or understand body language, social cues, or the emotional states of others. This would be a damaging limitation if not for the heavy lifting done by his lace.

CHARACTER_ResistanceTurtle (1R): 2DR vs Kinetic damage. When I curl up into a fetal ball, a mobile sphere of nanites surround me in darkness and blunts incoming kinetic attacks. When active, Turtle prevents me from taking physical actions. (Cost 2R/1L:1R)
CHARACTER_StressPhysicalMax
CHARACTER_StressPhysical1No
CHARACTER_StressPhysical2No
CHARACTER_StressPhysical3No
CHARACTER_StressPhysical4No
CHARACTER_StressPhysical5No
CHARACTER_StressMentalMax
CHARACTER_StressMental1No
CHARACTER_StressMental2No
CHARACTER_StressMental3No
CHARACTER_StressMental4No
CHARACTER_StressMental5No
CHARACTER_ConsequenceMax
CHARACTER_Consequence2
CHARACTER_Consequence4
CHARACTER_Consequence6
CHARACTER_Consequence8
CHARACTER_Consequence10
CHARACTER_StuffWell Off: Having patented, marketed, and sold the 'pet rock' of the 2020's &quot · moon rocks!&quot · , Syd is a multimillionaire, but most of his wealth is tied up in his collection and Umbra. He has ready access to enough money that buying a ticket to a far off location at the spur of the moment is no issue. Ready cash in the μB10000/B0.01 range. You have enough money to buy your way out of many of life's issues. In many cases you don't need to make a purchase: your wealth works for you to open helpful doors and seal damaging portals. Financial Stress Slots: (12FS) (2R) ·

I Own Umbra (1R): This bar is an ode to the '80s. Seats 80 in the main room, with on demand privacy shields One small privacy shielded room (10 people) and the Big Private Room (BPR) holds (40 people). There is a secret entrance to the BPR that The Squid takes you to in a sealed autonomous vehicle.

·

Secondary Tranceiver: - 100m of low bandwidth transmission, only can be decoded by Umbra (and me) - unknown to all but me.

·

Kevin Boon: - Can only be used to make Kevin *HAPPIER*

CHARACTER_FatePointsNow4
CHARACTER_FatePointRefresh4
CHARACTER_NameSydneous Balta
CHARACTER_AliasSydneous Balta · Syd · Balla · The Squid
CHARACTER_AppearanceA very handsome, late 20s aged human wearing the same dark suit with a slight shimmer.
CHARACTER_BackstorySydneous Balta is a socially awkward, accidental multimillionaire who was able to parlay his geeky love of collectables and geek collectables trading from his youth, knowledge of technology, and physical location on Luna into the fad Earth sensation of 2029: the pet moon rock. As the need for hi
CHARACTER_HighConceptAutistic full service lunar smuggling and light espionage operation
CHARACTER_TroubleMagpie: The Shiny Is Oh So Tempting...
CHARACTER_AspectsWhere No-One EVER Knows Your Name: Owns Umbra - the go-to bar on Luna Alpha for truely private interactions - including illegal trades and information brokering ·

All Your Base Are Belong to Us: Has detailed knowledge of how automated infrastructure works on Luna Alpha - especially customs and quarantine - and the tech make it serve his ends.

·

Where does he get those wonderful toys...: As a collector of rare and advanced tech there's a good chance he has the most expensive, prototypical, or highly experimental version of whatever. Some of these are integrated augments.

·

Rebecca Gets Me: Ally and awkward friends with Rebecca Blackburn. They often pass business to each other where materiel and information smuggling intersect.

·

Sleight of System: I use scripts to make logistical, tracking, and identity systems see what I want them to see using rare and expensive script-kiddie exploits.

·

Estealthionage - a BLAED Corp Research Team Module Bolt-On to Syd's Lace (a hackage), allows him to sneakily extract patterns from and manipulate technology systems.

CHARACTER_ApproachCareful5
CHARACTER_ApproachClever3
CHARACTER_ApproachFlashy-2
CHARACTER_ApproachForceful-1
CHARACTER_ApproachQuick1
CHARACTER_ApproachSneaky6
CHARACTER_StuntsNeato Incognito (1R): Once per session my holographic generator can disguise me as a specific humanoid person, provided I have met them, or have access to high resolution videos of them ·

Stealth Squid (1R): +2 to sneakily create the advantage &quot

· You can't hit what you can't track.&quot · by spewing forth an impossibly black aerosol cloud that pours out a jamming signal and confuses all kinds of sensors. ·

Rain Man (1R): Once per session, Syd can discover otherwise unfathomable, deep patterns in vast chunks of data with which Syd has access.

CHARACTER_Magic
CHARACTER_AugmentsEnhanced Senses (2R)
  • Enhanced Vision: +1 to Carefully focus on subtle body language and physical reactions when I attempt to detect deceptions. (Overcome. May stack with other senses.)
  • Enhanced Hearing: +1 to Carefully focus on subtle vocal changes and body sounds that betray emotional queues when I attempt to detect deception. (Overcome. May stack with other senses.)
  • Enhanced Chemosenses: +1 to Carefully focus on subtle scents associated with emotions when I attempt to detect deception. (Overcome. May stack with other senses.)
  • Enhanced Kinesthetics: +1 to Carefully move with amazing precision because of my amazing body awareness balance, and sensitive sense of touch. (Overcome)
·

Smart Dust Perfusion (3R) {13R/10L}: This neural lace is exclusive to NeuraLink. It is made of billions of nancomputers that are injected into the cerebrospinal fluid and magnetically guided through the brain. Smart Dust has extraordinary resolution when reading brain activity but relatively low resolution in modifying it because the motes do not have the energy or computational power to do stimulate neurons. It can effortlessly read subtle thoughts, sensations, and emotions, but produces vague AR and VR experiences at best. Emotions and other qualia feel like they are being imposed, not coming from within. This limited resolution is addressed by pairing it with an implanted AR interface or external AR interface. Note: Limitation costs must be paid even though the refresh costs do not accrue to the character refresh calculations.

  • Cost {6L}: This is a complex procedure that causes 6FS to pay for. If this stress is taken as a consequence use Significant Debt: Unless a HF is active, paying off this debt must include in game narrative action.
  • Vulnerable to concussions {2L}: Any physical stress that involves accelerating the head causes +2PS or +2MS (treated as attacks). Consequences taken from this damage are &quot
· Concussed: With each invocation of this consequence choose from one of the following effects: loss of concentration, disorientation, dizziness, nausea, confusion, sleepiness, or loss of coordination.&quot ·
  • Magnetic Disruption {2L}: Vulnerable to strong (1T+) magnetic fields disrupt or damage the lace causing +2MS or +2PS (treated as attacks). Consequences taken from this damage are &quot
· Concussed: With each invocation of this consequence choose from one of the following effects: loss of concentration, disorientation, dizziness, nausea, confusion, sleepiness, or loss of coordination.&quot ·
  • Enhanced Ability {3R}: +3 to any one IRL action once per session.
  • Metamancy Bonus {6R}: +3 Quick when using metamancy. Metamantic actions may have indirect physical effects (a separate roll), but can not directly cause physical stress or consequences associated with physical stress. Cumulative with AR interface bonuses.
  • Hacker Bonus {4R}: +2 Quick when Hacking. Cumulative with AR interface bonuses.
  • EM Shielding: Baseline interfaces are shielded against ambient EM interference. Damage Resistance vs EM assaults is purchased normally.
  • Lace Firewall: Nobody gets through my firewalls.
  • Lace Intrusion Detection: I tend to notice attempts at unauthorized access to my lace.
  • Lace Hardened: All lace systems are hardened against attack.
·

Implanted AR Interface (Full Sensorium) (4R) {10R/6L}: This augment provides a very realistic and immersive AR/VR sensorium. All nerves sending signals into the brain are wrapped in sensory induction coils. Note: limitation costs must be paid even though it does not accrue to the character refresh calculations.

  • EM Shielding: Baseline interfaces are shielded against ambient EM interference. Damage Resistance vs EM assaults is purchased normally.
  • Cost {6L}: This is a complex and very expensive procedure that causes 6FS to pay for. If this stress is taken as a consequence use Significant Debt: Unless a HF is active, paying off this debt must include in game narrative action.
  • Metamancy Bonus {6R}: +3 Quick when using metamancy. Metamantic actions may have indirect physical effects (a separate roll), but can not directly cause physical stress or consequences associated with physical stress.
  • Hacker Bonus {4R}: +2 Quick when Hacking.
CHARACTER_SophantAugments are people who have altered themselves significantly from baseline for their species, or the specific alterations they have made to their bodies and minds. The most common augments are mechanical/cybernetic, neural, genetic, or chemical. Augments begin with 24R for approaches and abilities, 4R of normal Refresh, and 4L for their Unstable Augment limitation (28R/4L). They can take up to 44R/20L. This kind of min/max character is likely to be very fragile. ·

Unstable Augment (4L): Every time you alter your aspects, abilities, or resilience using augments, there is a chance that the change gets messed up. This is a 4 point limitation (uncommon, damaging) so the DC for the roll is 4. The player can use any approach to overcome this DC as long as they can justify it narratively. The final roll is /roll 4f DC-4 +Approach - as long as it is narratively justified. A failed roll adds the aspect Unstable to one of the character's augments - not necessarily the new or changed one.

·

Autism: Common, Inconvenient (3L). An almost total inability to interpret or understand body language, social cues, or the emotional states of others. This would be a damaging limitation if not for the heavy lifting done by his lace.

CHARACTER_ResistanceTurtle (1R): 2DR vs Kinetic damage. When I curl up into a fetal ball, a mobile sphere of nanites surround me in darkness and blunts incoming kinetic attacks. When active, Turtle prevents me from taking physical actions. (Cost 2R/1L:1R)
CHARACTER_StressPhysicalMax
CHARACTER_StressPhysical1No
CHARACTER_StressPhysical2No
CHARACTER_StressPhysical3No
CHARACTER_StressPhysical4No
CHARACTER_StressPhysical5No
CHARACTER_StressMentalMax
CHARACTER_StressMental1No
CHARACTER_StressMental2No
CHARACTER_StressMental3No
CHARACTER_StressMental4No
CHARACTER_StressMental5No
CHARACTER_ConsequenceMax
CHARACTER_Consequence2
CHARACTER_Consequence4
CHARACTER_Consequence6
CHARACTER_Consequence8
CHARACTER_Consequence10
CHARACTER_StuffWell Off: Having patented, marketed, and sold the 'pet rock' of the 2020's &quot · moon rocks!&quot · , Syd is a multimillionaire, but most of his wealth is tied up in his collection and Umbra. He has ready access to enough money that buying a ticket to a far off location at the spur of the moment is no issue. Ready cash in the μB10000/B0.01 range. You have enough money to buy your way out of many of life's issues. In many cases you don't need to make a purchase: your wealth works for you to open helpful doors and seal damaging portals. Financial Stress Slots: (12FS) (2R) ·

I Own Umbra (1R): This bar is an ode to the '80s. Seats 80 in the main room, with on demand privacy shields One small privacy shielded room (10 people) and the Big Private Room (BPR) holds (40 people). There is a secret entrance to the BPR that The Squid takes you to in a sealed autonomous vehicle.

·

Secondary Tranceiver: - 100m of low bandwidth transmission, only can be decoded by Umbra (and me) - unknown to all but me.

·

Kevin Boon: - Can only be used to make Kevin *HAPPIER*

CHARACTER_FatePointsNow4
CHARACTER_FatePointRefresh4