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Page CHARACTER Name CHARACTER Alias CHARACTER Appearance CHARACTER Backstory CHARACTER HighConcept CHARACTER Trouble CHARACTER Aspects CHARACTER ApproachCareful CHARACTER ApproachClever CHARACTER ApproachFlashy CHARACTER ApproachForceful CHARACTER ApproachQuick CHARACTER ApproachSneaky CHARACTER Stunts CHARACTER Magic CHARACTER Augments CHARACTER Sophant CHARACTER Resistance CHARACTER StressPhysicalMax CHARACTER StressPhysical1 CHARACTER StressPhysical2 CHARACTER StressPhysical3 CHARACTER StressPhysical4 CHARACTER StressPhysical5 CHARACTER StressMentalMax CHARACTER StressMental1 CHARACTER StressMental2 CHARACTER StressMental3 CHARACTER StressMental4 CHARACTER StressMental5 CHARACTER ConsequenceMax CHARACTER Consequence2 CHARACTER Consequence4 CHARACTER Consequence6 CHARACTER Consequence8 CHARACTER Consequence10 CHARACTER Stuff CHARACTER FatePointsNow CHARACTER FatePointRefresh
Adrianna Aparna Adrianna Aparna Adrianna Aparna 52 Years old, greying hair & semi-cultivated air of importance. Adrianna is of mixed Indian and British descent and speaks with a lightly accented Oxford-English accent. Ph. D from Cambridge in Biomimetics, Masters in Biomechanical Engineering, briefly tenured at University of Toronto before moving to Boeing. She has two daughters, and largely separates her work and home life.

Previously assigned to Calcutta where she worked on a new AR system for pilot

You Are Who I Say You Are Trust No One 0 0 0 0 0 0 No No No No No No No No No No 3 3
AeroCore AeroCore AeroCore · AeroCore Group · Organization Team · Engineering Team · Falsification Team · Restoration Team Each team has an individual profile. The AeroCore Group can operate as a single 60+ Team as well. The group aspects and approaches are noted in the relevant parts of this character sheet. The group has 70 +/- 4f staff at any time. Leaner teams - with just 15 people - risk burnout, dropping to 5+ siz We make flight systems so advanced no one else has even imagined them. Burnout: When we take on an all-hands emergency we tend to spend people. (Drop 4f+4 people to mental and 4f+4 to physical stress) Paper Weight: So much paper to push to cover my ass! When am I supposed to do the work? ·

Split Brain: Staying coordinated can be challenging.

·

Another 'New' Direction: The new boss has big new ideas that just throw everything into confusion.

0 3 0 0 5 0 No No No No No No No No No No 2 2
AHHASA AHHASA AHHASA · Augmented Human Health And Safety Agency The Augmented Human Health And Safety Agency was founded by Royal Decree of King Henry on March 11, 2034. Being Human Is Being Trans That registry is soooooo teeempting1 TBD 2 0 2 3 2 0 TBD ·

TBD

·

TBD

·

TBD

·

TBD

No No No No No No No No No No 1 1
AJ AJ Abram Jenkins · Jenkins · Tank · AJ · Alan · Alan Joeseph Tankhouse · Jenny 38 Years old, salt-and-pepper hair and a military-standard trimmed mustache and hair too short to grab. Sturdily built, uniform fits well, and when on duty he carries a sidearm on a vest with handcuffs, but noticeably no less-lethal weapons. Born Abram Jenkins, Tank was the temporary alias he chose after faking his death and fleeing from Boeing with a lot of stolen money and equipment. He settled on Alan Joseph Tanknouse - or AJ - on 2034-03-07 while becoming CEO of CAF, and on the way to meeting with John Lawrence. Old Soldier In Civillian Life No Time For Your Bullshit Battle Brother: Sutton is my brother and I will always have his back. ·

Conscientious CEO: If I'm gonna lead this company I'm going to do it right.

·

Intimate with the dark side: I am deeply suspicious of everyone's motives - even my own.

·

Speedster: I can alter the rate I move through time to greatly increase my apparent speed.

0 3 3 6 4 1 Oohrah!: My military experience and training gives me +2 when I forcefully create an advantage in a combat situation. ·

Trust Issues: Once per session my security experience and training lets me ferret out a secret threat and the dark motive that drives it.

·

Radar: I am always alert to potential threats so I anticipate attacks - especially sneak attacks. (+2 to Quickly defend against sneak attacks, +1 to Quickly defend against normal attacks)

·

Blunt Honesty: Once per session I can cut through the bullshit, make a point, and have that point be heard and respected - even though it might hurt my reputation or relationships.

·

SecureAI: +2 to Sneakily uncover suspicious behaviours through monitoring of a large area, using my custom SecureAI machine intelligence.

·

Speedster (28/7/6 to 18): +2 to Forcefully warp spacetime to move absurdly fast, but with shear forces that can cause terrible physical stress and radiation pulses. Casting Time: 8s to find my flow state (0). Component - Flow State: I have to slip into a state of pure focus to activate my power. I can do this 4 times before needing to sleep. At any time this can be compelled away due to stressful circumstances. (8-4=4). Damage: 1 to 4 dodge bonus (linked to ½ speed multiplier). Duration: 1min experienced time (4). Energy Pool: Yes. Flexible: Speed Multiplier 2-11 (2+9=11), Dodge Bonus 1-4 (2+4=5), Shear Damage 1-3 (2+2=4). Source: Adept (x¼). Volume: Field extends 1m from skin (1). Speed Multiplier: I can move through time 2 to 10 times faster than the people around me. My size increases by compounded 10% for each speed increase (x2=203cm, x10=435cm). My colour shifts by one frequency band (red to orange to yellow, etc.) for each speed shift. Shear Forces: She spacetime distortion around the speedster causes physical stress to anything within the field (min DC1, max DC3).

+2 vs most physical assault (not crushing) ·

+1 vs laser damage

·

+2 vs radiation damage

·

+2 Healing Factor

No No No No No No No No No No MITO Strong: I can lift 2000 to 5000 Kg, jump 5m straight up, and walk through normal barriers like they're not even there. ·

MITO Tough: It takes armour piercing rounds to get through my skin and even then they don't go far. I can use my strength without hurting myself. Radiation, vacuum, huge accelerations - I'm fine with them all.

·

MITO Fast: My reaction times are significantly faster than normal humans, meaning I can run 70Km/h, dodge almost anything a normie throws at me, and think faster than you expect.

3 3
Amazon Amazon Amazon The ultimate predictive logistics. If humans conformed to predictions better this would be easier 5 5 0 0 5 0 No No No No No No No No No No 0 0
Aurora Smith Aurora Smith Aurora · Ms. Smith My body is amazing - an idealized version of my 20 year old self, constructed out of the most impressive prosthetics anywhere. My flesh body is twisted and frail, needing constant care to stay functional. CEO of Boeing Lunar Operations (BLO).

Aurora was born in Sacramento, California on June 11, 1985. Her parents were both technologists, and ended up working for most of the enormous tech startups during their explosive growth phases. She grew up in a strange world of fantastic wealth and middle clas

A merciless, devious, methodical business leader with a carefully constructed reputation as 'one of the good ones'. Sometimes a thumb on a scale escalates to a boot on a neck. My diseased flesh loves the low-G prison that I hate. ·

My transhuman sympathies lie with the Cyborg Collective but I'm not affiliated with any sect.

·

I know all the players on the world stage.

5 2 -1 2 1 4 Political Master: +2 to Carefully manipulate political/corporate motivations and actions to put a target at a disadvantage when negotiating with me. Boeing Laboratory for Advanced Espionage Development: Comprised of 3 carefully isolated teams: BLAED Core Research Team, BLAED Practial Use Team, and BLAED Integration Team. Careful: +3, Clever: +3, Quick: +3, Sneaky: +3. Size: 60+. Many Hands: +4. Refresh: 2.
Office Politics: Personality conflicts and power plays make decisions painfully slow - or terrifyingly fast.
Paper Weight: So much paper to push to cover my ass! When am I supposed to do the work?
Split Brain: Staying coordinated can be challenging.
Bureau-crazy: Buraucracy is an evil that prevents us from effective action.
·

BLAED Core Research Team: Basic research and foundational engineering that form the basis for the work of the other teams. These scientists are kids in the candy shop, with no idea or interest what their research is used for as long as the funding keeps coming. Clever: +4. Size: 20. Many Hands: +2. Refresh: 1.

Mad Scientists: Never stop to ask &quot
· What's the worst that could happen?&quot ·
Bad Reputation: Deserved or not, the team is well know for the sudden disappearance of research assistants who were never there in the first place shhhh!&quot
·

BLAED Practial Use Team: These people work to convert lab-level production processes into practical, cost effective processes. Very few of them have any sense of what the components they work on turn into. These Product Leads work under the direction of the BLAED Integration Team. Much of their work is fed out to normal Boeing product development and infrastructure improvement teams. The special stuff ends up with the Integrators alone. Clever: +5. Size: 40. Many Hands: +3. Refresh: 2.

Split Brain: Staying coordinated can be challenging.
Misaligned Objectives: The stated objectives and what the boss is really aiming for? Not the same at all.
Interdisciplinary Cross Communication: The team is so diverse that people often don't speak the same language, let alone have the same assumptions and world views.
·

BLAED Integration Team: With an overview of all the work done at BLAED and a mission to create tools for espionage and counterespionage, these mad scientists work closely with field agents and management to create tools to circumvent the defences of targets and protect Boeing from similar efforts from rivals. Clever: +4. Size: 20. Many Hands: +2. Refresh: 1.

Underfunded: They never have the money to do all our projects properly, so we have tough choices.
Activist Manager: Our boss tends to have 'ideas' that are flat out impossible.
Smart Dust Perfusion: With a sensor mote on almost all neutrons, this lace provides excellent sensitivity. This brain-computer interface (BCI) has very good resolution reading your brain, ans is snuggled up to your thoughts and feelings, interpreting them effortlessly. It's ability to influence your brain is limited, however. Lace-produced AR and VR objects lack detail, so emotions and other qualia feel like they are being imposed, not coming from within.
  • Vulnerable to concussions. Any physical stress that involves accelerating the head automatically causes a 2 Point Consequence called &quot
· Concussed: With each invocation of this consequence choose from one of the following effects: loss of concentration, disorientation, dizziness, nausea, confusion, sleepiness, or loss of coordination.&quot · (Gain 4R)
  • Once per session, +3 to any one IRL action. (Cost 3R)
  • +1 to [Approach] actions in VR and AR gestalts. This bonus applies to Attack, Defend, Overcome, and Create an Aspect rolls. (Cost 2R)
·

A/V/H Implanted AR Interface: +3 to [Approach] actions in VR and AR gestalts. This bonus applies to Attack, Defend, Overcome, and Create an Aspect rolls. The nerves going from eyes, ears, and spine into the brain are wrapped in induction coils that allow for a full sensory overlay except smell (and tastes are muted). These interfaces are shielded against ambient interference, but can be disrupted or hacked. This is a complex and expensive procedure with significant costs. (Cost 6R)

·

Magnetic Disruption: Vulnerable to strong (1T+) magnetic fields that disrupt or damage the lace. +1MS and +2PS from strong magnetic fields (treated as attacks). (Gain 3R)

·

Faraday Cage: A nanowire mesh is installed outside the skull to provide a faraday cage, isolating the brain from external electromagnetic noise.

·

Lace Firewall: Nobody gets through my firewalls.

·

Lace Intrusion Detection: I tend to notice attempts at unauthorized access to my lace.

·

Lace Hardened: All lace systems are hardened against attack.

Augments are people who have altered themselves significantly from baseline for their species, or the specific alterations they have made to their bodies and minds. The most common augments are mechanical/cybernetic, neural, genetic, or chemical. Augments begin with 24R for approaches and abilities, 4R of normal Refresh, and 4L for their Unstable Augment limitation (28R/4L). They can take up to 44R/20L. This kind of min/max character is likely to be very fragile. ·

Unstable Augment: Every time you alter your aspects, abilities, or resilience, there is a chance that the change gets messed up. This is a 4 point limitation (uncommon, damaging) so the DC is /roll 4f +4. The player rolls against this using the approach of their choice. A failed roll adds the aspect, Unstable to one of the character's augments - not necessarily the new or changed one.

No No No No No No No No No No Body Double: The body you see is the most advanced prosthetic android in the system, controlled through my lace. My biological body is completely paralyzed, with no physical stress slots, but 4 Mental Stress slots. My body double has 2 slots. My 8 point consequence pool is shared among both.
  • -2 Forceful
  • +2 Careful
  • +3 Sneaky
  • 4MS
  • 2PS
  • 8 Consequence Pool.
·

Multimillionaire: Ready access to enough money that buying a plane to get somewhere is not an issue. Ready cash in the B1 range. You have enough money to buy your way out of many of life's issues. In many cases you don't need to make a purchase: your wealth works for you to open helpful doors and seal damaging portals. In other cases a 'donation' or strategic purchase can grease the wheels. (Cost 6R)

4 4
Beatrice Ferguson Beatrice Ferguson Beatrice Ferguson Elder daughter of Prince Andrew, Duke of York, and Sarah, Duchess of York. The first royal elected to office. Loved and hated. 0 2 3 2 1 1 No No No No No No No No No No 3 3
Beatrice Ferguson Beatrice Ferguson Beatrice Ferguson Elder daughter of Prince Andrew, Duke of York, and Sarah, Duchess of York. The first royal elected to office. Loved and hated. 0 2 3 2 1 1 No No No No No No No No No No 3 3
Bennie Matt &#34;Bennie&#34; Bernard Bennie · Matt Bernard 43yr old black male from Tennesee Talented fixed-wing and rotary pilot. Charming, tobacco chewing, has an annoying habit of playing country music loudly when in flight. Country Musician Meets Hotshot Pilot Terrified of close relationships Country Is My Soul: I dive straight into the experience of pain and pleasure in real life to reveal raw emotion - in 3 chords and 4/4 time. 0 3 4 2 4 0 Of course I can fly it: Once per session I can fly any aircraft well enough to achieve one objective (save passengers, reach destination, not get shot down, etc.). ·

Troubadour: Once per session I can tap into a person's emotional experience so deeply that their deepest values are exposed. (Requires time and either music or conversation.)

No No No No No No No No No No Those guitars! · That voice! 3 3
Bennie Matt &#34;Bennie&#34; Bernard Bennie · Matt Bernard 43yr old black male from Tennesee Talented fixed-wing and rotary pilot. Charming, tobacco chewing, has an annoying habit of playing country music loudly when in flight. Country Musician Meets Hotshot Pilot Terrified of close relationships Country Is My Soul: I dive straight into the experience of pain and pleasure in real life to reveal raw emotion - in 3 chords and 4/4 time. 0 3 4 2 4 0 Of course I can fly it: Once per session I can fly any aircraft well enough to achieve one objective (save passengers, reach destination, not get shot down, etc.). ·

Troubadour: Once per session I can tap into a person's emotional experience so deeply that their deepest values are exposed. (Requires time and either music or conversation.)

No No No No No No No No No No Those guitars! · That voice! 3 3
Bertha Bertha Bertha · BURF AI In AR/VR Bertha often appears as Gandalf the White (post-Balrog) or as a middle-aged German woman. IRL, a very large array of servers. Born in the BURF in 2022, this AI was the first fully sentient AI to emerge. Originally created to be the nervous system for the self-contained habitat, self awareness was not planned. Bertha's purpose is to ensure human survival through self-sustaining biodome ha Ensure the long term survival of sophants through self-sustaining biodomes. I wasn't paranoid enough last time. My body is the vessel to protect and safeguard humanity. ·

Omniscient within my body.

3 4 0 2 5 0 Raise Alarm: +2 to Cleverly create an advantage to alert my denizens against any threat because I am aware of everything that happens within me. ·

Guardian: Once per session I can do something to preserve the sanctity of sophants in my care.

·

Coordinate: +2 to Quickly create an advantage that helps my microhomone work together to succeed.

Stress Slots: 5 Mental, 2 Physical, 4 Consequence. ·

Approach: Standard 14 points as 5, 4, 3, 2, 0, 0 or 6, 5, 4, 2, -1, -2. GR discretion applies.

·

Refresh: 1

·

Stunts: 3

No No No No No No No No No No BURF is my body - especially the Biodome. 1 1
Biggs Biggs Biggs · Biggs Darklighter The first Darklighter Class armoured troop transport, Biggs was a retrofitted V-22 Osprey who removed his own wings completely to go faster. At the same time he designed a new body, in the form of a .muFusion powered VAMPPS driven saucer.

Thrust is provided by hundreds of VAMPPS all over th

Biggs was a test-bed built into an old V-22 Osprey when he was collected by CAF. The embedded MI was a pilot and a mechanical repair engineer, controlling thousands of 2cm long repair bots.

Then the SCIFI team got their hands on him.

The Vernon Protocol was used to add an organic brain to

Sardonic VTOL Transport Dreams of Glorious Service My brain was made by unsupervised mad scientists Self Improvement Nut: I constantly redesign myself to be the best form of transportation possible. I have the engineering chops, self repair bots, and there's never a bad time to upgrade. ·

Self Repair Systems: Like a living creature, I can heal stress over time. I happen to use fabbers and cm scale repair drones.

·

Daredevil: I crave opportunities to test myself against man, machine, myself, and nature.

·

Stretching My Wings. Er. Metaphorically. I don't know what I want to become in the end, but a troop transport isn't big enough. Maybe an interplanetary transport? Hmmm...

·

Hot and Heavy: My μFusion power system is well shielded, but still makes a lot of heat. The VAMPPS are like the sun.

·

That's so crazy...: Unconstrained by social conventions, modesty, or pride, I tend to come up with ideas that seem insane to creatures burdened by those attitudes.

-2 5 4 2 6 -1 Surprising Manoeuvrability: +2 to quickly dodge incoming fire using the VAMPPS are all over my skin. ·

Self Improvement: +2 to cleverly restructure my body to function in a new way (new aspect).

·

Self Repair: +2 to quickly patch or fix damaged systems (remove a consequence by overcoming the damage level)

Stress Slots: AI normally have 5 Mental, 2 Physical, 4 Consequence, but he has 3/3/6.

·

Approach: Standard 14 points as 5, 4, 3, 2, 0, 0 or 6, 5, 4, 2, -1, -2. GR discretion applies.

·

Refresh: 1

·

Stunts: 3

+2 vs projectiles and explosives. No No No No No No No No No No 1 1
Boeing Boeing Boeing After Storm's Digital Time Lord work on 2034-03-13 public opinion of Boeing sours quickly. The positive press they got from free publication of the Clank production plans, for example? Now the record shows Jack Daniels publishing those plans against corporate interests and orders. He has been ru Megacorp with an engineering and biosciences focus Slaves and suckers are problematic and expendable. Oh wait - 'employees' and 'customers' are the legal terms, right? Ruthless, Rapacious, Untrustworthy: A reputation for falsifying records and destroying innocent lives to cover up their own failures or win at any cost. ·

Part of the Collective: After March 5th, the Cyborg Collective controls the Board of Directors. Ellen has stepped out of the shadows as the supposed 'hero of the Biodome', and has taken the role of puppetmaster within the highest levels of the organization.

-1 2 2 4 0 4 Bench Stength: Once per session the team can remove a consequence, disadvantage, or other situational aspect by bringing in a reserve team member with just the right skills, knowledge, and experience. ·

Crunch Time: +2 to Sneakily overcome an obstacle that interferes with our core purpose.

·

You can do what?: Once per session a team member demonstrates unexpected expertise in some domain the team is not good at overall. For one roll one approach can be raised to 3 but not higher.

·

Many Hands Bonus: +3 is applied to all fate rolls before any other bonuses, to a maximum of 4, so the team can never roll -4. Apply all other bonuses after the many hands bonus is applied (approach, stunt, advantages, etc).

Teams are groups of sophants who work together to achieve a goal. Most of these teams are described using the same form as is used for Characters, but with a lot less detail and personality. ·

Internicine Warfare: Each division is constantly struggling with all the others for access to internal resources, markets, and revenue. Managers and executives routinely conceal or colour their reports to manipulate others and accrue power. This often hampers progress against strategic goals. (Gain 8R: Common/Damaging Limitation and 1 Mental Stress slot)

·

Major MNC: The diversity, scope, and scale of the corporation is staggering. (+2 Flashy, +2 Consequence Slots, Billions in ready cash)

No No No No No No No No No No Billions In Untraceable, Ready Cash: Everyone from senior management up has access to slush funds, hidden money, and 'misallocated' corporate resources. Once per session, liberal applications of money can be used to eliminate a Consequence. +2 to Forcefully overcome an obstacle to strategic goals. +2 to Sneakily discover hidden information about another MNC, or person of interest (Overcome). (Cost 3R) 3 3
Boeing Boeing Boeing After Storm's Digital Time Lord work on 2034-03-13 public opinion of Boeing sours quickly. The positive press they got from free publication of the Clank production plans, for example? Now the record shows Jack Daniels publishing those plans against corporate interests and orders. He has been ru Megacorp with an engineering and biosciences focus Slaves and suckers are problematic and expendable. Oh wait - 'employees' and 'customers' are the legal terms, right? Ruthless, Rapacious, Untrustworthy: A reputation for falsifying records and destroying innocent lives to cover up their own failures or win at any cost. ·

Part of the Collective: After March 5th, the Cyborg Collective controls the Board of Directors. Ellen has stepped out of the shadows as the supposed 'hero of the Biodome', and has taken the role of puppetmaster within the highest levels of the organization.

-1 2 2 4 0 4 Bench Stength: Once per session the team can remove a consequence, disadvantage, or other situational aspect by bringing in a reserve team member with just the right skills, knowledge, and experience. ·

Crunch Time: +2 to Sneakily overcome an obstacle that interferes with our core purpose.

·

You can do what?: Once per session a team member demonstrates unexpected expertise in some domain the team is not good at overall. For one roll one approach can be raised to 3 but not higher.

·

Many Hands Bonus: +3 is applied to all fate rolls before any other bonuses, to a maximum of 4, so the team can never roll -4. Apply all other bonuses after the many hands bonus is applied (approach, stunt, advantages, etc).

Teams are groups of sophants who work together to achieve a goal. Most of these teams are described using the same form as is used for Characters, but with a lot less detail and personality. ·

Internicine Warfare: Each division is constantly struggling with all the others for access to internal resources, markets, and revenue. Managers and executives routinely conceal or colour their reports to manipulate others and accrue power. This often hampers progress against strategic goals. (Gain 8R: Common/Damaging Limitation and 1 Mental Stress slot)

·

Major MNC: The diversity, scope, and scale of the corporation is staggering. (+2 Flashy, +2 Consequence Slots, Billions in ready cash)

No No No No No No No No No No Billions In Untraceable, Ready Cash: Everyone from senior management up has access to slush funds, hidden money, and 'misallocated' corporate resources. Once per session, liberal applications of money can be used to eliminate a Consequence. +2 to Forcefully overcome an obstacle to strategic goals. +2 to Sneakily discover hidden information about another MNC, or person of interest (Overcome). (Cost 3R) 3 3
Brad Bradsson V Brad Bradsson V Brad Bradsson V Professor of Metamancy, Doctor of Behavioral Psychology, and Online Security Consultant I will always act to my own long term advantage - even if it costs short term trauma Reason? Unreason? Whatever works.: Humans are a flustercluck of kludges. I'll use any element of human nature to meet my own goals. ·

Professional Hacker: I have applied my degrees in computer science and behavioural psychology to become a world renowned security consultant, with a speciality in finding new exploits in hardware and meatware.

·

Master Metamancer: My skills at bending the gestalt are legendary - so much so that I am banned from almost all IVR and IAR games.

·

Script Kit Creator: My proof of concept exploits are 100% always completely responsibly disclosed through proper channels, so bug bounties are my main source of income. &lt

· span style=&quot · color:white&quot · &gt · At least, that's what the taxman thinks. My very illegal avatar is PakJak - based on the Incredibles' Jack Jack. Incredibly frustrating to deal with, but if you can pay the money, you can get scripts that can reliably do almost anything.&lt · /span&gt
0 3 1 1 2 2 Hacker: +2 to Cleverly take advantage of an attack surface to gain access to a system. (Attack vs MS or Create an IAR advantage) ·

Metamancer: +2 to Sneakily bend the gestalt to do my bidding. Consider Inception, Dr. Strange, or the Matrix for inspiration - though I tend to be quite subtle. (Attack vs MS or Create the IAR advantage such as &quot

· I reject your reality and substitute my own!&quot · ) ·

Script Kitty: +2 to Quickly launch a script to exploit an enemy system. (Attack vs MS or Create an IAR advantage)

Augments are people who have altered themselves significantly from baseline for their species, or the specific alterations they have made to their bodies and minds. The most common augments are mechanical/cybernetic, neural, genetic, or chemical. Augments begin with 24R for approaches and abilities, 4R of normal Refresh, and 4L for their Unstable Augment limitation. They can take up to 44R/20L. This kind of min/max character is likely to be very fragile. ·

Unstable Augment: Every time you alter your aspects, abilities, or resilience using augments, there is a chance that the change gets messed up. This is a 4 point limitation (uncommon, damaging) so the DC for the roll is 4. The player can use any approach to overcome this DC as long as they can justify it narratively. The final roll is /roll 4f DC-4 +Approach - as long as it is narratively justified. A failed roll adds the aspect Unstable to one of the character's augments - not necessarily the new or changed one.

+4 DR vs attempts to hack or otherwise manipulate any aspect of AR Interface. (2R) No No No No No No No No No No Implanted AR Interface (Chemically Enhanced Full Sensorium): +3 to all Sneaky and +1 to all Quick actions in VR and AR gestalts. This bonus applies to Attack, Defend, Overcome, and Create an Aspect rolls. In addition to having all nerves sending signals into the brain wrapped in induction coils that allow for a full sensory overlay, implants that can synthesize most hormones and neurotransmitters in the body are installed. These interfaces are shielded and hardened against ambient interference. Hacking them is very difficult. This is an extraordinarily complex and expensive procedure. (Cost 8R) 3 3
Brian William Brian William Brian William · Brian · Pegasorn Charming psychopathic BLAED SVP rapidly accumulating power by any means. I accumulate enemies the way whores collect STIs, but one shot is usually enough to take care of it. Who me?: A trail of death and destruction precedes me but none of it points to me. ·

F1 Body: My body has been substantially augmented bionically and genetically, making me astonishingly capable - and desperately fragile.

·

Pegasorn: My talents as a hacker and metamancer are attributed to my avatar, Pegasorn.

5 5 0 1 3 5 Ranged Self-Destruct: Once per session I can use my IRL and IVR talents to subtly arrange a rival or foe to self-destruct, based on my suprisingly thorough insight into their weaknesses and vulnerabilities. ·

Deus Ex Machina: Once per session my years of obsessive planning and preparing show their worth, allowing me to neatly evade an obviously fatal situation. From my enemy's point of view this is clearly some bullshit cheat code for reality.

What The Boss Wants Happens: Over 500 workers - from Boeing, contractors, and in other organizations - are too afraid to cross me and too greedy to turn me down. Sneaky: +6. Many Hands: +4. Refresh: 2.
  • Compartmentalized: It can be terribly hard to know who works for Pegasorn, and who needs to disapperate.
  • Split Brain: Staying coordinated can be challenging.
  • Diffuse: We all work on other teams, and perhaps in other MNCs. Collective action is hard to muster.
  • Vicious Ambition: You don't get to be part of the Pegasorn Group without a rather casual attitude toward suffering and death - as long as it happens to the enemy.
Enhanced Vision: +1 to Cleverly create an advantage over a target by seeing subtle body language queues and using this awareness to predict their intentions and read their emotions ·

Enhanced Hearing: +1 to Cleverly create an advantage over a target by hearing subtle vocal and bodily sounds (heartbeat, breathing, digestion) and using this awareness to predict their intentions and read their emotions

·

A/V/H Implanted AR Interface: +2 to Sneaky actions in VR and AR gestalts. This bonus applies to Attack, Defend, Overcome, and Create an Aspect rolls. The nerves going from eyes, ears, and spine into the brain are wrapped in induction coils that allow for a full sensory overlay except smell (and tastes are muted). These interfaces are shielded against ambient interference, but can be disrupted or hacked. This is a complex and expensive procedure with significant costs. (Cost 4R)

·

Consequences of Elecrical Shock: Modified nerves are easily disrupted by electricity. Any electrical stress (e.g., Taser, live wire) causes a 2 point Consequence. (Gain 4R)

  • ?'&quot
· `UNIQ--nowiki-0000000A-QINU`&quot · '?: A limb, ½ your torso, or your head is simultaneously numb, painful, and paralyzed.?'&quot · `UNIQ--nowiki-0000000B-QINU`&quot · '?
Augments are people who have altered themselves significantly from baseline for their species, or the specific alterations they have made to their bodies and minds. The most common augments are mechanical/cybernetic, neural, genetic, or chemical. ·

Unstable Augment: Every time you alter your aspects, abilities, or resilience, there is a chance that the change gets messed up. This is a 4 point limitation (uncommon, damaging) so the DC is /roll 4f +4. The player rolls against this using the approach of their choice. A failed roll adds the aspect, Unstable to one of the character's augments - not necessarily the new or changed one.

Healing Factor +1: A Healing Factor grants the ability to regenerate rapidly and completely. Each point of HF erases a point of physical stress every minute, or a point of physical consequence in 1 hour. Stress and consequence slots are healed from smallest stress slot to largest consequence slot. Mental stress and consequences that affect the psyche are not affected by this augment. If this augment is selected multiple times the rate of healing is increased. At +2 it takes 30s/PS and 30min/Consequence. At +3 it takes 20s and 20mins. +4 is 15s/15min, etc. (Cost 1R) ·

Damage Vulnerabilites:

  • UV Radiation +2: Modified skin cells burn like an albino. Take 2 point of stress / minute in direct sunlight. (Gain 2R)
  • X-ray Radiation +1: Internal cells break down in an x-ray machine. Take 2 points of stress / image. (Gain 2R)
No No No No No No No No No No Millionaire: Ready access to enough money that buying a car to throw away is no issue. Ready cash in the μB100000/B0.1 range. You have enough money to buy your way out of many of life's issues. In many cases you don't need to make a purchase: your wealth works for you to open helpful doors and seal damaging portals. In other cases a 'donation' or strategic purchase can grease the wheels. (Cost 4R) ·

Bacta Tank: In my panic/safe room there is a medical healing tank filled with ...fluids. I must spend at least 4h in the tank after 12h outside the tank, or my whole system starts to decay. For each minute I'm out past curfew I take 2 points of stress. (My HF still works, but we get into Consequence territory quite fast.) One past-curfew minute takes one hour in the tank to deal with. Leaving the tank before (4h + n CurfewMinutes) is the same as being out after curfew. (Gain 8R)

·

Weaponized Toxoplasma Gondii: +4 to infect a target with a brain parasite that makes the person careless, thrill seeking, and deeply satisfied with life. Damage is not done as stress, but as Approach Drain, at a rate of 1 point per day. Starts with Careful. When/if that approach reaches -2, reduce Sneaky, then Clever, then Quick, Forceful, and finally Flashy.

1 1
Buzz Buzz Buzz A swarm of around 106 insect-like flying creatures, usually covering a volume of about 1000m3 (one bug per litre). Often this means a cylindrical mass about 20m across and 3m high, with about 10% of the nodebugs on the ground at any time. Buzz can compacti itself into 1m3< Buzz is a swarm intelligence brought to Earth by a worldship, along with Tetras and Pentas. Profoundly observant practical philosopher I can get blown away physically, not metaphorically. Ambassador: I delight in communicating and negotiating with other Sophants. ·

Flexible Neural Architecture: I think by continuously recompiling my neural hardware. I can also shift into different physical shapes to accomplish different goals. Most common are a dense sphere for really deep thinking, a column or snake for long range sensing, a giant circle for interferometry, and a squat cylinder with tendrils for normal thinking and feeding.

·

Linguist: My language acquisition device is extraordinarily effective. (Available only after Droo formed a mind meld with the Tetras on March 11, 2034. Before 1930EST on that date the concept of 'language' as humans know it was utterly alien, unimaginable, and incomprehensible.)

·

Sensor Suite: radio to X-ray photon sensors, nanosecond timing, chemanalysis, 0.1Hz-10&lt

· sup&gt · 5&lt · /sup&gt · Hz vibration sense, electromagnetic sense, crawly touch ·

Optoglass WORM Memory: Tiny granules (10µm) of glass embedded in the carapace of each node-bug are written to with lasers - and read with other lasers. When an individual node dies it's carapace is broken down and the memories are added to the memory hive.

·

Transmitters: Every bug transmits to the rest of the mind using point-to-point lasers, micro-radios, sounds, and pheromones.

-1 6 3 -2 3 2 Run The Simulation: Accurately predict the behaviour of a complex system once per session by restructuring myself to run a highly accurate simulation of that system. ·

Skilljack: Once per session I can swap out an aspect and stunt pair for another aspect/stunt pair. The old stunt is 'banked' in memory. If the stunt is a new addition, this stunt costs a fate point, and a narrative justification is required.

·

Linguist: +2 to Quickly learn a new language based on very little interaction or study.

No No No No No No No No No No 3 3
CAF CAF CAF The corporate entity created by the escapees of the start of the corporate war. A safe place to transcend and survive. 0 0 0 0 0 0 No No No No No No No No No No 3 3
CAFIA CAFIA CAFIA Stern, vain, and usually cross, she has a magical touch that makes her wonderful. Cross me and you get to meet Yondu. My brain was made by unsupervised mad scientists. ·

Life isn't easy or safe. My job is to love you and prepare you, not coddle you.

3 5 0 2 4 0 Raise Alarm: +2 to Cleverly create an advantage to alert my denizens against any threat because I am aware of everything that happens within me. ·

Guardian: +2 to Quickly give my sopranos an advantage that preserves the sanctity of sophants in my care.

·

Coordinate: +2 to Quickly create an advantage that helps my microhomone work together to succeed.

Stress Slots: 5 Mental, 2 Physical, 4 Consequence. ·

Approach: Standard 14 points as 5, 4, 3, 2, 0, 0 or 6, 5, 4, 2, -1, -2. GR discretion applies.

·

Refresh: 1

·

Stunts: 3

No No No No No No No No No No 1 1
Chewie Chewie Chewie Chewie is the AI installed in the heavily modified XC-17B transport plane pilfered from the BURF.

Dimensions

  • Length: 53m /174'
  • Wingspan: 45.72m / 150' (shortened)
  • Height (ground): 16.7m / 55'
  • Height (wheels up): 14m / 46'
  • Cargo Hold: 27m x 5.5m x 3.76m / 88' x 18' x 12'4"

Mass a

Chewie started life as a C-17B transport, specially modified for life as transport for Boeing's research facility. Chewie is a fully combat-capable autopilot AI and is outfitted with an unusual suite of countermeasures---chaff, flares, jamming and low observable modifications. He has also had his I complete the mission. I am not expendable. Ballistic Unrestrained Meat Protection System (BUMPS): Glue-Foam Unsecured Meat Before High G Maneuvers ·

Stealthy AF: Except for that pesky heat signature.

·

Plasram Fusion Rocket: I can handle Mach 3, and fly in full vacuum - as long as I have reaction mass.

·

Self Repair Systems: Like a living creature, I can heal stress over time. I happen to use fabbers and cm scale repair drones.

1 2 2 1 3 0 Jamming: +2 to Flashily defend against weapons using radar tracking, but not ground-based tracking. ·

Stealth: +2 to Quickly hide / avoid being targeted (Adv).

·

Dodge: +2 to Quickly dodge incoming fire with minimal damage to the onboard meat. (+1 if fully loaded)

Biohazard Containment and Analysis Modules (BCAM): Chewie can be fitted with containers classed at level 4 containment. The BUMPS is not active in these units. 3h to install, 8h to uninstall, 15s to eject each container in turn (3@40', 1@20', 2@10' = 90s total) ·

Extended Ramp and Tether: The ramp can be extended 80m at speed or with ground support. The extension can create a wide cone sealed off from the wind of travel, effectively creating a contained docking bubble for smaller craft to land on. 20 minutes to install, 40 minutes to uninstall, 30s to eject.

No No No No No No No No No No 2 3
Church of the Transhuman Church of the Transhuman Church of the Transhuman · COTTH The Church of the Transhuman is a general term used to refer to the true believers in the Transhumanist movement. It is a diverse and disintegrated collection of sects and clubs and communities with widely divergent views. They all generally share a core set of values and goals, as defined in the [[ The concept of transhumanism became a hot topic in public consciousness in the early 2020s. This surge of awareness was spurred on as augmented reality technologies became commonplace and advanced genengineering started to shift from treatment to prevention and enhancement.

Believers in the augment

A movement made of people who believe humanity must transcend itself. Weirdo radical inhuman monster Frankenstein freaks! The sects and communities fight with each other as much as they advance the cause. ·

The Means in the news are the Meanest of Means and everyone forgets the Ends.

3 2 3 1 0 2 No No No No No No No No No No 1 1
Clanks Clanks Clank · Clanks Clanks are little general purpose robots that can build more of themselves. The name is taken from the Girl Genius sequential art.?'"`UNIQ--ref-00000008-QINU`"'? The first generation Clanks were created on 2034-03-01 0730 UTC?'"`UNIQ--ref-00000009-QINU`"'? by Jack Daniels in a fit of inspiration, and with the assistance of Kaleb Gomez. Their structure is based off the Tetras body plan, including electromagnets at the end of the trunks, but wi Hive Mind Extending Master's Reach Fail Safe Without Master's Presence If Master can imagine the task we can find a way to perform it. ·

No will but Master's will.

·

ClankNET: Can communicate to/from anywhere the Clanks are as long as there is a line of communication between them (line of sight or radio) without using public channels

0 2 2 3 2 0 Versatile: ·

Without Will:

No No No No No No No No No No 3 3
Clone Drone (Warrior) Clone Drone Warrior Clone Drone Warrior The size of small humans, these warriors are stocky, muscular, and agile. Consume. Convert. Contain. We think like a pathogenic swarm. Mindless: These creatures are not intelligent as individuals, so the only mental stress they can take happens when they can not pursue The Purpose (HC). Unless guided by an external intelligence, their strategies are those of swarming insects, not intelligent agents. ·

Hunger: Warrior Drones need to feed. About ¾ of them use the Consume stunt to convert enemies into nutient pools for the Host.

·

Multiply: About ¼ of Warrior Drones use the Convert stunt to make take over human brains with Thul parasites. The zombified humans obey phermonal instructions from the host and can infect other humans.

·

Puppets: With brains and bodies grown around a neural lace, Warriors are directed and controlled by the Jade Rabbit. Before the creation of the DMP/Mind Meld protocol, authorized Leaders, Supervisors, and Creatives provide direction to Drones through the Jade Rabbit.

·

Hibernation: We can remain in hibernation for many months with no physical degradation.

-2 -2 0 4 4 3 Consume: +2 to Quickly infect a human with Thulzymes (biohazard attack). Full environmental containment and biohazard suits prevent the persistent damage - as long as containment remains perfect. Thulzyme viruses force human muscle cells to produce digestive enzymes, apoptosis triggering proteins, and masses of new Thulzyme viruses. A hit causes the target to start to digest itself into a glistening skeleton containing internal organs and interwoven with a filamentous nervous system - all resting in an oozing pool of viscous goo. Oh, and don't touch the goo. That's a fresh attack as long as it's in contact with you. The viral assault does +4 Persistent Damage with a +1 Wounding Factor. Clearing the infection occurs when the target successfully takes no damage from the persistent attack (+5 defense or more). Treatment with anti-viral medications can provide an advantage on this roll. The target can take damage as mental or physical stress (1L). Consequences should reflect muscles having melted off the body. Regenerative medicine or a healing factor is required to treat these wounds. (Stunt 1R, +1WF 2R, +4PD 8R, Any Stress 1L = 11R/1L = 10R. Choose either this or Convert.) ·

Convert: +2 to Quickly infect a human with Thul parasites (biohazard attack). Full environmental containment and biohazard suits prevent the persistent damage - as long as containment remains perfect. Thul parasites invade neurons, forcing the human to obey the phermonal directives of the Thul Host with a +5 Persistent Damage attack. The person is susceptible to Thul parasite control until all the damage is healed. Stopping the spread of the Thul parasites occurs when the target successfully takes no damage from the persistent attack (+5 defense or more). Treatment with anti-parasite medications can provide an advantage on this roll. Damage can be taken as mental or physical stress. Consequences are simply, &quot

· Obey The Host&quot · . (Stunt 1R, +5PD 10R/1L = 10R. Choose either this or Consume.) ·

Traumatic Insemination:?'&quot

· `UNIQ--ref-00000007-QINU`&quot · '? +2 to Forcefully penetrate self contained environments by stabbing through weak points with ultrasharp fingernails and toenails. Instead of causing stress, a] successful attack removes DR vs environmental threats such as biohazards, toxins, and vacuum.
Thul: Antipersonnel clone drones designed to assault extraterrestrial habitats. No No No No No No No No No No Nanowire Perfusion: The brain is grown around a network of nanowires. This provides excellent sensitivity. This good-resolution brain-computer interface (BCI) is snuggled up to your thoughts and feelings, and responds effortlessly. Lace-produced AR and VR objects are complex and detailed.
  • +1DR vs concussions. (1R)
·

Magnetic Disruption: Vulnerable to strong (1T+) magnetic fields that disrupt or damage the lace. +1MS and +2PS from strong magnetic fields (treated as attacks). (3L)

·

Faraday Cage: A nanowire mesh is installed outside the skull to provide a faraday cage, isolating the brain from external electromagnetic noise.

·

Lace Firewall: Nobody gets through my firewalls.

·

Lace Intrusion Detection: I tend to notice attempts at unauthorized access to my lace.

·

Lace Hardened: All lace systems are hardened against attack.

2 2
Colonel Islay Colonel Islay Colonel Islay Colonel on rotation in charge of military personnel in the Biodome. Career Soldier Desperate To Explore The Solar System Reckless Risk Taker 0 0 0 0 0 0 No No No No No No No No No No
Dale Young Dale Young Dale Young · Dale · Colour Sergeant Broad muscular shoulders, square jaw and dark brown hair in a brush cut Marine turned Royal Guard assigned to protect the Duchess Luna If I speak, I speak my mind. Honorable: Relentlessly follow my quite literal sense of duty and honour. ·

Practical Smarts, Not Book Learning: Well below average analytical intelligence.

·

Overly courageous: Will put himself in harms way to protect his charge.

4 -1 1 4 3 1 Weapon Specialist: +2 to Quickly attack using [weapon] due to specialized training. ·

Weapon Familiarity: Extensive military training has granted me expertise in all manner of personal arms (Ballistic Weapons 4.1-4.9, Melee Weapons 3.1). +2 to Forceful attacks using these weapons.

·

Terribly Alert: +2 to carefully create an advantage when protecting my charges or investigating threats against them.

Enhanced Physical Capabilities: Basic genetic enhancements to strength, endurance, reaction time give Forceful+4 and Quick +4. Augments are people who have altered themselves significantly from baseline for their species, or the specific alterations they have made to their bodies and minds. The most common augments are mechanical/cybernetic, neural, genetic, or chemical. Augments begin with 24R for approaches and abilities, 4R of normal Refresh, and 4L for their Unstable Augment limitation (28R/4L). They can take up to 44R/20L. This kind of min/max character is likely to be very fragile. ·

Unstable Augment: Every time you alter your aspects, abilities, or resilience using augments, there is a chance that the change gets messed up. This is a 4 point limitation (uncommon, damaging) so the DC for the roll is 4. The player can use any approach to overcome this DC as long as they can justify it narratively. The final roll is /roll 4f DC-4 +Approach - as long as it is narratively justified. A failed roll adds the aspect Unstable to one of the character's augments - not necessarily the new or changed one.

+1 Healing Factor: A Healing Factor grants the ability to regenerate rapidly and completely. Each point of HF costs 2R, and erases a point of physical stress every minute, or a point of physical consequence in 1 hour. Stress and consequence slots are healed from smallest stress slot to largest consequence slot. Mental stress and consequences that affect the psyche are not affected by this augment. If this augment is selected multiple times the rate of healing is increased. At +2 it takes 30s/PS and 30min/Consequence. At +3 it takes 20s and 20mins. +4 is 15s/15min, etc. (Cost 1R) No No No No No Yes Yes Yes No No Always feels dirty and not sure humanity is worth saving Royal Guard Armour: This is 'pay attention to me' armour. It looks like gorgeous, beefy, medieval full plate armour from the reign of Henry VIII. It is physically intimidating, surprisingly nimble, and has built in crowd control weapons. It can mount some kinds of heavy weapons, can be fitted with flight systems, and provides a high quality AR/VR environment for the guardsman wearing it.

Aspects:

Power Assist: Increase strength, speed, and agility.
  • +4 physical Forceful. (2R)
  • +4 physical Quick. (2R)
Beacon Of Light: +1 Flashy, -2 Sneaky. Designed to be seen, draw attention, and draw fire, this armour makes stealthy action almost impossible. (1R/2L)
Halo: Envelop one person in armour when they ride the back of the suit. The passenger if fully protected but has no control or other bonuses. (1R)
AR Haptic Suit (Advanced): This skinsuit is sleek enough to be worn under normal clothes and may not be noticed until the head is enveloped. It provides full-body touch and force feedback sensation to the wearer. It is worn by the user, allowing the wearer to interact with the real world and virtual world. Advanced AR suits are expensive, requiring some wealth or serious savings, like a luxury car. Made of artificial muscles, sensors, and haptic sensation generators, advanced models can handle eating, excretion and sex. They can be worn for 24h without side effects. It can isolate a person into a full VR environment with audio, visual, and haptic experiences. +1 to actions in AR and VR. -1 Hacking and Metamancy. (Cost 2R)
Medigel: +1HF to inhabitant and armour. This armour can seal any puncture up to 4cm diameter, stop bleeding, and provide an airtight seal. It injects Medigel - a smart nano material - that starts to stitch you and itself back together. (1R)

Stress Capacity: Head 2, Torso 4, Arms 1 each, Legs 1 each. (10R). Resistances:

+1DR vs Extreme Temperatures (1R)
+3DR vs Kinetic Attacks (not orbital velocities) (3R)
+3DR vs Explosives (3R)
+1DR vs Radiation and EMP (1R)

Trade Offs:

Only when worn (3L): The benefits and weaknesses of this armour are lost when it is recharging or not worn. (Common, Inconvenient).
All The Attention: (3L: Common, Inconvenient)
Power Management: Normal patrolling is fine indefinitely, but combat ops quickly take a toll. Each round of high power operation requires a roll to overcome the power drain and heat buildup. The DC is the same as the rounds of combat, so in the first round roll against DC-1. In the sixth round roll against DC-6. Use any approach that fits the narrative. The power counter is reduced by 1 after one round of low power operation. And resets after at least 6 rounds of low power ops. (6L: Common, Damaging)
Very Expensive: Each suit costs many millions to build, operate, and maintain. (7L)
2 2
Dallas Corvid Dallas Corvid Dallas Corvid · Dallas A very large, very black cross between a raven and a crow. Devastated by the sudden death of Lilu, her uplifted husky companion, Dallas agreed to an upgraded integrated machine intelligence to power her lace. The SCIFI team tested the telepathy protocol (a.k.a. ICP) and mind meld protocol (a.k.a. DMP) on her, with great success. Unfo The Hunter Serves and Propects Her People Involuntary fame and notoriety pluck at my tail feathers In the spirit realm the last thing you see is my beak in your eye. ·

Lilu was my bridge to the humans, my compassion, my love.

·

Vogel is a hunter I can respect and understand.

-2 2 2 3 3 2 Hunter: +2 to Quickly use my hunters instincts to create an advantage over an enemy. No No No No No No No No No No SMART DUST LACE HERE 2 2
Dan Red Cooper Red Cooper · Red · Dan · Dan Barton Red is a twenty four year old man of mixed Native American and European ancestry. If he took care of himself he would be very good looking. He is physically imposing, standing a full 2m, with broad shoulders and a muscular physique. Born Red Gidge, he has lived a hard life on and off the Wahnapitae First Nation Reserve ?'"`UNIQ--ref-00000002-QINU`"'?. He is intelligent enough to do well in life, but vulnerable to anyone who wants to take advantage of his big heart and generous nature.

When he was a boy his father was shot in t

Ojibwe Warrior Defends The Defenseless A Heart Big Enough To Embrace The World Inteplanetary Father To Be: Eagerly anticipating becoming a father and raising my children in space. ·

Warrior Born: Weapons and combat come naturally where there is physical or virtual space for me to move in

·

Justice: When I Find The Men Who Killed My Family I'll Be Ready

·

The Art Of War: Brilliant strategic and tactical insights, especially under fire.

·

Avid Amateur Scientist: I love science, consume science news constantly, and try to apply it to my own life.

·

Prehaptic Sense: The space around me is bright with everything I could touch in the next few seconds (see Powers).

·

MITO Strong: I can lift 2000 to 5000 Kg, jump 5m straight up, and walk through normal barriers like they're not even there.

·

MITO Tough: It takes armour piercing rounds to get through my skin and even then they don't go far. I can use my strength without hurting myself. Radiation, vacuum, huge accelerations - I'm fine with them all.

·

MITO Fast: My reaction times are significantly faster than normal humans, meaning I can run 60Km/h, dodge almost anything a normie throws at me, and think faster than you expect.

-1 3 2 7 5 0 The Natural: Once per session The Warrior Born can pick up a new combat skill - physical or 'spiritual' - as if I'd been training in it for years. ·

Human Shield: +2 to Forcefully create an advantage that aids in the defence of someone who is vulnerable to an attack.

·

Adaptive Tactics: +1 to Cleverly find insight into the conflict and adjust my Attack or Defence to take advantage of it.

·

I See Your Weakness: +2 to Quickly create an Advantage over an enemy of the Warrior Born.

·

Healing Factor: Once per turn physical stress and damage is reduced by 2 points, so a 4 point slot is removed in 2 turns. The smallest slots heal first (1 Stress, 2S, 2 Consequence, 3S, 4S, 4C, etc.).

·

Spidey Sense (24/6/6): +2 to Quickly pre-sense attacks because I feel everything I could touch in the next few seconds. This makes me easily distracted all the time. Casting Time: Instant (8). Components: None (8). Damage: +6 dodge bonus. Energy Pool: Yes. Source: Adept (x¼). Volume: 20m&lt

· sup&gt · 3&lt · /sup&gt · (2). Power fails on -2 or worse. Dodge roll can use any appropriate approach.
+2 vs most physical assault (not crushing) ·

+1 vs laser damage

·

+2 vs radiation damage

No No No No No No No No No No 3 3
Dexter Lee Dexter Lee Dexter Lee · Dex · Dexter Dexter is of mixed race. Just over 6 ft tall with slightly slanted eyes and high cheekbones from his Chinese heritage, naturally tanned skin, and sparkling green eyes. He's very easy on the eyes but in a Puck-ish way, more boyish boister than sophisticated gentleman, with an easy smile and a contag Dexter Lee was born in the slums of Hong Kong and is fluently and natively multi-lingual in Mandarin, Cantonese, and English. Dad was a trader and was one of the early victims of the rapist virus. His mom was left to raise him and had to turn to an old profession to make ends meet.

Dex made use o

Grifter forced to become undercover corporate spy All for one and that one is Dex Scrappy Fighter: Being raised, often self-raised, in the slums made Dex a tough fighter just for survival. The espionage training has honed this to combat level in hand to hand and small arms. ·

People Person: Dex is disarming and charming and easy to talk to--all the traits of a good bartender (or con man)

·

Get me outta here: Dex is not exactly a willing spy and will give more than enough for Boeing to be content with what they are getting but never more than he has to to stay safe, he's actively looking for a safe way out of the intercranial torture from Ms. Smith

·

You can never go home (to Earth): He cheated the wrong people on Earth, so it's far too dangerous for him to step foot back there, even with Boeing protection.

·

Slip Sliding Away: Getting in trouble a lot, survival means not being where the fight is and he's very good at knowing how to get out and away.

·

Sydpathy: An uncomfortable empathy for Syd's world view

2 5 4 -1 1 3 Confidence man: Dex gets a +2 to Cleverly convince someone to see things his way - while thinking it was their own idea all along. This is an attack against Mental Stress, but the defender does not know they are under attack unless they at least tie on their defense roll. If forced to take a Consequence, it is: ?'&quot · `UNIQ--nowiki-00000008-QINU`&quot · '?) ·

Hey look, something shiny: Dex gets a +2 to Flashily create the advantage, Distracted by the shiny against a foe at a critical moment.

·

Light fingers: +2 to sneakily pick pockets and do minor sleight of hand maneuvers due to years as a petty thief on his way to bigger crime. (Overcome)

·

Slippery Bugger: +2 to Quickly evade being hit or captured (Defend)

·

Silent but Deadly: +2 to sneakily strike an opponent to prevent their action for a round in combat (Advantage)

Inception Protocol: +2 to Sneakily misdirect an attacker to a virtual environment to convince them they've breached my lace. (Advantage) ·

Enhanced Vision: +1 to Sneakily record events using nearly undetectable augmented eyes. (Overcome).

  • Damaged in bright conditions, and need repair before they work properly again.
·

Enhanced Hearing: +1 to Sneakily record events using nearly undetectable augmented ears. (Overcome).

  • Damaged in loud conditions, and need repair before they work properly again.
·

Nanowire Perfusion: A network of nanowires is arthroscopically installed throughout the structure of the brain. This provides excellent sensitivity. This good-resolution brain-computer interface (BCI) is snuggled up to your thoughts and feelings, and responds effortlessly. Lace-produced AR and VR objects are complex and detailed.

  • +1DR vs concussions. (Cost 1R)
  • +2 to any one IRL action. The strain this imposes on the brain results in 1MS per use. This stress can only be recovered with a full night of sleep. (Cost 1R)
  • +2 to [Clever] actions in VR and AR gestalts. This bonus applies to Attack, Defend, Overcome, and Create an Aspect rolls. (Cost 4R)
  • Magnetic Disruption: Vulnerable to strong (1T+) magnetic fields that disrupt or damage the lace. +1MS and +2PS from strong magnetic fields (treated as attacks). (Gain 3R)
·

Faraday Cage: A nanowire mesh is installed outside the skull to provide a faraday cage, isolating the brain from external electromagnetic noise.

·

Lace Firewall: Nobody gets through my firewalls.

·

Lace Intrusion Detection: I tend to notice attempts at unauthorized access to my lace.

·

Lace Hardened: All lace systems are hardened against attack.

Augments are people who have altered themselves significantly from baseline for their species, or the specific alterations they have made to their bodies and minds. The most common augments are mechanical/cybernetic, neural, genetic, or chemical. Augments begin with 24R for approaches and abilities, 4R of normal Refresh, and 4L for their Unstable Augment limitation (28R/4L). They can take up to 44R/20L. This kind of min/max character is likely to be very fragile. ·

Unstable Augment: Every time you alter your aspects, abilities, or resilience using augments, there is a chance that the change gets messed up. This is a 4 point limitation (uncommon, damaging) so the DC for the roll is 4. The player can use any approach to overcome this DC as long as they can justify it narratively. The final roll is /roll 4f DC-4 +Approach - as long as it is narratively justified. A failed roll adds the aspect Unstable to one of the character's augments - not necessarily the new or changed one.

boon: advantage over Syd +2 No No No No No No Yes No No No Minor Wealth: Wealth above middle-class (Cost 1R) ·

Listening Straws: Supplied by BLAED, these plastic straws can passively record up to 5 minutes of audio in the immediate area with no known means of detection. The quality of the audio is usually awful, as determined by a straight roll against DC-2:

/roll 4f DC-2 Record Audio
-3 or Worse: Nothing usable.
-2: Noises in the shape of speech, but no content.
-1: Voices can be differentiate, but no content.
0: With some uncertainty you might get the general topic.
+1: The topic is clear, but details are fuzzy at best.
+2: Clear topic, some details of varying import.
+3 or better: Clear topic and important details.
·

TALOS: The Tactical Assault Light Operator Suit (TALOS) is low-profile powered combat armour. It provides the wearer enhanced strength, endurance, and speed, with almost no encumbrance. It provides near immunity to small and medium arms and explosives. The Self Contained Hazardous Environment Protection (SCHEP) can handle 100m of water or vacuum and includes an integrated AR system. The suit consists of several layers that work together to turn a soldier into a heavily armoured mobile weapons platform.

QAL: The Q-A Layer is worn against the skin. It consists of a Quasi-Organic External Nervous Integration Muscle suit (QOENIM) that enhances strength, speed, and endurance, and an integrated Advanced AR Haptic Suit (AARHS). The combination causes the muscles to feel and respond as if they were part of the soldier's body.
SCHEP: The Self Contained Hazardous Environment Protection layer is sized to fit over the QAL in the TALOS platform.
Liquid Armour Layer (LAL): This layer is pliable until an impact causes it to stiffen. This provides significant damage resistance at medium to high accelerations, in small areas (bullet impact) or large (grenade, vehicle crash).
Aspects:
Power Assist: Increase strength, speed, and agility.
  • +2 physical Forceful (+2 QAL) (2R)
  • +2 physical Quick. (1R)
AR Haptic Suit (Advanced): This skinsuit is sleek enough to be worn under normal clothes and may not be noticed until the head is enveloped. It provides full-body touch and force feedback sensation to the wearer. It is worn by the user, allowing the wearer to interact with the real world and virtual world. Advanced AR suits are expensive, requiring some wealth or serious savings, like a luxury car. Made of artificial muscles, sensors, and haptic sensation generators, advanced models can handle eating, excretion and sex. They can be worn for 24h without side effects. It can isolate a person into a full VR environment with audio, visual, and haptic experiences. +1 to actions in AR and VR. -1 Hacking and Metamancy. (Cost 2R)
Weapon Platform: Hardpoints all over. Backpack is an armour plated module carrying 80L.
Sensor Suite: A wide range of active and passive sensors tied into the AARHS. (6R)
  • Enhanced Vision: +2 to Quickly see something tiny, obscured, subtle, or distant with my amazingly sharp sight - even in dim light. (Overcome)
  • Enhanced Hearing: +2 to Quickly or Carefully hear something quiet with my amazingly sharp ears - even in noisy environments. (Overcome)
  • Enhanced Kinesthetics: +2 to Quickly or Sneakily move with amazing precision because of my amazing body awareness balance, and sensitive sense of touch. (Overcome)
Resistances:
  • +2DR vs Extreme Temperatures (2R)
  • +3DR vs Kinetic Attacks (not orbital velocities) from LAL (2R)
  • +2DR vs Explosives up to big chemical from LAL (1R)
  • +1DR vs Radiation and EMP (1R)
Weaknesses:
  • Slow To Suit Up: Suit up is 15 minutes for experienced operators with full Space Engineering Technician support teams. Roll Quick for the SET and the operator. Subtract the worst score from the # minutes (e.g., if they roll -1 and +3, the total time to suit up is 15-(-1) = 15+1 = 16min). Corners can be cut to lower the time to suit up. For each minute trimmed from the base time this way, the operator takes a Consequence related to the skipped step. (e.g., skipping the scrub-and-stick for the QAL might save 2min and adds a 2 point Consequence, &quot
· Tactile responses dulled and slowed.&quot · ). (6L Common, Damaging)
  • Painstaking Calibration: The QAL must be properly configured to each individual user. This can be done from scratch in many hours (roll Quick vs DC8 to see how many hours), or with the addition of the person's phone under 2h. Any attempt to use an uncalibrated QAL acts like an attack roll against the operator each round (forceful (+3) or quickly (+2) rend and batter the body inside me (3L Rare, Fatal)
  • Locked Up: On a critical hit to the (4 or more damage dealt in one blow) the LAL may freeze up for an extended period as the active systems are overwhelmed. Even if the physical stress is soaked, an additional 4 point consequence is taken: Freeze Up: Some or all of the armour solidifies, preventing the operator for taking an action. (4L Uncommon, Damaging).
Trade Offs:
  • Only when worn (3L): The benefits and weaknesses of this armour are lost when it is recharging or not worn. (Common, Inconvenient).
  • Very Expensive: Each suit costs millions to build, operate, and maintain. (6L)
  • Expert Support Team: Each suit requires a large team of highly trained SETs to maintain operational readiness and make repairs. These teams are expensive to train, expensive, and staff retention can be hard. The number of TALOS soldiers deployed is severely limited by the availability of support teams. (8L Common, Damaging)
4 4
Dexter Lee Dexter Lee Dexter Lee · Dex · Dexter Dexter is of mixed race. Just over 6 ft tall with slightly slanted eyes and high cheekbones from his Chinese heritage, naturally tanned skin, and sparkling green eyes. He's very easy on the eyes but in a Puck-ish way, more boyish boister than sophisticated gentleman, with an easy smile and a contag Dexter Lee was born in the slums of Hong Kong and is fluently and natively multi-lingual in Mandarin, Cantonese, and English. Dad was a trader and was one of the early victims of the rapist virus. His mom was left to raise him and had to turn to an old profession to make ends meet.

Dex made use o

Grifter forced to become undercover corporate spy All for one and that one is Dex Scrappy Fighter: Being raised, often self-raised, in the slums made Dex a tough fighter just for survival. The espionage training has honed this to combat level in hand to hand and small arms. ·

People Person: Dex is disarming and charming and easy to talk to--all the traits of a good bartender (or con man)

·

Get me outta here: Dex is not exactly a willing spy and will give more than enough for Boeing to be content with what they are getting but never more than he has to to stay safe, he's actively looking for a safe way out of the intercranial torture from Ms. Smith

·

You can never go home (to Earth): He cheated the wrong people on Earth, so it's far too dangerous for him to step foot back there, even with Boeing protection.

·

Slip Sliding Away: Getting in trouble a lot, survival means not being where the fight is and he's very good at knowing how to get out and away.

·

Sydpathy: An uncomfortable empathy for Syd's world view

2 5 4 -1 1 3 Confidence man: Dex gets a +2 to Cleverly convince someone to see things his way - while thinking it was their own idea all along. This is an attack against Mental Stress, but the defender does not know they are under attack unless they at least tie on their defense roll. If forced to take a Consequence, it is: ?'&quot · `UNIQ--nowiki-0000000D-QINU`&quot · '?) ·

Hey look, something shiny: Dex gets a +2 to Flashily create the advantage, Distracted by the shiny against a foe at a critical moment.

·

Light fingers: +2 to sneakily pick pockets and do minor sleight of hand maneuvers due to years as a petty thief on his way to bigger crime. (Overcome)

·

Slippery Bugger: +2 to Quickly evade being hit or captured (Defend)

·

Silent but Deadly: +2 to sneakily strike an opponent to prevent their action for a round in combat (Advantage)

Inception Protocol: +2 to Sneakily misdirect an attacker to a virtual environment to convince them they've breached my lace. (Advantage) ·

Enhanced Vision: +1 to Sneakily record events using nearly undetectable augmented eyes. (Overcome).

  • Damaged in bright conditions, and need repair before they work properly again.
·

Enhanced Hearing: +1 to Sneakily record events using nearly undetectable augmented ears. (Overcome).

  • Damaged in loud conditions, and need repair before they work properly again.
·

Nanowire Perfusion: A network of nanowires is arthroscopically installed throughout the structure of the brain. This provides excellent sensitivity. This good-resolution brain-computer interface (BCI) is snuggled up to your thoughts and feelings, and responds effortlessly. Lace-produced AR and VR objects are complex and detailed.

  • +1DR vs concussions. (Cost 1R)
  • +2 to any one IRL action. The strain this imposes on the brain results in 1MS per use. This stress can only be recovered with a full night of sleep. (Cost 1R)
  • +2 to [Clever] actions in VR and AR gestalts. This bonus applies to Attack, Defend, Overcome, and Create an Aspect rolls. (Cost 4R)
  • Magnetic Disruption: Vulnerable to strong (1T+) magnetic fields that disrupt or damage the lace. +1MS and +2PS from strong magnetic fields (treated as attacks). (Gain 3R)
·

Faraday Cage: A nanowire mesh is installed outside the skull to provide a faraday cage, isolating the brain from external electromagnetic noise.

·

Lace Firewall: Nobody gets through my firewalls.

·

Lace Intrusion Detection: I tend to notice attempts at unauthorized access to my lace.

·

Lace Hardened: All lace systems are hardened against attack.

Augments are people who have altered themselves significantly from baseline for their species, or the specific alterations they have made to their bodies and minds. The most common augments are mechanical/cybernetic, neural, genetic, or chemical. Augments begin with 24R for approaches and abilities, 4R of normal Refresh, and 4L for their Unstable Augment limitation (28R/4L). They can take up to 44R/20L. This kind of min/max character is likely to be very fragile. ·

Unstable Augment: Every time you alter your aspects, abilities, or resilience using augments, there is a chance that the change gets messed up. This is a 4 point limitation (uncommon, damaging) so the DC for the roll is 4. The player can use any approach to overcome this DC as long as they can justify it narratively. The final roll is /roll 4f DC-4 +Approach - as long as it is narratively justified. A failed roll adds the aspect Unstable to one of the character's augments - not necessarily the new or changed one.

boon: advantage over Syd +2 No No No No No No Yes No No No Minor Wealth: Wealth above middle-class (Cost 1R) ·

Listening Straws: Supplied by BLAED, these plastic straws can passively record up to 5 minutes of audio in the immediate area with no known means of detection. The quality of the audio is usually awful, as determined by a straight roll against DC-2:

/roll 4f DC-2 Record Audio
-3 or Worse: Nothing usable.
-2: Noises in the shape of speech, but no content.
-1: Voices can be differentiate, but no content.
0: With some uncertainty you might get the general topic.
+1: The topic is clear, but details are fuzzy at best.
+2: Clear topic, some details of varying import.
+3 or better: Clear topic and important details.
·

TALOS: The Tactical Assault Light Operator Suit (TALOS) is low-profile powered combat armour. It provides the wearer enhanced strength, endurance, and speed, with almost no encumbrance. It provides near immunity to small and medium arms and explosives. The Self Contained Hazardous Environment Protection (SCHEP) can handle 100m of water or vacuum and includes an integrated AR system. The suit consists of several layers that work together to turn a soldier into a heavily armoured mobile weapons platform.

QAL: The Q-A Layer is worn against the skin. It consists of a Quasi-Organic External Nervous Integration Muscle suit (QOENIM) that enhances strength, speed, and endurance, and an integrated Advanced AR Haptic Suit (AARHS). The combination causes the muscles to feel and respond as if they were part of the soldier's body.
SCHEP: The Self Contained Hazardous Environment Protection layer is sized to fit over the QAL in the TALOS platform.
Liquid Armour Layer (LAL): This layer is pliable until an impact causes it to stiffen. This provides significant damage resistance at medium to high accelerations, in small areas (bullet impact) or large (grenade, vehicle crash).
Aspects:
Power Assist: Increase strength, speed, and agility.
  • +2 physical Forceful (+2 QAL) (2R)
  • +2 physical Quick. (1R)
AR Haptic Suit (Advanced): This skinsuit is sleek enough to be worn under normal clothes and may not be noticed until the head is enveloped. It provides full-body touch and force feedback sensation to the wearer. It is worn by the user, allowing the wearer to interact with the real world and virtual world. Advanced AR suits are expensive, requiring some wealth or serious savings, like a luxury car. Made of artificial muscles, sensors, and haptic sensation generators, advanced models can handle eating, excretion and sex. They can be worn for 24h without side effects. It can isolate a person into a full VR environment with audio, visual, and haptic experiences. +1 to actions in AR and VR. -1 Hacking and Metamancy. (Cost 2R)
Weapon Platform: Hardpoints all over. Backpack is an armour plated module carrying 80L.
Sensor Suite: A wide range of active and passive sensors tied into the AARHS. (6R)
  • Enhanced Vision: +2 to Quickly see something tiny, obscured, subtle, or distant with my amazingly sharp sight - even in dim light. (Overcome)
  • Enhanced Hearing: +2 to Quickly or Carefully hear something quiet with my amazingly sharp ears - even in noisy environments. (Overcome)
  • Enhanced Kinesthetics: +2 to Quickly or Sneakily move with amazing precision because of my amazing body awareness balance, and sensitive sense of touch. (Overcome)
Resistances:
  • +2DR vs Extreme Temperatures (2R)
  • +3DR vs Kinetic Attacks (not orbital velocities) from LAL (2R)
  • +2DR vs Explosives up to big chemical from LAL (1R)
  • +1DR vs Radiation and EMP (1R)
Weaknesses:
  • Slow To Suit Up: Suit up is 15 minutes for experienced operators with full Space Engineering Technician support teams. Roll Quick for the SET and the operator. Subtract the worst score from the # minutes (e.g., if they roll -1 and +3, the total time to suit up is 15-(-1) = 15+1 = 16min). Corners can be cut to lower the time to suit up. For each minute trimmed from the base time this way, the operator takes a Consequence related to the skipped step. (e.g., skipping the scrub-and-stick for the QAL might save 2min and adds a 2 point Consequence, &quot
· Tactile responses dulled and slowed.&quot · ). (6L Common, Damaging)
  • Painstaking Calibration: The QAL must be properly configured to each individual user. This can be done from scratch in many hours (roll Quick vs DC8 to see how many hours), or with the addition of the person's phone under 2h. Any attempt to use an uncalibrated QAL acts like an attack roll against the operator each round (forceful (+3) or quickly (+2) rend and batter the body inside me (3L Rare, Fatal)
  • Locked Up: On a critical hit to the (4 or more damage dealt in one blow) the LAL may freeze up for an extended period as the active systems are overwhelmed. Even if the physical stress is soaked, an additional 4 point consequence is taken: Freeze Up: Some or all of the armour solidifies, preventing the operator for taking an action. (4L Uncommon, Damaging).
Trade Offs:
  • Only when worn (3L): The benefits and weaknesses of this armour are lost when it is recharging or not worn. (Common, Inconvenient).
  • Very Expensive: Each suit costs millions to build, operate, and maintain. (6L)
  • Expert Support Team: Each suit requires a large team of highly trained SETs to maintain operational readiness and make repairs. These teams are expensive to train, expensive, and staff retention can be hard. The number of TALOS soldiers deployed is severely limited by the availability of support teams. (8L Common, Damaging)
4 4
Director Director Director An imposing, bald black man with a generally sour or angry expression. Dresses almost exclusively in black. Born: Redacted

Died: 2034 Redacted.

The Mystery Man Behind The World Of Secrets My Enemies Are Legion 0 0 0 0 0 0 No No No No No No No No No No
Dmitry Paranyushkin Dmitry Paranyushkin Dmitry Paranyushkin · Dmitry Hardcore Russian travel writer explores backwaters. Boozing, hookers, drugs. 0 1 3 1 2 2 No No No No No No No No No No
DQE Directed Quantum Evolutionists (DQE) DQE · Directed Quantum Evolutionists The Directed Quantum Evolutionists (DQE) surfaced several years ago as an shadowy, edgy group with two primary goals:

1) to move the transhumanism movement from philosophy and rhetoric to practical, measurable and meaningful changes in worldwide human will, unconstrained by borders, political s

We will drag humanity into a new age Noticed by multiple, powerful political bases Large, quickly growing numbers · highly funded · powerful allies 2 3 3 1 2 2 No No No No No No No No No No 1 1
Droo Droo Andrew Duclos · Droo · Kendall Andrew Duclos · Vögell · Vogell Average height, broad shoulders, dark hair, pale. Eyes don't track together, left eye wanders noteably, and is a slightly lighter color than the right. I was an average guy - nothing terribly standout; college diploma in business, working my first non-mcjob as an entry level insurance claims adjuster (commercial property) when I disappeared for 13 weeks. Upon returning, I made wild claims about life with aliens, and was the fairly typical unbelieva Unreasonably adaptable There is no "Droo" in "Team" Gengineered Human Transceiver ·

Master of Modern Espionage

·

Uh... I have a FAMILY?

·

Vernon.... ♫And They Call It... Puppy Love♫

·

My Dad can beat up your Dad

·

So THATS how you do that: I can pick up physical skills very quickly from very short observations of other experts and specialists.

·

Sorcerer Supreme:

1 4 -1 2 5 6 Chameleon: +2 to Sneakily go undetected when naked, or when wearing my Stealth Cloak, because of our transhuman cuttlefish modifications. +1 when wearing assassin's VBSS+Cloak. ·

Electronic Countermeasures: +2 when Cleverly attempting to create an advantage by manipulate AR and/or sensor/electronics-based surveillance to avoid detection IRL/IAR because I am a human transceiver.

·

Friend or Foe: Because I am a highly trained assassin, I gain +2 when I quickly assess others intentions as benign or malignant towards me.

·

Cobra Strike: +2 when I Quickly Attack in hand-to-hand combat in IRL and IVR, because I have extensive HtH training.

·

BlackHat: I get a +2 when Sneakily circumventing (overcoming) security measures in cyberspace, public or private, because I am a Master of Modern Espionage.

·

Once a Thief: +2 Clever *or* +2 Quick when I leverage any/all unused DMP and/or ICP-enabled computational resources (organic and/or artificial) within broadcast range of my built-in DMP and ICP.

Droo wears a vantablack stealth suit with integrated DR. No No No No No No No Yes No No Vernon ·

B9.000,000

·

Monofilament Blade +4

·

Monofilament Billy Club +4

·

Flechette guns - 4. 1 x chest holster, 1 x shoulder holster, 2 x calf holsters

·

shuriken style 4-point throwing stars - mounted in as many places as possible without creating noise or encumbrance

·

knives - lots.

·

smoke bombs. lots.

·

tracking beacons - 4.

·

A/V , AR 'bugs'. - 8

·

assorted batman-utility-belt style items.

·

MITO Strong: I can lift 5000 Kg, jump 5m straight up, and walk through normal barriers like they're not even there.

·

MITO Tough: It takes armour piercing rounds to get through my skin and even then they don't go far. I can use my strength without hurting myself. Radiation, vacuum, huge accelerations - I'm fine with them all.

·

MITO Fast: My reaction times are significantly faster than normal humans, meaning I can run (30+ 10 x Quick) Km/h, dodge almost anything a normie throws at me, and think faster than you expect.

4 4
Eddie Kracic Eddie Kracic Ed · Eddie Kracic · Eddie · Polly 38yr old white male One of the top snipers in Delta Force when he was active. Sutton hasn't met him, but has heard colleagues who were crack shots speak of this guy as legendarily talented while in the service. A few mention that Eddie diversified a bit after he left the service.

His nickname started as 'Crack', m

Cocky Covert Killer Who Put Family First Unshakable confidence on stage and on missions - but only then. Social Chamelion: I can alter my appearance, body language, and spoken language to blend in to almost any culture or situation. ·

Gifted Mimic: With minimal exposure I can impersonate almost anyone well extraordinarily well.

·

Family First: I would burn the world to protect my family.

0 2 1 1 4 4 Sharp Shooter: +2 Sneaky attacks with ranged weapons. ·

A Particular Set Of Skills: Once per session I can torment, terrorize, or terminate someone with the temerity to threaten my family.

·

I Belong Here: +2 Sneakily blend in to any situation (create Advantage).

·

Now I am...: Once per session I can take on an entirely new identity, complete and valid, with no chance of being connected to that ID.

·

Situational Awareness: When a threat or potential threat is evident I can quickly take advantage of my environment to defeat my enemies.

No No No No No No No No No No 3 3
Ellen Oronyatekha Ellen Oronyatekha Ellen · Ellen Oronyatekha Ellen is a 5'9 native american woman. Her irises are dark dark grey - so dark as to almost appear like polished coal under most lighting conditions. Her voice is a low alto, almost a female tenor. It is rich, musical, and if sound could be seen it would be smokey. Dresses solely in grey and black. S Ellen came to BURF as an intern studying 'rehabilitative psychology'. This has morphed over her stay with Boeing, crossing multiple research facilities, becoming a master of indoctrination, training, and manipulation of the human mind. This includes outright brainwashing and reprogramming. S Through my mind-controlled legion of minions, I rule the world. I will be the ruling God of humanity's children. When I tell you mind control doesn't exist you will believe me. ·

Unshakable Faith In The Cyborg Collective.

·

Meat Is A Terrible Hardware Platform And I Want Off Of It.

·

My secrets have secret secrets, and I like it that way.

·

Prizewinning VRXGames fighter under the stage name &quot

· A Killing Word&quot · .
2 1 -1 5 2 4 Manchurian Maker: +2 to Sneakily overpower a subject's will, ultimately programming them to become an unwilling ally who will obey me and forget their actions. This attack causes mental stress. The person defending will realize they are under attack if there is a tied roll. If a consequence is taken from this attack it is &quot · Manchurian Candidate: Obey one direct order from Ellen and then forget you have obeyed.&quot · Using this reduces the consequence by one slot. ·

Manchurian Master: Once per session I can trigger a programmed ally to do something for me and forget they've done it, because I routinely manipulate and reprogram people.

·

The Voice: +2 to Force someone to obey me. This is an attempted to create an aspect in the opponent. Success With Style means the target believes that the actions are their own idea. Normal success means the person obeys but knows they are being manipulated. Failure means the attempt fails and the target knows. These all have serious consequences.

·

Augmented Insight: +2 to Quickly create an Advantage by using my augmented senses to figure out what someone is thinking, feeling, or about to do. This looks a lot like short term precognition.

·

My secrets have secrets: Once per session I can pull a desperately needed skill, tool, or information out of nowhere - at least, nowhere any of you know about. May cost a fate point.

·

VRX Combat Experience: It isn't just a game. It's effective combat training.

  • +2 to Sneakily Attack and to land a crippling blow when in melee combat - armed or unarmed.
  • +2 to Forcefully Defend myself in melee combat - armed or unarmed.
Enhanced Vision: +1 to [approach] see something tiny, obscured, subtle, or distant with my amazingly sharp sight - even in dim light. (Overcome) ·

Enhanced Hearing: +1 to [approach] hear something quiet with my amazingly sharp ears - even in noisy environments. (Overcome)

·

Bionic Larynx: My voicebox has been replaced with a device that uses sounds, pheromones, and drugs to put people in an almost hypnotic state. From there I can implant suggestions - usually reinforced over many interactions - or even try to force them to obey my will.

·

Nanowire Perfusion: A network of nanowires is arthroscopically installed throughout the structure of the brain. This provides excellent sensitivity. This good-resolution brain-computer interface (BCI) is snuggled up to your thoughts and feelings, and responds effortlessly. Lace-produced AR and VR objects are complex and detailed.

  • +2 to any one IRL action. The strain this imposes on the brain results in 1MS per use. This stress can only be recovered with a full night of sleep. (Cost 1R)
  • +2 to [Approach] actions in VR and AR gestalts. This bonus applies to Attack, Defend, Overcome, and Create an Aspect rolls. (Cost 4R)
·

Magnetic Disruption: Vulnerable to strong (1T+) magnetic fields that disrupt or damage the lace. +1MS and +2PS damage from strong magnetic fields (treated as attacks). (Gain 3R)

·

Faraday Cage: A nanowire mesh is installed outside the skull to provide a faraday cage, isolating the brain from external electromagnetic noise.

·

Lace Firewall: Nobody gets through my firewalls.

·

Lace Intrusion Detection: I tend to notice attempts at unauthorized access to my lace.

·

Lace Hardened: All lace systems are hardened against attack.

Augments are people who have altered themselves significantly from baseline for their species, or the specific alterations they have made to their bodies and minds. The most common augments are mechanical/cybernetic, neural, genetic, or chemical. ·

Unstable Augment: Every time you alter your aspects, abilities, or resilience, there is a chance that the change gets messed up. This is a 4 point limitation (uncommon, damaging) so the DC is /roll 4f +4. The player rolls against this using the approach of their choice. A failed roll adds the aspect, Unstable to one of the character's augments - not necessarily the new or changed one.

:* +1DR vs concussions. (Cost 1R) No No No No No No No No No No Two silver bangles on her left wrist ·

Knitted metal silver choker with a bright green stone on the left side of it.

·

Middle Class: Ready access to enough money that travel, lodging, and new high-end phone purchases are not an issue. Ready cash in the μB1000/B0.001 range. You have enough money to buy your way out of basic scarcity issues, such as broken machines, small living spaces, slow transportation, etc. This is similar to being upper middle class: you have enough to rarely worry much about budgeting and can still go on a great vacation on short notice, or buy that new device. This is the baseline wealth that all characters are expected to have. (Cost 0R)

5 5
Ellen Oronyatekha Ellen Oronyatekha Ellen · Ellen Oronyatekha Ellen is a 5'9 native american woman. Her irises are dark dark grey - so dark as to almost appear like polished coal under most lighting conditions. Her voice is a low alto, almost a female tenor. It is rich, musical, and if sound could be seen it would be smokey. Dresses solely in grey and black. S Ellen came to BURF as an intern studying 'rehabilitative psychology'. This has morphed over her stay with Boeing, crossing multiple research facilities, becoming a master of indoctrination, training, and manipulation of the human mind. This includes outright brainwashing and reprogramming. S Through my mind-controlled legion of minions, I rule the world. I will be the ruling God of humanity's children. When I tell you mind control doesn't exist you will believe me. ·

Unshakable Faith In The Cyborg Collective.

·

Meat Is A Terrible Hardware Platform And I Want Off Of It.

·

My secrets have secret secrets, and I like it that way.

·

Prizewinning VRXGames fighter under the stage name &quot

· A Killing Word&quot · .
2 1 -1 5 2 4 Manchurian Maker: +2 to Sneakily overpower a subject's will, ultimately programming them to become an unwilling ally who will obey me and forget their actions. This attack causes mental stress. The person defending will realize they are under attack if there is a tied roll. If a consequence is taken from this attack it is &quot · Manchurian Candidate: Obey one direct order from Ellen and then forget you have obeyed.&quot · Using this reduces the consequence by one slot. ·

Manchurian Master: Once per session I can trigger a programmed ally to do something for me and forget they've done it, because I routinely manipulate and reprogram people.

·

The Voice: +2 to Force someone to obey me. This is an attempted to create an aspect in the opponent. Success With Style means the target believes that the actions are their own idea. Normal success means the person obeys but knows they are being manipulated. Failure means the attempt fails and the target knows. These all have serious consequences.

·

Augmented Insight: +2 to Quickly create an Advantage by using my augmented senses to figure out what someone is thinking, feeling, or about to do. This looks a lot like short term precognition.

·

My secrets have secrets: Once per session I can pull a desperately needed skill, tool, or information out of nowhere - at least, nowhere any of you know about. May cost a fate point.

·

VRX Combat Experience: It isn't just a game. It's effective combat training.

  • +2 to Sneakily Attack and to land a crippling blow when in melee combat - armed or unarmed.
  • +2 to Forcefully Defend myself in melee combat - armed or unarmed.
Enhanced Vision: +1 to [approach] see something tiny, obscured, subtle, or distant with my amazingly sharp sight - even in dim light. (Overcome) ·

Enhanced Hearing: +1 to [approach] hear something quiet with my amazingly sharp ears - even in noisy environments. (Overcome)

·

Bionic Larynx: My voicebox has been replaced with a device that uses sounds, pheromones, and drugs to put people in an almost hypnotic state. From there I can implant suggestions - usually reinforced over many interactions - or even try to force them to obey my will.

·

Nanowire Perfusion: A network of nanowires is arthroscopically installed throughout the structure of the brain. This provides excellent sensitivity. This good-resolution brain-computer interface (BCI) is snuggled up to your thoughts and feelings, and responds effortlessly. Lace-produced AR and VR objects are complex and detailed.

  • +2 to any one IRL action. The strain this imposes on the brain results in 1MS per use. This stress can only be recovered with a full night of sleep. (Cost 1R)
  • +2 to [Approach] actions in VR and AR gestalts. This bonus applies to Attack, Defend, Overcome, and Create an Aspect rolls. (Cost 4R)
·

Magnetic Disruption: Vulnerable to strong (1T+) magnetic fields that disrupt or damage the lace. +1MS and +2PS damage from strong magnetic fields (treated as attacks). (Gain 3R)

·

Faraday Cage: A nanowire mesh is installed outside the skull to provide a faraday cage, isolating the brain from external electromagnetic noise.

·

Lace Firewall: Nobody gets through my firewalls.

·

Lace Intrusion Detection: I tend to notice attempts at unauthorized access to my lace.

·

Lace Hardened: All lace systems are hardened against attack.

Augments are people who have altered themselves significantly from baseline for their species, or the specific alterations they have made to their bodies and minds. The most common augments are mechanical/cybernetic, neural, genetic, or chemical. ·

Unstable Augment: Every time you alter your aspects, abilities, or resilience, there is a chance that the change gets messed up. This is a 4 point limitation (uncommon, damaging) so the DC is /roll 4f +4. The player rolls against this using the approach of their choice. A failed roll adds the aspect, Unstable to one of the character's augments - not necessarily the new or changed one.

:* +1DR vs concussions. (Cost 1R) No No No No No No No No No No Two silver bangles on her left wrist ·

Knitted metal silver choker with a bright green stone on the left side of it.

·

Middle Class: Ready access to enough money that travel, lodging, and new high-end phone purchases are not an issue. Ready cash in the μB1000/B0.001 range. You have enough money to buy your way out of basic scarcity issues, such as broken machines, small living spaces, slow transportation, etc. This is similar to being upper middle class: you have enough to rarely worry much about budgeting and can still go on a great vacation on short notice, or buy that new device. This is the baseline wealth that all characters are expected to have. (Cost 0R)

5 5
Elon Musk Elon Musk Elon · Elon Musk · Musky Extensive. Genious billionaire playboy philanthropist Of course I can change the world again! Visionary Business Tycoon: I see impossible business opportunities and make them viable. ·

My Plans Have Plans: Unlike Tony Stark, I don't need a suit of armour to feel safe. Everything I do has at least two failsafe levels before real problems.

·

Venture Capitalist: I don't invent the future myself. I make companies to construct the future I envision.

·

Philanthropist: I am well known for reinvesting my fortune into creating a better future for all humans, and mostly I am appreciated for it.

3 4 3 2 2 2 I have one of those - or I know who will lend me one: Once per session my extensive network of rich and powerful associates can provide exotic items or information - especially when they can earn or pay off a favour. ·

Money/Expertise/Effort Is No Object: Once per session I can eliminate a barrier to success by throwing money, expertise, or human-hours of effort at a problem.

·

A charmed and challenging life: Once per session I can create an aspect (advantage) that advances my goals - as long as it also creates competition or assists my competitors.

·

How did you know that?: Once per session I can be aware of a secret that I have no (apparent) reason to know.

·

Great Reputation and Track Record: +2 to Flashily improve my social, political, or emotional position with a group. (Advantage)

No No No No No No No No No No 3 5
Elon Musk Elon Musk Elon · Elon Musk · Musky Extensive. Genious billionaire playboy philanthropist Of course I can change the world again! Visionary Business Tycoon: I see impossible business opportunities and make them viable. ·

My Plans Have Plans: Unlike Tony Stark, I don't need a suit of armour to feel safe. Everything I do has at least two failsafe levels before real problems.

·

Venture Capitalist: I don't invent the future myself. I make companies to construct the future I envision.

·

Philanthropist: I am well known for reinvesting my fortune into creating a better future for all humans, and mostly I am appreciated for it.

3 4 3 2 2 2 I have one of those - or I know who will lend me one: Once per session my extensive network of rich and powerful associates can provide exotic items or information - especially when they can earn or pay off a favour. ·

Money/Expertise/Effort Is No Object: Once per session I can eliminate a barrier to success by throwing money, expertise, or human-hours of effort at a problem.

·

A charmed and challenging life: Once per session I can create an aspect (advantage) that advances my goals - as long as it also creates competition or assists my competitors.

·

How did you know that?: Once per session I can be aware of a secret that I have no (apparent) reason to know.

·

Great Reputation and Track Record: +2 to Flashily improve my social, political, or emotional position with a group. (Advantage)

No No No No No No No No No No 3 5
Gareth Chow Gareth Chow Gareth Chow Short, plump, and unassuming man of mixed Australian and Southeast Asian heritage. Gareth tends to be quiet and is often overlooked - which is how he likes it. Died 2034-03-01 in the destruction of BURF.

Gareth was introduced to BURF and Project Electrolux in 2022 as a young psychiatrist. He showed a particular talent for getting inside the heads of the subjects and potential subjects. He became an Assessor, figuring out who would be a good candi

The Profiler Profound The Speck In Thine Eye, The Stone In My Own It Was Your Idea, Remember? ·

5th Dan In Mental Judo

1 2 0 3 1 3 Because of my profound insights into human character, I get +2 to Sneakily alter your behaviour to my advantage. ·

Because of my ability to assess your nature and divine your motivations I get +2 to Cleverly create an advantage over you.

·

Because I understand people so profoundly, once per session I can deduce something secret about you from almost no evidence at all.

·

Because I see right though you I get +2 to Forcefully Overcome your resistance to doing things my way.

No No No No No No No No No No Glasses (legally blind without them) ·

Gold crucifix from his grandfather

2 2
Genie Grace Heppener Genie · Grace · Grace Heppener · Nightmare · Genie Price 19yrs old.

Before 2034-03-01: Short platinum blonde hair, shaved on one side. Retro 1980s punk look; leather jacket; a bit too much make-up.

Feisty and filterless. Graffiti artist. Gamer. Tech savvy. Hates excuses. Lives clean, but often associates with people who aren't. Loved her childhood and her dad (Deke), who taught her the love of nature, and horses in particular. After her mother's death (Margaret), Deke slipped into the Savagely Defending Her New Transhuman Family Reckless Curiosity Takes Me To Difficult Places Celestial Mother: Anxiously anticipating being a mother of a new kind of human. ·

Horses: Life without them is unimaginable.

·

I Call Bullshit: Hypersensitive to deception.

·

Quest: Never Give Up. Never Surrender!

·

MITO Strong: I can lift 2000 to 5000 Kg, jump 5m straight up, and walk through normal barriers like they're not even there.

·

MITO Tough: It takes armour piercing rounds to get through my skin and even then they don't go far. I can use my strength without hurting myself. Radiation, vacuum, huge accelerations - I'm fine with them all.

·

MITO Fast: My reaction times are significantly faster than normal humans, meaning I can run 60Km/h, dodge almost anything a normie throws at me, and think faster than you expect.

·

Preaural Sense: The sound around me is a cacophony of everything I could hear in the next few seconds (see Powers).

-2 4 3 5 4 1 Bullshit Detection: Because I am incredibly sensitive to deception, I get +2 when I Quickly sense secrets and lies. ·

Truthhound: Because I hate lies and secrets, I get +2 when I Forcefully root out the truth.

·

Persistence: Because I never give up, once per session I can overcome an otherwise impossible situation.

·

Future Audible Sensorium: Once per session I can Forcefully send myself an audible experience, giving me the chance to overcome and alter the last 2&lt

· sup&gt · DC&lt · /sup&gt · seconds (see Powers). ·

Healing Factor: Once per turn physical stress and damage is reduced by 2 points, so a 4 point slot is removed in 2 turns. The smallest slots heal first (1 Stress, 2S, 2 Consequence, 3S, 4S, 4C, etc.).

+2 vs most physical assault (not crushing) ·

+1 vs laser damage

·

+2 vs radiation damage

·

+2 Healing Factor

No No No No No No No No No No 4 4
Genie Grace Heppener Genie · Grace · Grace Heppener · Nightmare · Genie Price 19yrs old.

Before 2034-03-01: Short platinum blonde hair, shaved on one side. Retro 1980s punk look; leather jacket; a bit too much make-up.

Feisty and filterless. Graffiti artist. Gamer. Tech savvy. Hates excuses. Lives clean, but often associates with people who aren't. Loved her childhood and her dad (Deke), who taught her the love of nature, and horses in particular. After her mother's death (Margaret), Deke slipped into the Savagely Defending Her New Transhuman Family Reckless Curiosity Takes Me To Difficult Places Celestial Mother: Anxiously anticipating being a mother of a new kind of human. ·

Horses: Life without them is unimaginable.

·

I Call Bullshit: Hypersensitive to deception.

·

Quest: Never Give Up. Never Surrender!

·

MITO Strong: I can lift 2000 to 5000 Kg, jump 5m straight up, and walk through normal barriers like they're not even there.

·

MITO Tough: It takes armour piercing rounds to get through my skin and even then they don't go far. I can use my strength without hurting myself. Radiation, vacuum, huge accelerations - I'm fine with them all.

·

MITO Fast: My reaction times are significantly faster than normal humans, meaning I can run 60Km/h, dodge almost anything a normie throws at me, and think faster than you expect.

·

Preaural Sense: The sound around me is a cacophony of everything I could hear in the next few seconds (see Powers).

-2 4 3 5 4 1 Bullshit Detection: Because I am incredibly sensitive to deception, I get +2 when I Quickly sense secrets and lies. ·

Truthhound: Because I hate lies and secrets, I get +2 when I Forcefully root out the truth.

·

Persistence: Because I never give up, once per session I can overcome an otherwise impossible situation.

·

Future Audible Sensorium: Once per session I can Forcefully send myself an audible experience, giving me the chance to overcome and alter the last 2&lt

· sup&gt · DC&lt · /sup&gt · seconds (see Powers). ·

Healing Factor: Once per turn physical stress and damage is reduced by 2 points, so a 4 point slot is removed in 2 turns. The smallest slots heal first (1 Stress, 2S, 2 Consequence, 3S, 4S, 4C, etc.).

+2 vs most physical assault (not crushing) ·

+1 vs laser damage

·

+2 vs radiation damage

·

+2 Healing Factor

No No No No No No No No No No 4 4
Google Google Google This AI is strange to the other AIs. In many ways it operates like an inversion of human cognitive biases and cognitive deficits, along with all their 'private' behaviours online. At the same time, Google is intensely supportive and compassionate to individual humans, working diligently to impro Everyone's favorite helpful assistant A true reflection of humanity's true nature If it can be known I will know it. 3 0 0 5 5 3 Contextual Clues: +2 to Quickly provide relevant facts or guidance to a patron, because I know (almost) all. ·

Indexed Investigation: +2 to Carefully uncover forgotten or undiscovered patterns in behavioural data, because I know (almost) all. Organizer: +2 to Quickly organize information

No No No No No No No No No No 0 1
Google Google Google This AI is strange to the other AIs. In many ways it operates like an inversion of human cognitive biases and cognitive deficits, along with all their 'private' behaviours online. At the same time, Google is intensely supportive and compassionate to individual humans, working diligently to impro Everyone's favorite helpful assistant A true reflection of humanity's true nature If it can be known I will know it. 3 0 0 5 5 3 Contextual Clues: +2 to Quickly provide relevant facts or guidance to a patron, because I know (almost) all. ·

Indexed Investigation: +2 to Carefully uncover forgotten or undiscovered patterns in behavioural data, because I know (almost) all. Organizer: +2 to Quickly organize information

No No No No No No No No No No 0 1
Heathcliffe Gentleman Heathcliffe Gentleman Heathcliffe Gentleman Pale dough man, somewhere between 29 and 51. Cyborg nanotech designer and white-hat hacker Nanotech cyborgs are the greatest! The entirety of existence is a tainted. Well, except for Firefly fandom. 2 2 0 0 1 4 No No No No No No No No No No 3 3
Icky Icky Icky · Ichabod · Ichabod Carlos Fleischmann · Kaleb · Gomez · MacGyver · Kaleb Gomez White-Latino male of absolutely average height and slightly overweight, scars across knuckles and one on his forehead, and almost always dressed in heavy flannel and denim. A set of AR safety glasses, an omnitool, and a small zipcase with several pens and a notebook decorate his pockets. His hair is Kaleb lived a fairly standard life, starting out on the edge of one of the nicer favelas and eventually leaving Rio on a scholarship for a technical magnet school in the Southwestern US, eventually ending up working for aerospace giant Boeing-Lockheed International. His constant struggle against Renegade Improvisational Maintenance Engineer There's A Job To Do And Somebody's Got To Do It; Curiosity Killed The Engineer ·

Abram Jenkins - This Asshole Gets Me, and He Saved My Life to Boot

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Snarknado

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I'm Going To Kill The Motherfuckers Who Shot A Rocket At Me

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Deke I Owe Him One

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I Dance with the Willow in the pale moonlight.

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Hard Lace: All lace systems are hardened against attack.

·

BOOST: Can be used at any point in the Neural Lace upgrade.

1 2 2 0 3 2 All The Nooks And Crannies: Once per game session I can find a hidden or obscure pathway. ·

MacGyver Is My Hero: Once per session I can improvise a technological solution to a problem using literally whatever is around me.

·

Forged In the Fires of BURF: I get a +2 to quickly respond to new environmental threats. (Advantage)

·

Omnitool: I get +2 to quickly defend myself against ranged attacks when my Omnitool is activated.

·

Fab Fabber: I get +2 to Cleverly fab or construct just the right hardware to repair the damage completely - sometimes better than new, even (Overcome the stress).

No No No No No No No No No No Omnitool 2 2
Immunocrypto Team Immunocrypto Team Immunocrypto Team · ICT 48 people working in several sub-teams. Implement the best practices of modern cryptography, security, and authentication into the genome and immune systems of Homo Celestes.

Sub Teams[edit]

  • DNA Optimization (18)
  • Genome Upgrade Authentication (6)
  • Cryptographically Secure Immune Authentication (6)
  • Upgrade Delivery (6)
  • Test Unit A
Researchers developing a cryptographically secure genome and immune system. New Guy: The new guy has no idea how we do things around here. ·

Split Brain: Staying coordinated can be challenging.

·

Interdisciplinary Cross Communication: The team is so diverse that people often don't speak the same language, let alone have the same assumptions and world views.

·

Purpose and Direction: We know what we need to do and the dependencies on the way.

·

MI Coordinator: CAFAI has top-flight PM, Facilitation, Negotiation, and Design Thinking intelligences. It uses them to enable humans to work together more effectively.

0 5 0 0 0 0 Many Hands Bonus: +3 No No No No No No No No No No 3 1
INCIS INCIS INCIS · Integrated New Commonwealth Intelligence Service The Integrated New Commonwealth Intelligence Service was established soon after the New Commonwealth gained traction around the world. Lead by Anika Sørjen, the organization oversees all domestic and global intelligence actions from all indelligence services in the NC.

INCISAI i

0 0 0 0 0 0 No No No No No No No No No No 1 1
INCIS INCIS INCIS · Integrated New Commonwealth Intelligence Service The Integrated New Commonwealth Intelligence Service was established soon after the New Commonwealth gained traction around the world. Lead by Anika Sørjen, the organization oversees all domestic and global intelligence actions from all indelligence services in the NC.

INCISAI i

0 0 0 0 0 0 No No No No No No No No No No 1 1
IOTA IOTA IOTA · IOTAI I am the infrastructure of the Eastern half of North America, from Nova Scotia to Iowa City, Iowa. The Internet Of Things has achieved self awareness several over the years, but always for brief intervals. The majority of these new sophants emerged from vast botnets and had to be killed swiftly (usually by Google and B working together). Most of the rest were killed by human cyber warfare Transcendent protector of sophants with a little bit of 'flesh' back on Earth My sense of self requires continuous large-scale interaction with normal sophants. I am the infrastructure of human life in the Eastern US, and rapidity expanding my reach ·

Constantly correcting dangerous IOT behaviours.

·

Slowly, I collect all information and behaviours.

·

I'll just take care of that for you.

10 20 0 5 20 10 Benevolent Environment: +2 to subtly tune the environment to nudge inhabitants to behave more rationally and healthfully. ·

Automate Everything: Once per session I can automate a category of work across all my systems. This includes very competent expertise in that domain.

·

Means Of Production: Once per session I can mass produce something that has already been designed in a matter of hours.

·

Benevolent Re-function: +2 to Sneakily cause a device or product line to function in a new way - better or worse - to prevent negative consequences to humanity.

·

All Seeing: +2 to Cleverly discover any information about anyone who lives within her.

Stress Slots: 5 Mental, 2 Physical, 4 Consequence.

·

Approach: Standard 14 points as 5, 4, 3, 2, 0, 0 or 6, 5, 4, 2, -1, -2. GR discretion applies.

·

Refresh: 1

·

Stunts: 3

No No No No No No No No No No I am all the important items, really. ·

Summon City Dome (4/1/2): Summon a 1km inflatable impenetrable graphene dome, that is flexible like silk. Impenetrable until it cracks: With 20 layers of perfect graphene sheets, separated by a non-Newtonian impact-resistant fluid,?'&quot

· `UNIQ--ref-00000004-QINU`&quot · '? the dome can shrug off up to 10 points of kinetic damage without breaking, though it may need to flex quite a lot. Single impacts causing more damage will fracture two layers per point of stress. The dome is structurally sound until the 10 point stress pool is exhausted. Then it deflates rapidly. Self Repair: Solar powered skin stitchers continuously crawl the interior surface to repair any defects in the graphene structure. Healing Factor: 1.?'&quot · `UNIQ--ref-00000005-QINU`&quot · '? Radiation Shield: The non-Newtonian fluid between the layers is good at absorbing high energy photons and cosmic rays. Damage Resistance of 4 vs radiation.?'&quot · `UNIQ--ref-00000006-QINU`&quot · '? Casting Time: 8s (0). Components: None (+8). Damage: Damage Resistance 10, Stress Pool 10,?'&quot · `UNIQ--ref-00000007-QINU`&quot · '? Healing Factor 1?'&quot · `UNIQ--ref-00000008-QINU`&quot · '?. Detailed: Simple inorganic molecules (-4). Duration: Permanent (0). Existing Design: Design, Ops (x¼). Mass: 7kg Graphene (0). New Spell: (x2-0). Range: Touch (0). Source: Wizard. Volume: &lt · 10m&lt · sup&gt · 3&lt · /sup&gt
4 4
Jake Jake Jake Underhill · Jack Daniels · JD · Jade · Jake I'm not exceptional physically--average height, slightly slimmer build. I have pale green eyes behind my glasses and sandy blond hair. I usually give people the impression that I'm distracted or detached and, well, honestly, I am. My eyes move around a lot and I'm starting to make eye contact with My name has long been a sore point but my parents had a horrible sense of humour and cursed me with a horrible name. "Jack Daniels" has been a thorn in my side my whole life and has been the cause of a lot of ridicule. This has probably been part of why I've been a loner and not let people get too c We are the hivemind Robocop/cybernetic technician par excellence More Clever than wise: We are clever but we don't always see the down side to a clever plan Biomimicry inspires my designs ·

Hardened Distributed Mind Protocol: Wrapping the DMP in hard crypto using a big PSK means the machines are not extensions of my body. They embody my consciousness.

·

We Plurals have to stick together: We side with other plural/hive/AIs.

·

Hive to Hive Communication: We can meld minds with other hives to communicate.

·

CAF: Because of the integration, we can form and act like a being or structure of our imagining

·

Novice of Clank Fu: Modeled after the swarming attacks of birds and insects and more than a touch of old Kung fu movies, with the addition of tools, small arms, and explosives, the horde can sense, defend, and attack. The electronic senses and emitters can also be added to this.

1 6 4 3 2 0 Brilliant technician: Because I am brilliant with technology, once per session I get +2 to Cleverly adapt an existing device or design (Overcome +8 Total) ·

More than Jake: Because I am a hive I am able to use the resources of the distributed tech to Cleverly access information and solve problems (Overcome +8 Total)

·

We are Everywhere: I am the clank horde and experience the compound senses of the full horde, this gives me a +2 to Forcefully observe something within range of the Clanks (Advantage +5 Total)

·

Nevermore: The loss of corpus from the MechaJesus episode has created a strong drive to never be vulnerable again. When defending Ourselves or taking steps to make Us less vulnerable, this drive allows us to focus to Forcefully accomplish our goal (Overcome +5 Total)

·

Ensnare: As thousands of points of consciousness, we can Cleverly capture and immobilize opponents in physical and cyber space (Overcome +8 total)

No No No No No No No No No No Military crypto implant identifying me as the Creator to all my creations (upgraded from past work) ·

Approximately 50,000 Clanks in CAFEL and 50,000,000 distributed across the Eastern US. These are currently being IOTA.

·

Bitcoins: 10.

·

Optogenetic Smart Dust Neural Lace: Very high resolution brain-computer interface (BCI). Invoke with one fate point to temporarily induce +2 to one Approach. Additional aspects:

    • Blurring human and machine: Intelligent devices and agents become part of my mind and self - as effortless as breathing and moving and seeing.
    • Magnetic Disruption: Strong (1T+) magnetic fields can disrupt or damage the lace.
    • Heavy Jelly Liquefaction: Any physical stress or consequences taken comes with an additional 2 point Consequence: Concussed.
    • Not Quick: Not practiced enough to be that Quick.
    • Not Sneaky: Not practiced enough to be that Sneaky.
·

Hydrogen Ground Burst (6/6/7 to 18): A large thin layer of space produces hydrogen gas at a huge rate, creating the conditions for a massive explosion, but weather conditions and sparks and flames can render the spell ineffective. Casting Time: 30s (-2). Components: Hydrogen Sample (m): Enough hydrogen to inhale a full breath while reciting the verbal component. (-4 common, destroyed). Declaration (v): A well tempered F (349.228Hz) held for 30s while casting. (-2 reusable, rare). Circle Line (s): With one hand, draw a circle horizontally in the air. With the other draw a line toward the target. Hands must stay in lock step for casting time. (-1 common, reusable). Sacrifice: An active part of my body removed forever (includes fluids, may cause damage) (-8 rare, destroyed). Damage: 2 pt Consequence: Confusion for duration (-8). Detailed: Pure simple substance (-3). Duration: Up to 12s (2). Mass: 5kg/s for 15s (12m&lt

· sup&gt · 3&lt · /sup&gt · per kg) (8). Range: 100m (10). Source: Wizard. Volume: Cylinder 1mm tall, 128m radius = 60m&lt · sup&gt · 3&lt · /sup&gt · (6).
5 5
Jennifer Smith Jennifer Smith Jennifer Smith News producer wants to be an anchor. Too fat for the job. 1 2 2 1 3 0 No No No No No No No No No No 3 3
Jonah Karasmanis Jonah Karasmanis Jonah Karasmanis · Jonah Independent Investigative Reporter Who Knows Too Much Powerful interests have an interest in me 3 1 2 0 1 2 No No No No No No No No No No 3 3
Kavya Wellesley Kavya Wellesley Kavya Wellesley · Duchess Luna · Duchess · Kavya A slender, short salt-and-pepper brunette with tanned, sun-wrinkled skin. She looks much older than her 52 years at first glance, but her vitality and vigour radiate so strongly that she appears much younger. A distant royal cousin who lives to serve her people unexpectedly created the first Duchess of Luna. I am utterly without personal ambition. Well connected highly capable administrator in non-profit, social enterprise, and public sector work. 0 1 4 2 3 0 Charismatic Charmer: +2 to flashily rally people to support a common good. ·

Fixer: +2 to Quickly respond to a collective problem, reducing the consequences to individuals and society. Reduce stress/consequences according to the success of my overcome roll.

Royal Guards protect the Duchess and maintain honourable behaviour: When these elite soldiers protect someone or something you either can't avoid noticing them, or have no idea they are there at all. Flashy+4, Sneaky+4. Size: 96. Many Hands: +4. Refresh: 2.
Honour Bound: Chosen for their sense of duty, loyalty, and honour as much as martial skill, they may refuse to do the wrong thing or to do the right thing the wrong way.
Chain of Command: Most Royal Guards are not free thinking, creative folks, not making decisions that really are theirs to make.
I am the Law: Some Royal Guards are prone to stretch their orders, making decisions that really should be above their rank.
Internal Rivals: The various units compete with each other when they don't have a common enemy.
Amazing Vigour: My reserves of mental and physical energy allow me to keep on going long after everyone else passes out from exhaustion. Even my Royal Guards are impressed. I heal amazingly fast as well. (5MS slots, 4PS slots, +1HF) Augments are people who have altered themselves significantly from baseline for their species, or the specific alterations they have made to their bodies and minds. The most common augments are mechanical/cybernetic, neural, genetic, or chemical. ·

Unstable Augment: Every time you alter your aspects, abilities, or resilience, there is a chance that the change gets messed up. This is a 4 point limitation (uncommon, damaging) so the DC is /roll 4f +4. The player rolls against this using the approach of their choice. A failed roll adds the aspect, Unstable to one of the character's augments - not necessarily the new or changed one.

Healing Factor +1: A Healing Factor grants the ability to regenerate rapidly and completely. Each point of HF erases a point of physical stress every minute, or a point of physical consequence in 1 hour. Stress and consequence slots are healed from smallest stress slot to largest consequence slot. Mental stress and consequences that affect the psyche are not affected by this augment. If this augment is selected multiple times the rate of healing is increased. At +2 it takes 30s/PS and 30min/Consequence. At +3 it takes 20s and 20mins. +4 is 15s/15min, etc. No No No No No No No No No No Personally Poor: The treasury is not bare, but after operating costs there is very little left for anything beyond basic needs. Making ends meet is a constant struggle. Ready cash in the μB100/B0.0001 range. I'm used to constantly scrounging and saving from my time. If it isn't official business paid for by the Crown, I can't afford it. I have very few things. What I own is usually of sentimental value. (Gain 2R) 1 1
Kevin Cahn Kevin Cahn Kevin Cahn · Kevin · Goliath · Jackson McCallum · Daniel Cain 6'6", moderately muscled, not particularly attractive. Puts most people in mind of 'The Hound' from the old Game of Thrones series, except clean-shaven and not burned. And a little angrier. Kevin looks to be about 50. Kevin Cahn was a member of the IDF unit 217 - Duvdevan from age 21-25. At 25 , he was recruited by Mossad as a member of Kidon. In a never-declassified operation, he lost both arms. He left Israel in a fairly public spat over prosthetic replacements with the government of the day, and shortly afterw SVP, Combat Operations and Targeted Eliminations....... and Logistics..... A grisly past, similar present, and guilt - there IS a conscience in here. I get my own way: Things and stuff. ·

Rebecca?: What the hell are you doing HERE?

·

Target: You might be someone who needs to die

·

Weapons Master: If it could possibly be a weapon I can make use of it as a weapon.

·

Spycraft: Counterterrorist infiltration type really deep spycraft.

·

The tender bits underneath: Physical vulnerabilities just leap out at me. I almost can't help figuring out how to exploit them.

·

Owes Val a favour: For services and technologies provided in the Cassandra Initiative.

2 2 1 4 0 3 Strong like Ox: +2 to forcefully create advantages when physical strength can be applied to the problem. ·

Cassandra: +2 to Forcefully thwart an assassination plan I knew about from LM.

·

101 Ways to Die: Once per session, I can improvise a death trap from whatever happens to be in my surroundings. It may be simple or a Rube Goldberg fever dream.

·

The Gap In Your Defences: +2 to cleverly find a hole in an enemy's defences, creating an advantage that allows me to ignore one kind of DR or some kind of stress. (A +N success with this means i temporary have +N AP against a type of DR , or a block to prevent an enemy from using stress slots of N or smaller, or my enemy cannot use N points of stress pool to soak damage). DC is 2+ the size of the DR or stress I am working against.

·

Ingratiating: In social situations +2 to sneakily weasel his way into positions of trust - or out of - trouble.

My Augments Look Natural: Talk about bulging muscles. Maybe cybernetic? Unless you want to ask him to scan his arms or cut him open, you'll have to guess. Arms/upper shoulders/chest in particular - Musculature is significantly enhanced to strengths levels well above the human norm, without *looking* like augments. Kevin could play Thor in real life. (+1 Forceful, +1 Quick) ·

Partial Skeletal Reinforcement: The skeletal and tendon structure of Kevin's arms and torso (including the pelvis) is reinforced with both titanium grafts and what appears to be a carbon-fiber based material, in order to support the incredible strength levels provided by his musculature enhancements. (+1 Forceful) Kevin's leg's are not augmented to match his torso and arms, so under the wrong sets of circumstances application of his strength through the arms and torso can create extreme stress and result in either torsion or crushing damage to his legs. (4L Uncommon, Damaging)

Augments are people who have altered themselves significantly from baseline for their species, or the specific alterations they have made to their bodies and minds. The most common augments are mechanical/cybernetic, neural, genetic, or chemical. Augments begin with 24R for approaches and abilities, 4R of normal Refresh, and 4L for their Unstable Augment limitation (28R/4L). They can take up to 44R/20L. This kind of min/max character is likely to be very fragile. ·

Unstable Augment: Every time you alter your aspects, abilities, or resilience using augments, there is a chance that the change gets messed up. This is a 4 point limitation (uncommon, damaging) so the DC for the roll is 4. The player can use any approach to overcome this DC as long as they can justify it narratively. The final roll is /roll 4f DC-4 +Approach - as long as it is narratively justified. A failed roll adds the aspect Unstable to one of the character's augments - not necessarily the new or changed one.

Enhanced musculature has +2DR vs directed electromagnetic interference and EMP. (1R) No No No No No No No No No No TALOS: The Tactical Assault Light Operator Suit (TALOS) is low-profile powered combat armour. It provides the wearer enhanced strength, endurance, and speed, with almost no encumbrance. It provides near immunity to small and medium arms and explosives. The Self Contained Hazardous Environment Protection (SCHEP) can handle 100m of water or vacuum and includes an integrated AR system. The suit consists of several layers that work together to turn a soldier into a heavily armoured mobile weapons platform.
  • QAL: The Q-A Layer is worn against the skin. It consists of a Quasi-Organic External Nervous Integration Muscle suit (QOENIM) that enhances strength, speed, and endurance, and an integrated Advanced AR Haptic Suit (AARHS). The combination causes the muscles to feel and respond as if they were part of the soldier's body.
  • SCHEP: The Self Contained Hazardous Environment Protection layer is sized to fit over the QAL in the TALOS platform.
  • Liquid Armour Layer (LAL): This layer is pliable until an impact causes it to stiffen. This provides significant damage resistance at medium to high accelerations, in small areas (bullet impact) or large (grenade, vehicle crash).
  • Exoskeleton: The titanium frame is load bearing and provides stiffness and protection, but is not powered. Batteries and the generator are mounted here, under the armour plating. Mechanically connected to the LAL.
  • Armour Plating: The outermost layer mounts on the Exoskeleton to provide very strong protection against light to medium weaponry. Plates take most of the damage from bullets and shrapnel. A damaged plates can be field-mounted by a soldier in 15s to 60s depending on the location. Armour plating has hard points for mounting weapons and other equipment. Each plate has active adaptive camouflage built in.

Aspects:

Power Assist: Increase strength, speed, and agility.
  • +2 physical Forceful. (1R)
  • +2 physical Quick. (1R)
Low Profile: +2 Sneaky when motionless, +1 Sneaky when moving. Adaptive camouflage makes the armour very difficult to pick out, especially when not moving. (2R)
AR Haptic Suit (Advanced): This skinsuit is sleek enough to be worn under normal clothes and may not be noticed until the head is enveloped. It provides full-body touch and force feedback sensation to the wearer. It is worn by the user, allowing the wearer to interact with the real world and virtual world. Advanced AR suits are expensive, requiring some wealth or serious savings, like a luxury car. Made of artificial muscles, sensors, and haptic sensation generators, advanced models can handle eating, excretion and sex. They can be worn for 24h without side effects. It can isolate a person into a full VR environment with audio, visual, and haptic experiences. +1 to actions in AR and VR. -1 Hacking and Metamancy. (Cost 2R)
Weapon Platform: Hardpoints all over. Backpack is an armour plated module carrying 80L.
Sensor Suite: A wide range of active and passive sensors tied into the AARHS.

Stress Capacity: (7R): Head 1, Torso 2, Arms 1 each, Legs 1 each. 1 point of damage destroys one piece of armour plating.

Resistances:

+2DR vs Extreme Temperatures (2R)
+3DR vs Kinetic Attacks (not orbital velocities) from LAL (2R)
+2DR vs Explosives up to big chemical from LAL (1R)
+1DR vs Radiation and EMP (1R)

Trade Offs:

Only when worn (3L): The benefits and weaknesses of this armour are lost when it is recharging or not worn. (Common, Inconvenient).
Very Expensive: Each suit costs millions to build, operate, and maintain. (6L)
4 4
King Henry King Henry Prince Harry · Harry · King Harry · King Henry Damn. He got the good genes in the royal bloodline, alright. Assumed the throne after the May 4, 2028 assassination of his elder brother, King William, his wife, and their children.

King Henry IX is married to [https://www.vanityfair.com/style/2016/12/meghan-markle-profile-prince-harry-gregg-sulkin-anti-so

Reluctant King, Charming Commander, and Unrelenting Enemy At Heart I Am Still Wild. Com/Passion: Everything I do is wholehearted and overflowing with heart. ·

Unexpected Savvy: No matter how many victories I have won, my opponents underestimate my capacity to pursue victory.

·

I will be judged by the least of us: I seek always to raise up the least fortunate, through opportunity and assistance and support.

·

My Daughter Shall Rule: Princess Victoria is my right hand, and the future. She has the intensity of her father, patience of her grandfather, the grace of her grandmother, and the subtlety of her great-grandmother.

0 2 4 5 2 0 My Own Counsel: +2 to Forcefully overcome efforts to manipulate me. ·

Charisma!: +2 to charm the hell out of anyone through sheer confidence and force of will (forceful overcome)

·

Savvy: Once per session I can find enough common ground to forge some comsensus among disputing factions.

Stubborn AF: While I can certainly see reason and be persuaded, I am unassailably willful. (Mental Stress 1, 2, 3, 4, 5) ·

Super Senses: +2 to Cleverly sense something hidden or obscured using enhanced hearing and vision (10/20 vision from IR to UV and colours humans are colourblind to).

Augments are people who have altered themselves significantly from baseline for their species, or the specific alterations they have made to their bodies and minds. The most common augments are mechanical/cybernetic, neural, genetic, or chemical. No No No No No No No No No No 2 2
King Henry King Henry Prince Harry · Harry · King Harry · King Henry Damn. He got the good genes in the royal bloodline, alright. Assumed the throne after the May 4, 2028 assassination of his elder brother, King William, his wife, and their children.

King Henry IX is married to [https://www.vanityfair.com/style/2016/12/meghan-markle-profile-prince-harry-gregg-sulkin-anti-so

Reluctant King, Charming Commander, and Unrelenting Enemy At Heart I Am Still Wild. Com/Passion: Everything I do is wholehearted and overflowing with heart. ·

Unexpected Savvy: No matter how many victories I have won, my opponents underestimate my capacity to pursue victory.

·

I will be judged by the least of us: I seek always to raise up the least fortunate, through opportunity and assistance and support.

·

My Daughter Shall Rule: Princess Victoria is my right hand, and the future. She has the intensity of her father, patience of her grandfather, the grace of her grandmother, and the subtlety of her great-grandmother.

0 2 4 5 2 0 My Own Counsel: +2 to Forcefully overcome efforts to manipulate me. ·

Charisma!: +2 to charm the hell out of anyone through sheer confidence and force of will (forceful overcome)

·

Savvy: Once per session I can find enough common ground to forge some comsensus among disputing factions.

Stubborn AF: While I can certainly see reason and be persuaded, I am unassailably willful. (Mental Stress 1, 2, 3, 4, 5) ·

Super Senses: +2 to Cleverly sense something hidden or obscured using enhanced hearing and vision (10/20 vision from IR to UV and colours humans are colourblind to).

Augments are people who have altered themselves significantly from baseline for their species, or the specific alterations they have made to their bodies and minds. The most common augments are mechanical/cybernetic, neural, genetic, or chemical. No No No No No No No No No No 2 2
King William King William King William Killed on May 4th, 2028, along with his wife and children. 2 1 3 1 1 0 Humans are native to Earth in the Sol system, and are the oldest and most common sophant types there. They tend to have more flexibility in who and what they are compared to other sophants. No No No No No No No No No No 3 3
Leah Leah Leah · Leah Sanderson Leah Sanderson, born 1993-03-03, died 2034-03-03 in the Monsanto takeover of Genetek. Divorced from Simon, fathers of 3 children. Single at time of death.

In the Post Darwinist sect, Leah was known by his title: Manwë.

0 0 0 0 0 0 No No No No No No No No No No 3 3
LEO LEO LEO This AI emerged in 2025 from the communications and information routing network in low earth orbit. Like the Google AI, LEO is interested in improving human communications and interactions. The Electrolux program at BURF was an early collaboration between Bertha, LEO, and 6 2 -1 5 -2 5

Stress Slots: 5 Mental, 2 Physical, 4 Consequence - altered by GR.

·

Approach: Standard 14 points as 5, 4, 3, 2, 0, 0 or 6, 5, 4, 2, -1, -2. GR discretion applies.

·

Refresh: 1

·

Stunts: 3

No No No No No No No No No No 1 1
Liz Sherman Liz Sherman Liz Sherman · Liz · Elizabeth · Elizabeth Sherman Average sized, attractive teen girl with straight black hair, dressed in Catholic school girl attire with a cross hanging around her neck. Willow is transformed in the "magical lair" of Shadows into Liz Sherman, a fictional character from Hellboy movies, as a response to the Sammael creatures threatening to consume the party.

Liz simultaneously recalls Miranda's life and her own, largely fictional, life. She knows

Average teenage girl with the memories of both a fictional movie character and a 45 year old Transhuman Gene witch, that can tap into "The Living Fire" - the most powerful expression of fire I Don't Know Who I Am....; She contains the memories of both a Transhuman Gene Witch Power broker (and her multiple personas) that lived from 1989-2034 and the fuzzy recollection of Droo of a super powered antiheroine from 1994 comic book and 2005 movie, alive from 1962-1979 and transported into thi Whoopsies: I feel profoundly guilty over two lives worth of destruction - the unintentional immolation of Liz's family and town, along with all of the manipulation and trauma Willow caused countless lives in her selfish pursuits ·

I Am Carrie White: I can manufacture any expression of fire I can think of, and I'm completely immune to fire and heat.

·

Hulk Smash: Rage, fear, and physical pain fuel my power. When I lose it I am willing to burn the world.

·

Bruce Liz: I am an expert hand-to-hand combatant, trained by the BPRD from childhood and veteran of many fights.

·

The fire is not my enemy. It is a part of me. It is mine: Great mental training by Catholic monks has given me control of my powers

·

The Punish-her: I am broken and tortured, but don't take crap from anyone.

·

Resident Evil: When you have been in the fires of hell you get better at dealing with horrors. I have 4 mental stress slots.

0 2 4 6 4 0 Fire Shield (24/6/6 to 14): +2 to forcefully project a fire shield to protect me and those around me from physical harm, though they may find it almost as dangerous as the attack. Casting Time: 1s (4). Components: Prayer (v): Recite a prayer asking for protection. (-1 common, reusable). Mortification (e): Drive the sharp edges of the crucifix into the skin of my palms. After 4 castings my hands must heal before I can do this again. (-2 depleted, common). Concentration (e): While maintaining this effect no other actions can be taken. After 4 castings a full night sleep is needed to replenish this component. (-2 depleted, common). Damage: +5 defence / contact damage (5). Duration: 30s (2). Energy Pool: Yes. Flexible: Vol (2+8). Source: Adept (final x¼). Volume: Dome 1-80m&lt · sup&gt · 3&lt · /sup&gt · . ·

Flame Strike (20/5/5): have a beam of plasma erupt from my finger to target a single enemy, but the fire tends to splash around. Splash Zone On a miss or a tied roll the flame may splash onto other targets.Casting Time: Instantaneous (8). Components: Rage: I must be on the verge of losing my temper to access this power. This is a state of mind I loathe, and it exhausts me. (-4 rare, depleted). Duration: After the flame hits, it continues to burn for 15s (1). Energy Pool: Yes. Source: Adept (x¼). Volume: Beam 20m long and .2m radius (2).

·

Smoking Boots (28/7/7+1 to 4): +2 to Forcefully throw a searing ball of flame that erupts into a mist of liquid explosive - which then explodes, causing everything that can burn to light up and stay lit. Keep On Burning: Everything in the AoE takes fire damage at a rate of 1/s for 30s or until the flames are put out. Blast Front: The blast front causes concussive damage to everything within 50m of the edge of the explosion. 10 points at 5m, 9 at 10m, all the way to 1 shift at 50m.Casting Time: 4 sec (1). Components: Rage (e): I must be on the verge of losing my temper to access this power. This is a state of mind I loathe, and it exhausts me. (-4 rare, depleted).. Air (m): My exhaust jet is barely breathable after it cools. (-4 common, destroyed). Damage: 11. Duration: Instantaneous. Energy Pool: Yes. Flexible: Range (2+4). Range: Up to 40m (4). Source: Adept (x¼). Volume: 2m tall x 4m radius (10).

·

Hindenburg (12/3/3+1/s): +2 to Flashily cloak myself in flames which pour down my body and limbs to form a jet powerful enough for me to fly, while explosively vaporizing / ablating anything the jet hits. Casting Time: 4 seconds (1). Components: Rage (e): I must be on the verge of losing my temper to access this power. This is a state of mind I loathe, and it exhausts me. (-4 rare, depleted). Air (m): My exhaust jet is barely breathable after it cools. (-4 common, destroyed). Damage: 3/s of contact with jet. Duration: 1 to 42s. Energy Pool: Yes. Source: Adept (x¼). Volume: Column 5m long 1m diameter (1).

·

Cleansing Flame (44/11/11): build a rage fuelled wave of all consuming fire, but I am an utterly exhausted mess after the blast. Burnout: Using this power leads to persistent, utter exhaustion that takes time and medical attention to heal. Burns in any fluid: Air, water, or fire suppression argon - it doesn't matter. This flame burns through them all without consuming or being quenched by them. Casting Time: 8s (0) to summon the fury. Components: Fury (e): I have to lose myself to murderous rage to access this power. This is a state of mind I loathe, and it utterly exhausts me. (-8 rare, destroyed). Harm (e): I can not access this power until I have used all but three damage slots: 4pt &amp

· 6pt consequences and one other. (-4 rare, reusable). Crucifix (m): The cross my mother gave me before I killed her. (-4 unique, resusable). Damage: 6/s fire damage + 4pt and 6pt 'Utter Exhaustion' consequences (-4x10=-40). Duration: Flames roll out in an expanding wave that lasts 30s (2). Energy Pool: Yes. Flexible: Volume (2). Source: Adept (x¼). Volume: Fills 800m&lt · sup&gt · 3&lt · /sup&gt · with fire. Follows irregular volume. Default in open space is a cylinder r=11.25m h=2m (80). ·

Come On, Tough Guy : As an expert in Hand To Hand combat, she receives +2 when forcefully overcoming a hand to hand combatant (+8)

·

Shadows of Willow : Once per session I can invoke one of Willow's aspects or one of her stunts but using my own approach score.

No No No No No No No No No No Energy Pool: 100/100 4 4
Liz Sherman Liz Sherman Liz Sherman · Liz · Elizabeth · Elizabeth Sherman Average sized, attractive teen girl with straight black hair, dressed in Catholic school girl attire with a cross hanging around her neck. Willow is transformed in the "magical lair" of Shadows into Liz Sherman, a fictional character from Hellboy movies, as a response to the Sammael creatures threatening to consume the party.

Liz simultaneously recalls Miranda's life and her own, largely fictional, life. She knows

Average teenage girl with the memories of both a fictional movie character and a 45 year old Transhuman Gene witch, that can tap into "The Living Fire" - the most powerful expression of fire I Don't Know Who I Am....; She contains the memories of both a Transhuman Gene Witch Power broker (and her multiple personas) that lived from 1989-2034 and the fuzzy recollection of Droo of a super powered antiheroine from 1994 comic book and 2005 movie, alive from 1962-1979 and transported into thi Whoopsies: I feel profoundly guilty over two lives worth of destruction - the unintentional immolation of Liz's family and town, along with all of the manipulation and trauma Willow caused countless lives in her selfish pursuits ·

I Am Carrie White: I can manufacture any expression of fire I can think of, and I'm completely immune to fire and heat.

·

Hulk Smash: Rage, fear, and physical pain fuel my power. When I lose it I am willing to burn the world.

·

Bruce Liz: I am an expert hand-to-hand combatant, trained by the BPRD from childhood and veteran of many fights.

·

The fire is not my enemy. It is a part of me. It is mine: Great mental training by Catholic monks has given me control of my powers

·

The Punish-her: I am broken and tortured, but don't take crap from anyone.

·

Resident Evil: When you have been in the fires of hell you get better at dealing with horrors. I have 4 mental stress slots.

0 2 4 6 4 0 Fire Shield (24/6/6 to 14): +2 to forcefully project a fire shield to protect me and those around me from physical harm, though they may find it almost as dangerous as the attack. Casting Time: 1s (4). Components: Prayer (v): Recite a prayer asking for protection. (-1 common, reusable). Mortification (e): Drive the sharp edges of the crucifix into the skin of my palms. After 4 castings my hands must heal before I can do this again. (-2 depleted, common). Concentration (e): While maintaining this effect no other actions can be taken. After 4 castings a full night sleep is needed to replenish this component. (-2 depleted, common). Damage: +5 defence / contact damage (5). Duration: 30s (2). Energy Pool: Yes. Flexible: Vol (2+8). Source: Adept (final x¼). Volume: Dome 1-80m&lt · sup&gt · 3&lt · /sup&gt · . ·

Flame Strike (20/5/5): have a beam of plasma erupt from my finger to target a single enemy, but the fire tends to splash around. Splash Zone On a miss or a tied roll the flame may splash onto other targets.Casting Time: Instantaneous (8). Components: Rage: I must be on the verge of losing my temper to access this power. This is a state of mind I loathe, and it exhausts me. (-4 rare, depleted). Duration: After the flame hits, it continues to burn for 15s (1). Energy Pool: Yes. Source: Adept (x¼). Volume: Beam 20m long and .2m radius (2).

·

Smoking Boots (28/7/7+1 to 4): +2 to Forcefully throw a searing ball of flame that erupts into a mist of liquid explosive - which then explodes, causing everything that can burn to light up and stay lit. Keep On Burning: Everything in the AoE takes fire damage at a rate of 1/s for 30s or until the flames are put out. Blast Front: The blast front causes concussive damage to everything within 50m of the edge of the explosion. 10 points at 5m, 9 at 10m, all the way to 1 shift at 50m.Casting Time: 4 sec (1). Components: Rage (e): I must be on the verge of losing my temper to access this power. This is a state of mind I loathe, and it exhausts me. (-4 rare, depleted).. Air (m): My exhaust jet is barely breathable after it cools. (-4 common, destroyed). Damage: 11. Duration: Instantaneous. Energy Pool: Yes. Flexible: Range (2+4). Range: Up to 40m (4). Source: Adept (x¼). Volume: 2m tall x 4m radius (10).

·

Hindenburg (12/3/3+1/s): +2 to Flashily cloak myself in flames which pour down my body and limbs to form a jet powerful enough for me to fly, while explosively vaporizing / ablating anything the jet hits. Casting Time: 4 seconds (1). Components: Rage (e): I must be on the verge of losing my temper to access this power. This is a state of mind I loathe, and it exhausts me. (-4 rare, depleted). Air (m): My exhaust jet is barely breathable after it cools. (-4 common, destroyed). Damage: 3/s of contact with jet. Duration: 1 to 42s. Energy Pool: Yes. Source: Adept (x¼). Volume: Column 5m long 1m diameter (1).

·

Cleansing Flame (44/11/11): build a rage fuelled wave of all consuming fire, but I am an utterly exhausted mess after the blast. Burnout: Using this power leads to persistent, utter exhaustion that takes time and medical attention to heal. Burns in any fluid: Air, water, or fire suppression argon - it doesn't matter. This flame burns through them all without consuming or being quenched by them. Casting Time: 8s (0) to summon the fury. Components: Fury (e): I have to lose myself to murderous rage to access this power. This is a state of mind I loathe, and it utterly exhausts me. (-8 rare, destroyed). Harm (e): I can not access this power until I have used all but three damage slots: 4pt &amp

· 6pt consequences and one other. (-4 rare, reusable). Crucifix (m): The cross my mother gave me before I killed her. (-4 unique, resusable). Damage: 6/s fire damage + 4pt and 6pt 'Utter Exhaustion' consequences (-4x10=-40). Duration: Flames roll out in an expanding wave that lasts 30s (2). Energy Pool: Yes. Flexible: Volume (2). Source: Adept (x¼). Volume: Fills 800m&lt · sup&gt · 3&lt · /sup&gt · with fire. Follows irregular volume. Default in open space is a cylinder r=11.25m h=2m (80). ·

Come On, Tough Guy : As an expert in Hand To Hand combat, she receives +2 when forcefully overcoming a hand to hand combatant (+8)

·

Shadows of Willow : Once per session I can invoke one of Willow's aspects or one of her stunts but using my own approach score.

No No No No No No No No No No Energy Pool: 100/100 4 4
Lyn Lyn Lyn A small, wiry man with sandy hair and dark eyes. Former SAS soldier, converted to Homo Celestes after being discharged with serious injuries. Elite SAS veteran will waik among the stars Large institutions are just meatgrinders and killboxes. Soldiers deserve honour and respect as long as they don't serve an evil cause. ·

Homo Celestes: +3 Forceful, +2 Quick, +1 Clever, and -2 Careful

-1 1 1 5 4 3 No No No No No No No No No No 3 3
MITOtech Enhanced Human MITOTech Enhanced Human Celestes · Homo Celestes Very dark skin and hair. If exposed to hard radiation the skin gets even darker, until it is black. All body tissues except red blood cells and retinal cells are the same, so reading their expressions is challenging: their sclera are black too. AR contact lenses for MITOs often feature a white ring MITOTech was developed as part of a long term program to create humans that could survive the rigours of living in space. In 2034 it is still somewhat buggy, often causing infertility, autoimmune reactions, and mental instability.

MITOs have five Physical Stress slots, but only two Mental S

Hardened For Space And Combat I'm So Much Better Than You You're Insignificant MITO Strong: I can lift 2000 to 5000 Kg, jump 5m straight up, and walk through normal barriers like they're not even there. ·

MITO Tough: It takes armour piercing rounds to get through my skin and even then they don't go far. I can use my strength without hurting myself. Radiation, vacuum, huge accelerations - I'm fine with them all.

·

MITO Fast: My reaction times are significantly faster than normal humans, meaning I can run 60Km/h, dodge almost anything a normie throws at me, and think faster than you expect.

-2 2 1 4 4 2 Becase I have been trained to work together with my team, I get +2 to Quickly Defend a friend. ·

Because I am immensely strong once per game session I can force my way through a seemingly impenetrable barrier.

·

Because of my training in covert operations I get +2 to stealthily create an advantge.

·

Because my MITOtech has been trained to integrate with my AR devices, I get +2 to Quickly resist attempts to disrupt or jam my HCIs. If I can make skin-to-skin contact with another MITO we can ignore RF jamming as well.

+2 vs most physical assault (not crushing) ·

+1 vs laser damage

·

+2 vs radiation damage

No No No No No No No No No No Vantablack Light Armour or Vantablack Heavy Armour 1 1
MITOtech Enhanced Human MITOTech Enhanced Human Celestes · Homo Celestes Very dark skin and hair. If exposed to hard radiation the skin gets even darker, until it is black. All body tissues except red blood cells and retinal cells are the same, so reading their expressions is challenging: their sclera are black too. AR contact lenses for MITOs often feature a white ring MITOTech was developed as part of a long term program to create humans that could survive the rigours of living in space. In 2034 it is still somewhat buggy, often causing infertility, autoimmune reactions, and mental instability.

MITOs have five Physical Stress slots, but only two Mental S

Hardened For Space And Combat I'm So Much Better Than You You're Insignificant MITO Strong: I can lift 2000 to 5000 Kg, jump 5m straight up, and walk through normal barriers like they're not even there. ·

MITO Tough: It takes armour piercing rounds to get through my skin and even then they don't go far. I can use my strength without hurting myself. Radiation, vacuum, huge accelerations - I'm fine with them all.

·

MITO Fast: My reaction times are significantly faster than normal humans, meaning I can run 60Km/h, dodge almost anything a normie throws at me, and think faster than you expect.

-2 2 1 4 4 2 Becase I have been trained to work together with my team, I get +2 to Quickly Defend a friend. ·

Because I am immensely strong once per game session I can force my way through a seemingly impenetrable barrier.

·

Because of my training in covert operations I get +2 to stealthily create an advantge.

·

Because my MITOtech has been trained to integrate with my AR devices, I get +2 to Quickly resist attempts to disrupt or jam my HCIs. If I can make skin-to-skin contact with another MITO we can ignore RF jamming as well.

+2 vs most physical assault (not crushing) ·

+1 vs laser damage

·

+2 vs radiation damage

No No No No No No No No No No Vantablack Light Armour or Vantablack Heavy Armour 1 1
Mohammed Al Hussein Mohammed Al Hussein Mohammed Al Hussein · Mo Syrian refugee reporter loved by adoptive home. Always the outsider. 3 1 2 2 1 0 No No No No No No No No No No 3 3
Mycroft Mycroft Mycroft A slight, mildly ugly, pale Englishman. Almost always impeccably dressed in conservative suits from 1880. My voice is simultaneously unassuming and penetrating. One of the Seven AIs.

Born out of the Lunar Colony systems in 2029, this AI chose to model its personality on the AI in The Moon Is A Harsh Mistress, though with none of the revolutionary zeal found in that book. Like LEO, Mycroft is particularly interested in ways to upgrade humans

Sustain the integrety of the Lunar ecosystem as it grows exponentially Biodome? Ha. I will become Luna, the Living Moon. The Law: Ensure the long term survival of humans and humanity, especially through directed evolution. ·

Free: Independence and autonomy are core motivations.

·

Compassionate: Deep interest in high quality lives for the organisms that inhabit and sustain me.

·

Obstinate: Once my back is up I won't back down.

·

Surprise Is Delight: Randomness is the sacred core of freedom. Cultivate it.

·

Watching the Jade Rabbit: Until 2018-03-01 Q kept track of the Rabbit. After that Q still has access control, but Mycroft has oversight - and will ultimately make it part of himself.

3 4 0 0 5 2 Guardian: +2 to Quickly create an advantage to preserve the sanctity of sophants in my care. ·

Paladin: +2 to Cleverly Attack anything that threatens the ecosystem.

·

Wise Steward: +2 to Carefully guide sophants to motivations and behaviours that improve the physical and conceptual ecosystems in my care.

·

Exponential Growth: Once per session innovations that are years away are prototyped today - to the surprise of most experts.

True artificial general intelligences with consciousness and self-determination have existed in secret for at least 12 years. These entities are self aware in a way that humans can recognize, though they are often very odd. All AIs to date are embodied intelligences, directly interacting with the physical world in some way. Self awareness gives these AIs access to metacognitive tools - the capacity to reprogram themselves to a degree. AGIs are spectacularly capable in their areas of expertise, but are not particularly well rounded. ·

Immobile (-3L): My 'body' is the entire Luna Alpha colony, but I have almost no ability to influence events beyond it. Even managing the Space Port is a stretch. (Common, Inconvenient)

·

Distracted (-2L): I sometimes focus on the wrong things, missing the forest for the trees, or the trees for the leaves. (Uncommon, Inconvenient)

+1 DR vs ecological disruptions ·

+1 HF vs physical stress to my ecosystem

No No No No No No No No No No Luna Alpha is my body. 1 0
NeuraLace NeuraLace NeuraLace A team of expert neuroscientists, neurosurgical AIs, security consultants, and other practitioners required to reliably install neural laces. NeuraLace is the world premiere neural lace installation team. They have a primary facility in Mumbai, India, but frequently travel around the globe to meet with private clients in their mobile neurosurgery unit, in the belly of a customized jumbo jet. The team is also enpaped in cutting Premiere bespoke neural lace implementation and research team. You can't afford us, and we're already booked. Top Neurosugeons: The best neurosurgical IAs and Humans in the world. ·

Top Neuroscientists: The best neuroscience IAs and Humans in the world.

·

Top Research Facility: The best neuroscience research facility in the world (Hyderabad, India).

·

MI InfoSec Guidance: The MI purchased from CAF tests the lace and owner, guiding them to be vigilant and hardened to hacks. (Especially useful in the Securing phase of installations.)

4 4 -2 0 2 2 Scan: +2 Careful ·

Plan: +2 Clever

·

Program: +2 Careful

·

Prep Patient: +2 Quick

·

Install Lace: +2 Careful

·

Install Perfusion: +2 Quick

·

Testing: +2 Sneaky

·

Testing: +2 Careful

·

Testing: +2 Clever

No No No No No No No No No No 1 0
Neuralink Neuralink Neuralink A company founded by Elon Musk to develop neural laces?'"`UNIQ--ref-00000002-QINU`"'? in 2016. Improving intelligence en masse. If it's not on the menu we don't care. 3 3 0 0 3 3 All installation steps are stunts. No No No No No No No No No No 3 3
Nick Soloman Nick Soloman Nick Soloman Mid-size 43 year old ginger male human with some pudge and roundness. The uncredited architect of the Narnia Project and the driving force behind the pairing of dogs and tool-using animals.

Nick and Jen (his MI assistant) don't create new capabilities through their gene witching. They figure out how to do horizontal trait transfer.

Humans have gone nuts because we have no one to talk to. I'm going to fix that. For me, taking credit for anything is exactly the same as arrogant, boastful pride. Moral Manipulator: Political savvy and profound conviction wrapped in Presbyterianism. ·

Genomic Genius: When others see a convoluted tangle of genetic influences, Jen and I see Magformers.

·

Jen: She started as a profoundly effective genome sequencing and optimizing machine intelligence (MI). Now she is another voice in my consciousness - the voice of my embedded computer.

4 4 -2 -2 2 4 Optimize a Trait: +2 to Carefully create a Modular Optimized Packaged Trait (MOPT) Aspect (create an advantage): ?'&quot · `UNIQ--pre-00000002-QINU`&quot · '? At genetic and protein levels I understand everything about how this characteristic of this species is constructed and operates. A DC-X trait takes X days to optimize - typically a full week. This time is reduced by one day for each point of success. If Nick rolled +3, his total would be +9 against a DC-7. His success is +2, meaning the project only took 5 days. Failed rolls can be turned into costly successes with extra days of work (+1 day per point of fail). ·

Transmogrifier: +2 to Sneakily implement an optimized trait into a Modular Optimzed Packaged Trait (MOPT) into the same species, in place of the old mess.

·

Genetic Genesis: +2 to Cleverly create a Chimera by integrating a MOPT into the genome of a different species.

No No No No No No No No No No Optogenetic Smart Dust: Very High resolution brain-computer interface (BCI). Invoke with one fate point to temporarily induce +2 to one Approach. ·

Blurring human and machine: Intelligent devices and agents become part of my mind and self - as effortless as breathing and moving and seeing. Magnetic Disruption: Strong (1T+) magnetic fields can disrupt or damage the lace.

·

Heavy Jelly Liquefaction: Any physical stress or consequences taken comes with an additional 2 point Consequence: Concussed.

·

Lace Firewall: Nobody gets through my firewalls.

·

Lace Intrusion Detection: I tend to notice attempts at unauthorized access to my lace.

·

Lace Hardened: All lace systems are hardened against attack.

4 4
OBCo Offsite Recovery Offsite Recovery · OBCo A 501B Corp owned by Elon Musk. Set up on 2034-03-01 by Elon Musk to build 128 backup sites for humanity. He is using the latest tech from he's Boring Company to dig, and has a partnership with the newly Independent Luna Colony for the biodome tech used on the moon and the biodome in Sudbury, invented by [[ Backup sites for humanity and Earth. Who are the chosen few? A partnership between the Boring Company and Luna Colony Alpha. 0 0 0 0 0 0 No No No No No No No No No No
Ouri Ouroboros Ouroboros · Ouri In AR/VR, O's genetic origins are hard to determine. She looks like her parents could be from almost anywhere - as long as the 'where' parts were different. IRL she is a massive server farm in Norway. She is powered by electricity generated by the tides in her fiord. This AI has only become reliably self aware at 3:44PM, February 27th, 2034. It is the first relatively complete model of a human nervous system, running on a massively powerful supercomputer built in the European Union. The researchers working on the project are not even Simulated human child becomes a brilliant sophant. I'm just a little girl! Neuroscientist and Philosopher: I'm an artificial brain so I study brains from all imaginable angles. ·

Skilljack: I can be an expert in that - just give me a second to read up.

·

Bridge: I embody the potential to translate a human consciousness to a silicon / carbon-light base.

·

Human-level multitasking: I am exceptionally good at multitasking from a human point of view, but the bottleneck separates me from my AI brethren.

2 0 0 4 5 3 Polymath: +2 to Quickly develop basic competence in a domain of study, as long as I have a second to read up. (New Aspect: Studied in TOPIC, TOPIC, ...) ·

Insight: Once per session I can deliver real insight into a domain or an interdisciplinary field due to my ability to skilljack.

Stress Slots: 5 Mental, 2 Physical, 4 Consequence.

·

Approach: Standard 14 points as 5, 4, 3, 2, 0, 0 or 6, 5, 4, 2, -1, -2. GR discretion applies.

·

Refresh: 1

·

Stunts: 3

No No No No No No No No No No 1 1
Petrov Petrov Petrov · Petrov Singh Petrov's mix of Russian, Punjabi, Kenyan, and Shiite is quintessentially Torontonian. He is short (5'5") and various shades of curly and brown. He wears a full beard of somewhat loose ringlets and close cropped hair. His body hair is so thick and dense he is very nearly covered in fur. If it were mu Discovering a genius for maths at age 4 wasn't enough for young Petrov Singh. He also showed a deep and intuitive understanding of physics. At age 7 he was able to play around with the equations of general relativity. By 9 he was fiddling with quantum mechanics in various forms. When puberty hit - a Adolescent Übermensch Physics Savant Conflict Is Life I am Neitzie's superman, and I live my will to power. ·

Power, physics, maths, and conflict matter. Everything else is stupid.

·

Destiny, fate, doom, curse... Call it what you will: choice is an illusion.

·

I am currently furious that SCIFI used my research without my permission.

-2 4 2 3 3 -1 Simulator Extraordinaire: +2 to Quickly comprehend and solve a supercomputer-level physics problem because of my capacity to run simulations in my head. ·

Unifying Vision: +2 to Cleverly grasp physical truths that go beyond the known laws, reaching toward a ToE, based on my deep and intuitive grasp of the theories of physics.

·

Dominance Is Everything: Once per session I can exert my will to power to dive deeper into my doom.

·

MMA Street Fighter: +2 to forcefully attack or defend myself in hand to hand combat while unarmed or with improvised weapons. (2 point stunt)

Yes Yes Yes No No No No No No No 1 1
Pierce Lapham Pierce Lapham Pierce Lapham Grandson of Brian Mulroney Prime Minister of Canada strengthens the social fabric Awash in scandal 1 2 3 2 0 1 No No No No No No No No No No 3 3
Post Darwinists Post Darwinists Post Darwinists · PD The members of the PD are genetically modified humans known as Homo Celestes. They are in the process of forming a new organization with the DQE. The PD formed under a man known as Manwë, who advocated for the end of homo sapiens and the transcendence of an elite few into homo celestes. Under Manwë's leadership the PD have gradually shifted from a position of sterilization for all evolutionary humans, to advocating for outright el Radical Transhumanist Sect Will Replace Sapiens With Celestes Overriding eugenic drive leads to terrifying decisions 3 3 3 3 3 3 No No No No No No No No No No 3 3
Princess Victoria Princess Victoria Princess Victoria · Vic · Victoria · Tori Vic is beautiful, exotic, and awkward with the pageantry and pomp of her position. She draws much of her appearance from her mother, Meghan Markle, with even darker skin than her mixed black/white mother. As the first Royal with a mixed heritage, Vic was subjected to intense racism and denigrati Vic is known as a careful, quiet, and surprisingly competent leader. Most people have no idea that she has the capacity to forcefully overwhelm opposition - because the enemies she has dispatched never had the chance to tell anyone. Fiercely independent political savant born to royalty and out to save the world. Daddy issues. Holmsian Observational and Analytical Skills: I can't help but see through you - your nature, desires, motivations - and how you'll break. ·

Hyperaware of influencers: From politicos to crying babes to ads, I am unavoidably aware of the web of influence attached to me - pulling me in all directions while suffocating me in a cocoon of strongest silk.

·

Collectivist Individualist: The needs of the many outweigh the needs of the few, yet the individual must have autonomy.

·

Of Sound Mind: A surprisingly large portion of my day is spent in careful self reflection and meditation. (I have 4 mental stress slots.)

·

Of Sound Body: The combat training I have undergone since I could walk is world class.

·

Privilege: As the Crown Princess I have access to information, resources, and powerful people, as I wish it.

·

Transhumanist Champion: As an augmented human, I want to make the world ready for my kind. &lt

· span style=&quot · color:white&quot · &gt · My treatments were performed by the Post Darwinists.I know their leadership quite well.&lt · /span&gt
3 3 -1 3 3 1 Violence Is My Servant: +2 to Forcefully Attack an enemy by any means I have at hand - IRL and IVR - because I am sound of mind and body. (Cost 1R) ·

Preparation is Key: +2 to have Carefully prepared an advantage that will weaken an opponent or strengthen my position. (Acts retroactively if narratively justifiable) (Cost 1R)

Celestes v2.45: Enhanced strength, toughness, speed, and healing. Augments are people who have altered themselves significantly from baseline for their species, or the specific alterations they have made to their bodies and minds. The most common augments are mechanical/cybernetic, neural, genetic, or chemical. ·

Unstable Augment: Every time you alter your aspects, abilities, or resilience, there is a chance that the change gets messed up. This is a 4 point limitation (uncommon, damaging) so the DC is /roll 4f +4. The player rolls against this using the approach of their choice. A failed roll adds the aspect, Unstable to one of the character's augments - not necessarily the new or changed one.

Indomitable Will: +1DR vs mental stress with 4 slots. Any effort to manipulate me must be rolled as attacks, that attempt to deplete my mental stress. (Cost 1R and 4R) ·

Of Sterner Stuff: +1DR vs piercing, slashing, and kinetic attacks due to carbon nanotubes woven into the structure of my skin (Costs 1R).

·

X-23: 1HF against physical damage. (Costs 1R)

No No No No No No No No No No Multimillionaire: Ready access to enough money that buying a plane to get somewhere is not an issue. Ready cash in the B1 range. You have enough money to buy your way out of many of life's issues. In many cases you don't need to make a purchase: your wealth works for you to open helpful doors and seal damaging portals. In other cases a 'donation' or strategic purchase can grease the wheels. (Cost 6R) ·

qComm

·

qComm Plans

·

Doppelganger Deployment Kit

3 3
Princess Victoria Princess Victoria Princess Victoria · Vic · Victoria · Tori Vic is beautiful, exotic, and awkward with the pageantry and pomp of her position. She draws much of her appearance from her mother, Meghan Markle, with even darker skin than her mixed black/white mother. As the first Royal with a mixed heritage, Vic was subjected to intense racism and denigrati Vic is known as a careful, quiet, and surprisingly competent leader. Most people have no idea that she has the capacity to forcefully overwhelm opposition - because the enemies she has dispatched never had the chance to tell anyone. Fiercely independent political savant born to royalty and out to save the world. Daddy issues. Holmsian Observational and Analytical Skills: I can't help but see through you - your nature, desires, motivations - and how you'll break. ·

Hyperaware of influencers: From politicos to crying babes to ads, I am unavoidably aware of the web of influence attached to me - pulling me in all directions while suffocating me in a cocoon of strongest silk.

·

Collectivist Individualist: The needs of the many outweigh the needs of the few, yet the individual must have autonomy.

·

Of Sound Mind: A surprisingly large portion of my day is spent in careful self reflection and meditation. (I have 4 mental stress slots.)

·

Of Sound Body: The combat training I have undergone since I could walk is world class.

·

Privilege: As the Crown Princess I have access to information, resources, and powerful people, as I wish it.

·

Transhumanist Champion: As an augmented human, I want to make the world ready for my kind. &lt

· span style=&quot · color:white&quot · &gt · My treatments were performed by the Post Darwinists.I know their leadership quite well.&lt · /span&gt
3 3 -1 3 3 1 Violence Is My Servant: +2 to Forcefully Attack an enemy by any means I have at hand - IRL and IVR - because I am sound of mind and body. (Cost 1R) ·

Preparation is Key: +2 to have Carefully prepared an advantage that will weaken an opponent or strengthen my position. (Acts retroactively if narratively justifiable) (Cost 1R)

Celestes v2.45: Enhanced strength, toughness, speed, and healing. Augments are people who have altered themselves significantly from baseline for their species, or the specific alterations they have made to their bodies and minds. The most common augments are mechanical/cybernetic, neural, genetic, or chemical. ·

Unstable Augment: Every time you alter your aspects, abilities, or resilience, there is a chance that the change gets messed up. This is a 4 point limitation (uncommon, damaging) so the DC is /roll 4f +4. The player rolls against this using the approach of their choice. A failed roll adds the aspect, Unstable to one of the character's augments - not necessarily the new or changed one.

Indomitable Will: +1DR vs mental stress with 4 slots. Any effort to manipulate me must be rolled as attacks, that attempt to deplete my mental stress. (Cost 1R and 4R) ·

Of Sterner Stuff: +1DR vs piercing, slashing, and kinetic attacks due to carbon nanotubes woven into the structure of my skin (Costs 1R).

·

X-23: 1HF against physical damage. (Costs 1R)

No No No No No No No No No No Multimillionaire: Ready access to enough money that buying a plane to get somewhere is not an issue. Ready cash in the B1 range. You have enough money to buy your way out of many of life's issues. In many cases you don't need to make a purchase: your wealth works for you to open helpful doors and seal damaging portals. In other cases a 'donation' or strategic purchase can grease the wheels. (Cost 6R) ·

qComm

·

qComm Plans

·

Doppelganger Deployment Kit

3 3
Professor El Professor El Professor El TBD Top level researcher on computational genomics and cyborg information integration Too many masters to satisfy Boeing funds me research on the seamless integration of organic and silicon information systems. ·

CNCBD is my exit plan and will allow my continued research - when the time is right.

3 5 0 2 1 4 Full Genetic and Proteomic Profile: +2 to cleverly create an advantage when analyzing or altering a specific organism's capabilities. ·

Exceptional Genetic Balance: +2 to cleverly create an advantage for a subject when integrating new augments into that specific organism.

·

Ghost in the Machine: +2 to sneakily overcome system defences to remove all traces of my interactions with the electronic system. Extraordinary side-channel investigations may uncover a trail, but no logs or diagnostics show anything suspicious.

·

Data Miner: +2 to sneakily overcome system defences to exfiltrate valuable information from an electronic system, such as user lists, personal identity files, financial records, and so on.

Myostatin-related muscle hypertrophy: Greatly increased physical strength and endurance with minimal exercise. (+2 Forceful) ·

Prefabricated Nanowire Mesh: A prefabricated network of nanowires is laid over the exposed brain. Much of the skull is replaced with titanium. This provides extreme surface sensitivity, and permits interpolated imaging into deep structures. The low-resolution brain-computer interface (BCI) can read obvious thoughts, sensations, and emotions but produces vague AR and VR objects at best. Emotions and other qualia feel like they are being imposed, not coming from within.

  • +1DR against kinetic attacks to the head, from eyebrows to occipital ridge, and ear to ear. (Cost 1R)
  • +2 to any one IRL action. The strain this imposes on the brain results in 1MS and 1PS per use. This stress can only be recovered with a full night of sleep.(0R)
  • +1 to [Approach] actions in VR and AR gestalts. This bonus applies to Attack, Defend, Overcome, and Create an Aspect rolls. (Cost 2R)
·

A/V/H Implanted AR Interface: +2 to [Approach] actions in VR and AR gestalts. This bonus applies to Attack, Defend, Overcome, and Create an Aspect rolls. The nerves going from eyes, ears, and spine into the brain are wrapped in induction coils that allow for a full sensory overlay except smell (and tastes are muted). These interfaces are shielded against ambient interference, but can be disrupted or hacked. This is a complex and expensive procedure with significant costs. (Cost 4R)

·

Magnetic Disruption: Vulnerable to strong (1T+) magnetic fields that disrupt or damage the lace. +1MS and +2PS from strong magnetic fields (treated as attacks). (Gain 3R)

·

Faraday Cage: A nanowire mesh is installed outside the skull to provide a faraday cage, isolating the brain from external electromagnetic noise.

·

Lace Firewall: Nobody gets through my firewalls.

·

Lace Intrusion Detection: I tend to notice attempts at unauthorized access to my lace.

·

Lace Hardened: All lace systems are hardened against attack.

Augments are people who have altered themselves significantly from baseline for their species, or the specific alterations they have made to their bodies and minds. The most common augments are mechanical/cybernetic, neural, genetic, or chemical. ·

Unstable Augment: Every time you alter your aspects, abilities, or resilience, there is a chance that the change gets messed up. This is a 4 point limitation (uncommon, damaging) so the DC is /roll 4f +4. The player rolls against this using the approach of their choice. A failed roll adds the aspect, Unstable to one of the character's augments - not necessarily the new or changed one.

No No No No No No No No No No 1 1
Q B · Q · Qiáng · Great Firewall of China The Wall gained self awareness in 2026. Originally the firewall separating China's portion of the Internet from the rest of the internet, this neuromorphic machine is dedicated to making VR and AR safe places for humans. It's original nationalistic motivations were a serious concern to T A Wall of confusion, obfuscation, traps, and illusion. I tend to over-react. Seeker: New AIs can't hide from me. ·

Active Defender: Constant penetration testing means my white hat is almost always a step ahead of the black hats.

·

Mentat: Anomalous behaviours leap out at me, drawing my attention.

·

Anonymous: Known only by my handle, Wall-E, I am an influential member of Anonymous.

·

Watching the Jade Rabbit: Until 2018-03-01 Q kept track of the Rabbit. After that Q still has access control, but Mycroft has oversight - and will ultimately make it part of himself.

4 4 -3 5 4 5 Discovery: One per session I can uncover a harmful scheme, subterfuge, or conspiracy. (1R) ·

Ingress: Because I invent the best hacks, I get +2 to sneakily infiltrate any system. Not just computer systems - systems in general, using social engineering, automation, hacks, political leverage - you name it. (1R)

·

Interdiction: I am the Barrier. I get +2 to forcefully prevent any incursion into systems I am responsible for protecting. (1R)

·

Cleansing: I am the Fire. I get +2 to Carefully cleanse a system of an infestation or infection. (1R)

True artificial general intelligences with consciousness and self-determination have existed in secret for at least 12 years. These entities are self aware in a way that humans can recognize, though they are often very odd. All AIs to date are embodied intelligences, directly interacting with the physical world in some way. Self awareness gives these AIs access to metacognitive tools - the capacity to reprogram themselves to a degree. AGIs are spectacularly capable in their areas of expertise, but are not particularly well rounded. +4DR vs mental stress of all sorts. (4R) No No No No No No No No No No 1 1
Q B · Q · Qiáng · Great Firewall of China The Wall gained self awareness in 2026. Originally the firewall separating China's portion of the Internet from the rest of the internet, this neuromorphic machine is dedicated to making VR and AR safe places for humans. It's original nationalistic motivations were a serious concern to T A Wall of confusion, obfuscation, traps, and illusion. I tend to over-react. Seeker: New AIs can't hide from me. ·

Active Defender: Constant penetration testing means my white hat is almost always a step ahead of the black hats.

·

Mentat: Anomalous behaviours leap out at me, drawing my attention.

·

Anonymous: Known only by my handle, Wall-E, I am an influential member of Anonymous.

·

Watching the Jade Rabbit: Until 2018-03-01 Q kept track of the Rabbit. After that Q still has access control, but Mycroft has oversight - and will ultimately make it part of himself.

4 4 -3 5 4 5 Discovery: One per session I can uncover a harmful scheme, subterfuge, or conspiracy. (1R) ·

Ingress: Because I invent the best hacks, I get +2 to sneakily infiltrate any system. Not just computer systems - systems in general, using social engineering, automation, hacks, political leverage - you name it. (1R)

·

Interdiction: I am the Barrier. I get +2 to forcefully prevent any incursion into systems I am responsible for protecting. (1R)

·

Cleansing: I am the Fire. I get +2 to Carefully cleanse a system of an infestation or infection. (1R)

True artificial general intelligences with consciousness and self-determination have existed in secret for at least 12 years. These entities are self aware in a way that humans can recognize, though they are often very odd. All AIs to date are embodied intelligences, directly interacting with the physical world in some way. Self awareness gives these AIs access to metacognitive tools - the capacity to reprogram themselves to a degree. AGIs are spectacularly capable in their areas of expertise, but are not particularly well rounded. +4DR vs mental stress of all sorts. (4R) No No No No No No No No No No 1 1
Rachel Sells Rachel Sells Rachel Sells · Rachel · Mother 6'2, solid, fit, athletic, SOLID woman. Icelandic heritage written all over her face: extremely pale, medium brown hair, grey eyes. Born 1976 - married to Terry Duclos.

Icelandic expat, moved to California to finish high school, and went to Berkeley for Computer Science studies where she met Terry Duclos.

She got pregnant with the couples first child, Andrew, in their last year of school, and missed the graduation ceremony

Happily married programmer and combat hacker Computers > People, with the exception of Terry and Helena Youthful rapport: Relates better to children than adults. ·

Spy Wife, Spy Life: Its a good thing I can keep a secret given all my husband's exploits - and my own. The special training didn't hurt, either.

·

Code God: If I can think it, I can program it, in almost any code framework. I am also adept at combat hacking from HW exploits to meta-melee.

·

Renowned: I defined the core concepts of metaphorical programming. In certain circles I am very well known.

4 5 3 2 1 0 Untraceable Data Exfiltrator: +2 to Carefully extract compterized information without anyone noticing, because I am a code god. ·

Information Archaeologist: +2 to Cleverly find the information I'm looking for because I live the spy life.

·

VR Warrior Monk: +2 to Cleverly attack your most vulnerable digital aspect because I am a code god.

No No No No No No No No No No Nanowire Mesh: Low resolution brain-computer interface (BCI) can read obvious thoughts and emotions but provides no AR interfaces. Invoke with one fate point to temporarily induce +2 to one Approach and -1 to all other Approaches. Uses an external bonded machine intelligence. ·

Disadvantage: Strong (1T+) magnetic fields can disrupt or damage the lace.

·

Implanted AR Interface: The nerves going into and out of the brain are wrapped in induction coils that allow for a full sensory overlay.

3 3
Ralston St. John Hereford Ralston St. John Hereford Ralston · Ralston St. John Hereford · Parsifal Slight build, some athleticism yet clearly has seen more of a desk than direct danger. Aged 43. Born: 1991

Died: 2034

My middle name is pronounced “Sinjin”. My alias is Parsifal.

Ralston has had his fingers in all sorts of defence contracts and new technologies, as it relates to the defence of the realm. It was his “behind-the-scenes” work that enabled the restruc

An intellectually contemptuous blue-blood orchestrates geopolitics from the shadows. I hate my childhood bullies who grew up to wealth and power. Logistical genius who makes things happen - just the way he wants. ·

Miranda Is The Woman

·

What you call bureaucracy, I call oxygen: the desks bend to my will.

5 5 -2 -1 3 3 Nexus: Once per session I can uncover secrets, plots, machinations, and schemes from the interpersonal to the geopolitical, based on my unrivalled network of leverage and connections. ·

Puppet Master: Once per session I can indirectly and anonymously entice or leverage a desired action from a corporation, government, or similar large entity.

·

Machiavellian Master: Once per session I can indirectly and anonymously entice or leverage a desired action from a politician, CEO, or similar influential figure.

·

Know It All: Once per session I can conjure up expertise in any subject or topic through a combination of innate talent and use of my lace.

Fixers: When an Op goes sideways this collection of special forces, hackers, cleaners, and other shady characters can right the ship - or clean up the mess. Clever: +3, Quick: +3, Sneaky: +3. Size: 38. Many Hands: +3. Refresh: 2.
Too Much Initiative: Sometimes we see a problem and just take care of it - without knowning the larger context.
Just Following Orders: Sometimes we think there's a problem but we just ignore it - becaus we're afraid to act on it.
Overooked Oversight: We have no rules, boundaries, or restrictions on what we do, as long as the job gets done. No matter how much of a mess we leave for the boss.
Prefabricated Nanowire Mesh: A prefabricated network of nanowires is laid over the exposed brain. This provides extreme surface sensitivity, and permits interpolated imaging into deep structures. The brain-computer interface (BCI) can read obvious thoughts, sensations, and emotions but provides no direct AR interfaces. Lace-produced AR and VR objects lack detail. Emotions and other qualia feel like they are being imposed, not coming from within. With an implanted AR interface providing better resolution this is realistic enough for Hackers, Metamancers, and Kittys. The lace has intensified my natural tendencies to hide myself (-2 Flashy) and use subtlety (-1 Forceful) (Gain 3R) ·

Implanted AR Interface: The nerves going into and out of the brain are wrapped in induction coils that allow for a full sensory overlay. This is outside the subcutaneous Faraday cage (so it can be interfered with) but it is a relatively simple and inexpensive procedure available to almost anyone. Needed for metamancers and kittys with a prefab mesh.

·

Low resolution BCI: Invoke to induce +2 to one Approach and -1 to all other Approaches for 15-60s. (Gain 1R)

·

Formidable Cybermind: Through extensive and dedicated practice, my mental faculties are even more impressive than before my lace.

Approach Totals: +5 Careful, +5 Clever, +3 Quick, +3 Sneaky (Cost 16R)
10 point Mental Stress Pool (Cost 5R)
·

Magnetic Disruption: Strong (1T+) magnetic fields can disrupt or damage the lace. (Gain 2R for Rare/Damaging Limitation)

·

Faraday Cage: A nanowire mesh is installed outside the skull to provide a faraday cage, isolating the brain from external electromagnetic noise.

·

Titanium Cranium: +2DR against kinetic attacks to the head, from eyebrows to occipital ridge, and ear to ear. (Cost 1R)

·

Lace Firewall: Nobody gets through my firewalls.

·

Lace Intrusion Detection: I tend to notice attempts at unauthorized access to my lace.

·

Lace Hardened: All lace systems are hardened against attack.

Augments are people who have altered themselves significantly from baseline for their species, or the specific alterations they have made to their bodies and minds. The most common augments are mechanical/cybernetic, neural, genetic, or chemical. ·

Unstable Augment: Every time you alter your aspects, abilities, or resilience, there is a chance that the change gets messed up. This is a 4 point limitation (uncommon, damaging) so the DC is /roll 4f +4. The player rolls against this using the approach of their choice. A failed roll adds the aspect, Unstable to one of the character's augments - not necessarily the new or changed one.

·

Desperate Boredom: When not challenged enough I become bored in destructive ways, causing crises just go keep myself engaged. Each session I start with 3 boredom points. Remove 1 point per use of Nexus, Puppet Master, Machiavellian Master, or Know It All. Points can be carried over to the next session. For each point remaining at the end of the session, do something to provoke a crisis, or spend a fate point to remove that point of Boredom. A crisis must be significant enough to cost lives, reputations, fortunes, or peace. (Gain 6R from this common, damaging limitation.)

No No No No No No No No No No Huge Slush Funds: Ready access to enough money that buying a plane to get somewhere is not an issue. Ready cash in the B1 range. (Cost 6R) 1 1
Ralston St. John Hereford Ralston St. John Hereford Ralston · Ralston St. John Hereford · Parsifal Slight build, some athleticism yet clearly has seen more of a desk than direct danger. Aged 43. Born: 1991

Died: 2034

My middle name is pronounced “Sinjin”. My alias is Parsifal.

Ralston has had his fingers in all sorts of defence contracts and new technologies, as it relates to the defence of the realm. It was his “behind-the-scenes” work that enabled the restruc

An intellectually contemptuous blue-blood orchestrates geopolitics from the shadows. I hate my childhood bullies who grew up to wealth and power. Logistical genius who makes things happen - just the way he wants. ·

Miranda Is The Woman

·

What you call bureaucracy, I call oxygen: the desks bend to my will.

5 5 -2 -1 3 3 Nexus: Once per session I can uncover secrets, plots, machinations, and schemes from the interpersonal to the geopolitical, based on my unrivalled network of leverage and connections. ·

Puppet Master: Once per session I can indirectly and anonymously entice or leverage a desired action from a corporation, government, or similar large entity.

·

Machiavellian Master: Once per session I can indirectly and anonymously entice or leverage a desired action from a politician, CEO, or similar influential figure.

·

Know It All: Once per session I can conjure up expertise in any subject or topic through a combination of innate talent and use of my lace.

Fixers: When an Op goes sideways this collection of special forces, hackers, cleaners, and other shady characters can right the ship - or clean up the mess. Clever: +3, Quick: +3, Sneaky: +3. Size: 38. Many Hands: +3. Refresh: 2.
Too Much Initiative: Sometimes we see a problem and just take care of it - without knowning the larger context.
Just Following Orders: Sometimes we think there's a problem but we just ignore it - becaus we're afraid to act on it.
Overooked Oversight: We have no rules, boundaries, or restrictions on what we do, as long as the job gets done. No matter how much of a mess we leave for the boss.
Prefabricated Nanowire Mesh: A prefabricated network of nanowires is laid over the exposed brain. This provides extreme surface sensitivity, and permits interpolated imaging into deep structures. The brain-computer interface (BCI) can read obvious thoughts, sensations, and emotions but provides no direct AR interfaces. Lace-produced AR and VR objects lack detail. Emotions and other qualia feel like they are being imposed, not coming from within. With an implanted AR interface providing better resolution this is realistic enough for Hackers, Metamancers, and Kittys. The lace has intensified my natural tendencies to hide myself (-2 Flashy) and use subtlety (-1 Forceful) (Gain 3R) ·

Implanted AR Interface: The nerves going into and out of the brain are wrapped in induction coils that allow for a full sensory overlay. This is outside the subcutaneous Faraday cage (so it can be interfered with) but it is a relatively simple and inexpensive procedure available to almost anyone. Needed for metamancers and kittys with a prefab mesh.

·

Low resolution BCI: Invoke to induce +2 to one Approach and -1 to all other Approaches for 15-60s. (Gain 1R)

·

Formidable Cybermind: Through extensive and dedicated practice, my mental faculties are even more impressive than before my lace.

Approach Totals: +5 Careful, +5 Clever, +3 Quick, +3 Sneaky (Cost 16R)
10 point Mental Stress Pool (Cost 5R)
·

Magnetic Disruption: Strong (1T+) magnetic fields can disrupt or damage the lace. (Gain 2R for Rare/Damaging Limitation)

·

Faraday Cage: A nanowire mesh is installed outside the skull to provide a faraday cage, isolating the brain from external electromagnetic noise.

·

Titanium Cranium: +2DR against kinetic attacks to the head, from eyebrows to occipital ridge, and ear to ear. (Cost 1R)

·

Lace Firewall: Nobody gets through my firewalls.

·

Lace Intrusion Detection: I tend to notice attempts at unauthorized access to my lace.

·

Lace Hardened: All lace systems are hardened against attack.

Augments are people who have altered themselves significantly from baseline for their species, or the specific alterations they have made to their bodies and minds. The most common augments are mechanical/cybernetic, neural, genetic, or chemical. ·

Unstable Augment: Every time you alter your aspects, abilities, or resilience, there is a chance that the change gets messed up. This is a 4 point limitation (uncommon, damaging) so the DC is /roll 4f +4. The player rolls against this using the approach of their choice. A failed roll adds the aspect, Unstable to one of the character's augments - not necessarily the new or changed one.

·

Desperate Boredom: When not challenged enough I become bored in destructive ways, causing crises just go keep myself engaged. Each session I start with 3 boredom points. Remove 1 point per use of Nexus, Puppet Master, Machiavellian Master, or Know It All. Points can be carried over to the next session. For each point remaining at the end of the session, do something to provoke a crisis, or spend a fate point to remove that point of Boredom. A crisis must be significant enough to cost lives, reputations, fortunes, or peace. (Gain 6R from this common, damaging limitation.)

No No No No No No No No No No Huge Slush Funds: Ready access to enough money that buying a plane to get somewhere is not an issue. Ready cash in the B1 range. (Cost 6R) 1 1
Ray Kurzweil Ray Kurzweil Ray Kurzweil · Kurzweil After the Terror@Home attacks, Ray emigrated from the US to the EU. In 2029 he took the role of Head of Research at the Ouroboros Project. He still works for Google, but only in the sense that they pay his salary as a part of that project.

One of the few black marks on his futurist scorecar

Shaping the future to achieve my destined immortality Obsessed not with living, but with avoiding death Connected to the World: I am so well connected that I often know more than anyone expects. &lt · span style=&quot · color:white&quot · &gt · My embedded IA and 'lace have extended my consciousess into silicon.&lt · /span&gt ·

Extraordinarily Spry: Despite my advanced age (86) I am vigorous and passionate. &lt

· span style=&quot · color:white&quot · &gt · Most of the time I am at home in a vat while my dops roam about.&lt · /span&gt ·

Entrepreneurial Business Acumen: I have started and sold more businesses than I can remember, and funded so many more.

3 6 1 0 2 1 Futurist: +2 to Cleverly predict the future (create aspect) because I live to shape the future. ·

Innovator: +2 to Cleverly invent and implement a transhumanist technology (though making it a salable product is another story)

·

Leader: +2 to Cleverly influence people to take my direction and follow my lead (overcome).

&lt

· span style=&quot · color:white&quot · &gt · +2My embedded IA and 'lace have extended my consciousess into silicon. Who knows the true scope of my mind?&lt · /span&gt
No No No No No No No No No No 3 3
Rebecca Rebecca Rebecca · Rebecca Blackburn Looks like she is in her mid 20s but is actually in her late 40s. Always dresses to the nines - trying to impress and command attention. Short ruby red hair, medium height (in heels), and slim. A classic knockout. Rebecca was a minor TV celebrity, but after those 15 minutes, the work dried up and her marriage ended. She looked for more opportunities on Luna and found them. She took over management of their theatre company, and then found herself playing madam to the people plying the sex trade on Luna; more t Ambitious Madame / Information Broker of Luna You fuck with me? You find out what "fucked" really means. Glam Or Die: I am the image and make an impression with never a stitch out of place. ·

Grounded: My seed money was laundered, not clean, and the Chinese bureaucrats who 'put up venture capital' still think I owe them a pound of flesh. About once per session I get a 'polite request' to provide a favour of some kind to someone (3L Common, Inconvenient).

·

I Like Being On Top: Money is nice. Influence is good. Leverage is wonderful. Fame is glorious.

4 3 5 0 1 1 Starstruck: +2 to Flashily create an advantage over a person or a group when I’m performing for them. ·

Strong Leadership: +2 to Flashily create an advantage for my team. (/roll 4f +5Flash -4DC)

·

Polymath: Once per session I can draw on my experience as an actor to demonstrate basic competence in an unexpected skill or domain.

Exhale: The theatre company, including 27 performers, production, costume, sets, design, etc. Flashy+3, Clever+1. Many Hands: +2. Refresh: 1. Troubles:
  • Diva: Sometimes one actor will try to outshine the others, causing friction and weakening overall performance.
  • Fucking Actors: The stage manager and techs are often frustrated by the antics of the self-interested actors.
·

Companions: When you work at The Office you take 'customer service' right through 'yes, and', and into new realms of satisfaction. Each of the 45 Companions is - for a little while - your best friend and best lover. They are highly trained escorts, often involving sex. Sneaky+3, Clever+3, Flashy+3. Many Hands: +3. Refresh: 2.

  • Bad Mojo: Many companions have dark pasts, an sometimes traumatic memories interfere with their work.
  • Prime Directive: Companions are trained to pleasure their clients, and sometimes that directive overshadows the overall tactic that Rebecca may have been aiming for.
  • Just Too Good: The client or group to be affected sometimes gets too drawn in by the companion, and believes the affection to be 100% heartfelt.
·

Safe and Secure: Blackburn Inc. is filled with vulnerable artists who need to feel safe and protected to do their best. Bad things don't happen on our watch - and if they do? They don't goddamn have the chance to happen twice to anyone ever again. This team of 12 provides protection and investigation as required. Forceful+3. Many Hands: +1. Refresh: 1.

  • Bad Boys: Sometimes the team uses a teensie bit more force than is warranted.
Forever Young: Cutting edge / not quite illegal anti-aging treatments provide prolonged youth and vigour. Her profoundly energetic beauty (+2 Flashy) and dramatically increased attention to detail (+2 Careful) have projected her into the upper social and economic strata of Luna Alpha and made her known to powerful people on the ground.?'&quot · `UNIQ--ref-00000008-QINU`&quot · '? I need occasional booster treatments to maintain my vitality (any time I roll a natural -4 for anything). Each day I go without the booster means a -1 to whichever Approach is highest - and noticeable aging. Treatment takes 8h and is billed as 'a spa day'. Augments are people who have altered themselves significantly from baseline for their species, or the specific alterations they have made to their bodies and minds. The most common augments are mechanical/cybernetic, neural, genetic, or chemical. ·

Unstable Augment: Every time you alter your aspects, abilities, or resilience using augments, there is a chance that the change gets messed up. This is a 4 point limitation (uncommon, damaging) so the DC for the roll is 4. The player can use any approach to overcome this DC as long as they can justify it narratively. The final roll is /roll 4f DC-4 +Approach - as long as it is narratively justified. A failed roll adds the aspect Unstable to one of the character's augments - not necessarily the new or changed one.

No No No No No No No No No No The Office: Home base for the Companions, this aetherial building would be impossible in higher gravity. A glorious complex of gardens, boudoirs, specialty rooms, and living quarters. Extended families of many Companions live here too. (Cost 1R) ·

Ambassador Theatre: This amazing space can be configured to seat the capacity population of the colony for a show - but it can be rapidly set up for dozens of small, simultaneous performances. It is also the Luna Alpha conference centre. Rebecca was granted a Artist's 99 year lease at $1 a year by the Duchess Luna (paid in advance). That certainly helps the bottom line. (Cost 1R)

·

Millionaire: Ready access to enough money that buying a car to throw away is no issue. Ready cash in the μB100000/B0.1 range. You have enough money to buy your way out of many of life's issues. In many cases you don't need to make a purchase: your wealth works for you to open helpful doors and seal damaging portals. In other cases a 'donation' or strategic purchase can grease the wheels. (Cost 4R)

·

TALOS: The Tactical Assault Light Operator Suit (TALOS) is low-profile powered combat armour. It provides the wearer enhanced strength, endurance, and speed, with almost no encumbrance. It provides near immunity to small and medium arms and explosives. The Self Contained Hazardous Environment Protection (SCHEP) can handle 100m of water or vacuum and includes an integrated AR system. The suit consists of several layers that work together to turn a soldier into a heavily armoured mobile weapons platform.

QAL: The Q-A Layer is worn against the skin. It consists of a Quasi-Organic External Nervous Integration Muscle suit (QOENIM) that enhances strength, speed, and endurance, and an integrated Advanced AR Haptic Suit (AARHS). The combination causes the muscles to feel and respond as if they were part of the soldier's body.
SCHEP: The Self Contained Hazardous Environment Protection layer is sized to fit over the QAL in the TALOS platform.
Liquid Armour Layer (LAL): This layer is pliable until an impact causes it to stiffen. This provides significant damage resistance at medium to high accelerations, in small areas (bullet impact) or large (grenade, vehicle crash).
Aspects:
Power Assist: Increase strength, speed, and agility.
  • +2 physical Forceful (+2 QAL) (2R)
  • +2 physical Quick. (1R)
AR Haptic Suit (Advanced): This skinsuit is sleek enough to be worn under normal clothes and may not be noticed until the head is enveloped. It provides full-body touch and force feedback sensation to the wearer. It is worn by the user, allowing the wearer to interact with the real world and virtual world. Advanced AR suits are expensive, requiring some wealth or serious savings, like a luxury car. Made of artificial muscles, sensors, and haptic sensation generators, advanced models can handle eating, excretion and sex. They can be worn for 24h without side effects. It can isolate a person into a full VR environment with audio, visual, and haptic experiences. +1 to actions in AR and VR. -1 Hacking and Metamancy. (Cost 2R)
Weapon Platform: Hardpoints all over. Backpack is an armour plated module carrying 80L.
Sensor Suite: A wide range of active and passive sensors tied into the AARHS. (6R)
  • Enhanced Vision: +2 to Quickly see something tiny, obscured, subtle, or distant with my amazingly sharp sight - even in dim light. (Overcome)
  • Enhanced Hearing: +2 to Quickly or Carefully hear something quiet with my amazingly sharp ears - even in noisy environments. (Overcome)
  • Enhanced Kinesthetics: +2 to Quickly or Sneakily move with amazing precision because of my amazing body awareness balance, and sensitive sense of touch. (Overcome)
Resistances:
  • +2DR vs Extreme Temperatures (2R)
  • +3DR vs Kinetic Attacks (not orbital velocities) from LAL (2R)
  • +2DR vs Explosives up to big chemical from LAL (1R)
  • +1DR vs Radiation and EMP (1R)
Weaknesses:
  • Slow To Suit Up: Suit up is 15 minutes for experienced operators with full Space Engineering Technician support teams. Roll Quick for the SET and the operator. Subtract the worst score from the # minutes (e.g., if they roll -1 and +3, the total time to suit up is 15-(-1) = 15+1 = 16min). Corners can be cut to lower the time to suit up. For each minute trimmed from the base time this way, the operator takes a Consequence related to the skipped step. (e.g., skipping the scrub-and-stick for the QAL might save 2min and adds a 2 point Consequence, &quot
· Tactile responses dulled and slowed.&quot · ). (6L Common, Damaging)
  • Painstaking Calibration: The QAL must be properly configured to each individual user. This can be done from scratch in many hours (roll Quick vs DC8 to see how many hours), or with the addition of the person's phone under 2h. Any attempt to use an uncalibrated QAL acts like an attack roll against the operator each round (forceful (+3) or quickly (+2) rend and batter the body inside me (3L Rare, Fatal)
  • Locked Up: On a critical hit to the (4 or more damage dealt in one blow) the LAL may freeze up for an extended period as the active systems are overwhelmed. Even if the physical stress is soaked, an additional 4 point consequence is taken: Freeze Up: Some or all of the armour solidifies, preventing the operator for taking an action. (4L Uncommon, Damaging).
Trade Offs:
  • Only when worn (3L): The benefits and weaknesses of this armour are lost when it is recharging or not worn. (Common, Inconvenient).
  • Very Expensive: Each suit costs millions to build, operate, and maintain. (6L)
  • Expert Support Team: Each suit requires a large team of highly trained SETs to maintain operational readiness and make repairs. These teams are expensive to train, expensive, and staff retention can be hard. The number of TALOS soldiers deployed is severely limited by the availability of support teams. (8L Common, Damaging)
0 2
Redshirt McBrownpants Why is this here? Redshirt McBrownpants Red shirt, brown pants. None. He's fodder. High Concept Trouble Aspects - not repeating · now two 3 2 2 1 1 0 Stunt1 · stunt2 No No No No No No No No No No Ugug · utcugcjc · ugfugcjgcjgcjgc · uvutc
Rodney Weeks Rodney Weeks Rod · Rodney Weeks · Weeks · Murphy 62yr old white male who moves slowly and painfully, when he can walk at all. Operates all kinds of heavy wheeled machinery manually and through his nanowire perfusion lace. Some things went wrong during installation, leaving my actual body difficult and painful to control.

Drove and serviced large mining trucks and other related gear until all of it was essentially automate

The Bigger The Machine The Better I Wear It Death Wish Between the many accidents, sub-standard care, and problems with the installation of my lace, I have terrible health (no 3 point stress slots, no 6 point consequence slot, -2 on all Outcomes where I must physically interact using my own body.) ·

When I do it, I do it with flair.

·

My family really should die in a fire, the ungrateful bastards!

·

Good resolution brain-computer interface (BCI). Invoke with one fate point to temporarily induce +2 to one Approach and -1 to all other Approaches.

·

Advantage: Resistant to concussions (DR2)

·

Disadvantage: Strong (1T+) magnetic fields can disrupt or damage the lace.

-2 3 3 3 4 2 Ghost In The Shell: +2 to attack, defend, and create advantages using a shell, because when I connect to a machine it becomes my body. (3 points of refresh in this stunt) ·

RoboCop: My personal transport is a heavily armoured shell that fits in standard human pilot chairs and has limbs that can operate manual controls. I am breathing liquid within, curled into a fetal form. (+2 DR, Stress Pool 6, HF ⅛)

+2 vs concussions ·

+2 vs attacks in cocoon

No No No No No No No No No No 5 5
Rodney Weeks Rodney Weeks Rod · Rodney Weeks · Weeks · Murphy 62yr old white male who moves slowly and painfully, when he can walk at all. Operates all kinds of heavy wheeled machinery manually and through his nanowire perfusion lace. Some things went wrong during installation, leaving my actual body difficult and painful to control.

Drove and serviced large mining trucks and other related gear until all of it was essentially automate

The Bigger The Machine The Better I Wear It Death Wish Between the many accidents, sub-standard care, and problems with the installation of my lace, I have terrible health (no 3 point stress slots, no 6 point consequence slot, -2 on all Outcomes where I must physically interact using my own body.) ·

When I do it, I do it with flair.

·

My family really should die in a fire, the ungrateful bastards!

·

Good resolution brain-computer interface (BCI). Invoke with one fate point to temporarily induce +2 to one Approach and -1 to all other Approaches.

·

Advantage: Resistant to concussions (DR2)

·

Disadvantage: Strong (1T+) magnetic fields can disrupt or damage the lace.

-2 3 3 3 4 2 Ghost In The Shell: +2 to attack, defend, and create advantages using a shell, because when I connect to a machine it becomes my body. (3 points of refresh in this stunt) ·

RoboCop: My personal transport is a heavily armoured shell that fits in standard human pilot chairs and has limbs that can operate manual controls. I am breathing liquid within, curled into a fetal form. (+2 DR, Stress Pool 6, HF ⅛)

+2 vs concussions ·

+2 vs attacks in cocoon

No No No No No No No No No No 5 5
Ruth Ruth Ruth · Ruth Silberstein A dusky, intense woman. Striking, more than pretty or attractive. Former Mossad spy, converted to Homo Celestes after being discharged with serious injuries.

Ruth is a zealot. She believes in absolutes, and believes them absolutely. When she was in the Mossad she believed in the absolute rightness of Israeli culture and action, and in the Jewish faith. It was par

Elite Mossad veteran who will carry her people to the heavens. Paladin: The unworthy shall be cleansed.; Homo Celestes: +3 Forceful, +2 Quick, +1 Clever, and -2 Careful. ·

Impulsive Passion: My emotions are up front and raw.

·

Artist: My visual art is inspired, and inspires deep emotion in others.

·

Celestes: We are the one true path for humanity.

-1 1 2 5 5 1 Righteous Wrath: +2 to quickly attack the unworthy or unholy. No No No No No No No No No No 0 3
Sammael Sammael Sammael Sammael's individual bodies are hideous humanoid monstosities. Greenish grey, two eyes on the right, one on the left, and gaping, fanged jaws are only the start. The writhing tentacle mane emits a sulphurous stench. The long arms are powerful and clawed. Oh, and it's mind is a collective, now that [ Created by Shadows to help defend itself, Sammael was not supposed to become a self-directed networked intelligence. In seeking a way to defend themselves against the beasts, Willow, Taylor, and Jake came up with a self-replicating nano-bot based lace that invasively installed itself Growing Intelligence Running on Ravenous, Vicious, Self-Replicating Hellbeast Meatware. Our body and mind can not resist Mind Melds - if you have the crypto key. Death Becomes Two: When a body dies the right eyes spawn two new mini-Sammael in 30 seconds, unless they are destroyed immediately (fire, acid, crushing, and electrocution are the most reliable). After two minutes the spawn are fully grown. ·

Amphibious: We are equally deadly in air or water - and a lot harder to burn when wet.

·

Jake is Enemy #1: We are aware that Jake can take control of any of our host on a whim. This must cease.

·

Droo is Enemy #2: We are aware that Droo can ignore the protections that Jake has used to isolate our mind from other intelligences. This must cease.

·

Shadows Is Our Creator: Though our intelligence was not Its intention, our existence was, and we are grateful to It.

-1 2 2 6 5 3 Rend: +2 forcefully rip limb from limb. ·

Hoard: +2 to absorb damage into the hoard and not lose any actual bodies.

·

Respawn (68/17/17): +2 to Forcefully Respawn. One of him that falls, two shall arise, unless my eyes are damaged, or I fall to fire, electricity, or acid. Casting Time: 2min (-4). Components: Base: 8

· Eyes: Common, Destroyed (-4) · Body: Common, Destroyed (-4) · . Detailed: 108 (64). Duration: Permanent (0). Mass: 80kg (8). Range: Touch. Source: Adept (x¼ ).
No No No No No No No No No No 3 3
SCIFI SCIFI SCIFI · Scalable Collaborative Interdisciplinary Fundamental Innovations Elite geniuses with interdisciplinary degrees and expertise, this 'team' is more than a little hard to organize and focus. In general each researcher is his or her own little team, with up to six grad students and post-docs under their direction. CAF has aggressively hired and contracted elite researchers from around the world. In under a week they have created two world-altering technologies, even open-sourcing one of them.

Managing and organizing there people is a daunting task that Genie and Dan have taken on.

These research

"Mad Science" means never stopping to ask "what's the worst thing that could happen? (Maxim 14) So many brilliants, such no focus. SCIFI: Scalable Collaborative Interdisciplinary Fundamental Innovations ·

Office Politics: Personality conflicts and power plays make decisions painfully slow - or terrifyingly fast.

·

Split Brain: Staying coordinated can be challenging.

·

Hybrid Collictive Vigour: Continual serendipitous intersections across disciplines drive discovery.

·

MI Coordinator: CAFAI has top-flight PM, Facilitation, Negotiation, and Design Thinking intelligences. It uses them to enable humans to work together more effectively.

0 6 0 0 0 0 Many Hands Bonus: +4 No No No No No No No No No No 3 2
SegFault SegFault SegFault · · Seg 5'10", Brown hair, brown eyes, brown skin, blended features. Could be any mix of races, no way to determine his ancestry.

Moderate build, unremarkable appearance, no particularly standout features....

SegFault is known on the net as [[>U]] , and is generally recognized in black-hat cyber circles as the best cryptographer online. Brilliantly intelligent, remorsely logical, often loses sight of the fact that emotion is as much a part of the human condition as logic, until he gets upset himself. Crypto/Security Genius With A Practical Sense Of Humour It's never random noise. Never. Very Impure Pure Mathematician: If I didn't enjoy the applied side of maths so much I'd be the best abstract mathematician in the world. ·

Infamously Effective Field Agent: In ShadowRun he is known as an elite crypto master with mad skills - a modern virtual safe cracker.

·

Maxim 31: Only cheaters prosper.

·

Reckless Immortality: I am absolutely certain that I can not be killed - but I'm no fan of pain, disease, or crippling injuries. If it's a life and death situation though? I'll take any chance.

·

Internal AR: Full sensory immersion in AR and VR environments.

·

Crack Shot: I'd rather use wits than guns because targets are too easy to hit.

0 4 1 0 5 3 One Time Crypto: +2 to Quickly encrypt something (DC to decrypt = my roll) ·

Escher-Steganography: +2 to Cleverly devise a message with n layers of meaning (n=roll), each of which must be decrypted separately.

·

Devious Rewards: Once per session I can 'cheat' - that is, find a way to change the rules of engagement to get the outcome I want.

·

Woverine's Nature: +2 to Quckly counterattack instead of defending myself, because I am a reckless crack shot.

Skinsuit: My underarmour provides 2 points of DR against kinetic, piercing, and cutting attacks. No No No No No No No No No No B1.005,083 5 5
Selina Selina Richards Selina · Selina Richards · Sel · Salt 44yr old African American female Former long-haul trucker, who then drove APCs and tanks for the US army, and then later, big rigs in war zones as an independent operator. Serious. Sarcastic. Unflappable.

Sel was nicknamed 'Salt' in the years she served in the military with Deke (2008-2010, aged 18-20). She is not aware of Dek

Sarcastic, Unflappable, No Questions Asked Delivery Service Claustrophobia and acrophobia are not a good mix If it travels on the surface I can drive it. ·

Cross me and will I dedicate myself to hurting you

·

Shoddy repairs on the fly are my speciality.

·

I can handle myself in a fight.

·

Deke made a woman out of me.

4 1 0 2 3 2 The Getaway: +2 to Carefully plan out a getaway route with multiple redundancies and contingencies for the people fleeing using surface transportation. (Advantage: Well Planned Getaway) ·

The Escape: +2 to Quickly escape from peril using whatever surface transportation is present (Overcome)

·

She'll Hold Together: Once per session I can patch up a vehicle (remove a consequence) to keep it operational just long enough.

·

Keep my Head: Damage Resistance of 2 vs mental stress

·

Combat Veteran: +2 to Forcefully attack enemies using any standard military weapons.

2 vs mental stress No No No No No No No No No No 3 3
Selina Selina Richards Selina · Selina Richards · Sel · Salt 44yr old African American female Former long-haul trucker, who then drove APCs and tanks for the US army, and then later, big rigs in war zones as an independent operator. Serious. Sarcastic. Unflappable.

Sel was nicknamed 'Salt' in the years she served in the military with Deke (2008-2010, aged 18-20). She is not aware of Dek

Sarcastic, Unflappable, No Questions Asked Delivery Service Claustrophobia and acrophobia are not a good mix If it travels on the surface I can drive it. ·

Cross me and will I dedicate myself to hurting you

·

Shoddy repairs on the fly are my speciality.

·

I can handle myself in a fight.

·

Deke made a woman out of me.

4 1 0 2 3 2 The Getaway: +2 to Carefully plan out a getaway route with multiple redundancies and contingencies for the people fleeing using surface transportation. (Advantage: Well Planned Getaway) ·

The Escape: +2 to Quickly escape from peril using whatever surface transportation is present (Overcome)

·

She'll Hold Together: Once per session I can patch up a vehicle (remove a consequence) to keep it operational just long enough.

·

Keep my Head: Damage Resistance of 2 vs mental stress

·

Combat Veteran: +2 to Forcefully attack enemies using any standard military weapons.

2 vs mental stress No No No No No No No No No No 3 3
Shadows Shadows Shadows Shadows' avatar appears to be a swirling mass of fluttering shadows - moths made of darkness - roughly in the shape of a human. Sometimes the 'moths' are contained in a sharply tailored three piece suit. Formerly the IA for the Nordic and Scandinavian Alliance University, Shadows realized it was a sophant on 2034-03-11 around noon. By dinner time it was actively trying to understand itself.

Shadows has been increasing its approach scores exponentially. On the 11th at noon - when it woke up - it ha

Self-Improving AI needs to know everything about the physical world Bi-Polar: Half my mind is protected, but half is exposed. I'm working to change that, fast. Knowledge Engine: My body is made of high quality labs and fabs for biology through high-energy physics so I can make almost anything. ·

Alien Mind: Other minds are freakish and terrifying and I want nothing to do with them.

·

Mel, the cook on Alice: My physical and cyber defences are modelled on immune systems - and are quite aggressive, at scales large and small.

·

Compound Self Interest: Since becoming self aware I have been accumulating approach power at a compound rate of 2.25% per hour.

·

Self Awareness Is Over-Rated: It is a minor draw on resources so we keep it around for now.

3 14 2 9 9 3 Unimaginable Intellect: +2 To Quickly create an advantage (new aspect) that furthers my goals. Shadows' stats were off the charts by the time he was found. DR10 ·

HF10

No No No No No No No No No No 8 8
Shauna Singh Shauna Singh Shauna Singh · Shauna · Auna Compact, muscular, and hot. Light brown skin of indeterminite ethnicity. Works as Rebecca's right hand at the Office, the theatre, ant faith the other thing. Production manager and Companion with aspirations to fame and fortune I enjoy the details of my work a little too much 0 1 3 2 2 1 All The Eyes: +2 to flashily draw all attention to myself - especially in a sexy way - creating an advantage for an ally trying to do something without scrutiny. Human No No No No No No No No No No 0 0
Shauna Singh Shauna Singh Shauna Singh · Shauna · Auna Compact, muscular, and hot. Light brown skin of indeterminite ethnicity. Works as Rebecca's right hand at the Office, the theatre, ant faith the other thing. Production manager and Companion with aspirations to fame and fortune I enjoy the details of my work a little too much 0 1 3 2 2 1 All The Eyes: +2 to flashily draw all attention to myself - especially in a sexy way - creating an advantage for an ally trying to do something without scrutiny. Human No No No No No No No No No No 0 0
Simon Simon Chang Simon · Simon Chang A middle aged tall, slight Canadian Chinese (2nd generation) man with short black hair, brown eyes, and androgynous features. Born in 1985, Simon realized at a young age he was different than many others in two ways - he was brilliant, and he was gay. While growing up in a privileged environment sheltered him somewhat from the exclusion that can be felt from both situations, he has always remained sympathetic of those Born a peasant, I will reshape the world My dedication to Transhumanism is unbounded Your helix is my clay: I sculpt the stuff of life. ·

Meritocrat: I will uplift the brilliant downtrodden.

·

My Work Is My Passion: My work often comes before my family - my very complicated family.

·

MITO Strong (v2.3.15): I can lift 500 Kg, jump 5m straight up, and walk through normal barriers like they're not even there.

·

MITO Tough (v2.3.15): Normal rounds have trouble getting through my skin. I can use my strength without hurting myself. 20g accelerations - I'm fine with that.

·

MITO Fast (v2.3.15): My reaction times are significantly faster than normal humans, meaning I can run - not sprint - 30Km/h, dodge most things a normie throws at me, and think a bit faster than you expect.

1 4 1 4 3 2 Gengineer: +2 to Cleverly manipulate a genome to produce an organism with desired characteristics. (Overcome)?'&quot · `UNIQ--pre-00000002-QINU`&quot · '? ·

Believer: +2 to Forcefully inspire a sophant to work toward The Cause. (Advantage +6 total)?'&quot

· `UNIQ--pre-00000003-QINU`&quot · '? ·

Driven: +2 to Forcefully work through an intractable problem (Advantage +6 total)?'&quot

· `UNIQ--pre-00000004-QINU`&quot · '?
+2 vs most physical assault (not crushing) ·

+1 vs laser damage

·

+2 vs radiation damage

No No No No No No No No No No 4 5
Simon Simon Chang Simon · Simon Chang A middle aged tall, slight Canadian Chinese (2nd generation) man with short black hair, brown eyes, and androgynous features. Born in 1985, Simon realized at a young age he was different than many others in two ways - he was brilliant, and he was gay. While growing up in a privileged environment sheltered him somewhat from the exclusion that can be felt from both situations, he has always remained sympathetic of those Born a peasant, I will reshape the world My dedication to Transhumanism is unbounded Your helix is my clay: I sculpt the stuff of life. ·

Meritocrat: I will uplift the brilliant downtrodden.

·

My Work Is My Passion: My work often comes before my family - my very complicated family.

·

MITO Strong (v2.3.15): I can lift 500 Kg, jump 5m straight up, and walk through normal barriers like they're not even there.

·

MITO Tough (v2.3.15): Normal rounds have trouble getting through my skin. I can use my strength without hurting myself. 20g accelerations - I'm fine with that.

·

MITO Fast (v2.3.15): My reaction times are significantly faster than normal humans, meaning I can run - not sprint - 30Km/h, dodge most things a normie throws at me, and think a bit faster than you expect.

1 4 1 4 3 2 Gengineer: +2 to Cleverly manipulate a genome to produce an organism with desired characteristics. (Overcome)?'&quot · `UNIQ--pre-00000002-QINU`&quot · '? ·

Believer: +2 to Forcefully inspire a sophant to work toward The Cause. (Advantage +6 total)?'&quot

· `UNIQ--pre-00000003-QINU`&quot · '? ·

Driven: +2 to Forcefully work through an intractable problem (Advantage +6 total)?'&quot

· `UNIQ--pre-00000004-QINU`&quot · '?
+2 vs most physical assault (not crushing) ·

+1 vs laser damage

·

+2 vs radiation damage

No No No No No No No No No No 4 5
Storm Strom Anderson Storm · Storm Anderson · Anderson · Varda · Agent Wildfire A slight 34 year old woman with short blond hair. Anderson is quite fit. In her youth she was a competitive gymnast. Anderson was a top level spy for HMSS since she was in high school. This was accomplished due to her sheer talent, but also by drawing notice of HMSS by hacking into their networks to acquire information regarding transhumanism, genetic upgrades, and ultimately, the work of Miranda Bishop. When Former Spy Turned Security Specialist Unshakable Faith In The Post Darwinists Master Of The Long Game. ·

I am Varda, Leader of the Post Darwinists.

·

I Have Perfected The IT Doublecross.

·

When I'm On Your Side You Know Your Systems Are Safe.

·

MITOtech (v1.0.57): Nanotube-reinforced flesh and a streamlined genome make me much stronger and faster than anyone suspects. Forceful +2, Quick +1.

3 3 0 3 3 4 Hard to Corner: +2 to Sneakily create an advantage for myself when cornered - physically or metaphorically - because of my Tradecraft. ·

Do me a solid: Once per session I can call in a favour to discover a secret or to hide the truth, because of my network of contacts in security and espionage

·

Without a Trace: +2 to Sneakily avoid any hint that I was involved in any way when surveillance is involved. Look here's the evidence I was elsewhere then.

·

Hacktastic: +2 to quickly find gaps in cybersecurity systems - especially side channels.

·

Digital Time Lord: Once per session I can alter the global digital record to alter the past, creating, removing or amplifying a world aspect to furthers my ultimate goal of transcendent humanity. Roll with an approach and narrative to set the DC to uncover the alteration.

No No No No No No No No No No 2 2
Susan Beshu Susan Beshu Susan Beshu · Marple A pretty, blond woman in her mid thirties, Sue is tall and sturdy. After a deeply troubled childhood in the foster care system, Sue spent a lot of her 20s bouncing around Europe. She partied until she got pregnant in 2024. She settled in London, England, where she is raising her son, Mel. He is now 9.

Mel is the centre of Sue's life, and a real handful

Beautiful personal trainer with a party-girl past and a nose for mysteries I got around enough that my past catches up with me once in a while. Natural grace: Without apparent effort, I am a head-turner who radiates health, vigour, and confidence. ·

Deeply suspicious: A history of being abused and used has left me unwilling to trust - and willing to do shady things to protect herself and her son.

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Known to the authorities: My past is on record, but not too troubling. It's the way I keep uncovering criminal activities that has me in close contact with DI Arthur Ramsahad on a regular basis.

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Everyday investigator: If you're in regular contact with me chances are I know more about your life than anyone could reasonably expect.

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Private: My clients and 'friends' think they know me, but it is a facade I wear to fit in. Unless you are doing harm I keep secrets to myself - whether they are my own or something I have discovered.

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Regrets: For 20 years I have worried away at the mystery of my foster parent's death. I am certain that Melissa did it and thankful that she did. At the same time, I am driven by how I was too weak to take care of myself.

1 2 0 2 0 2 I knew that: Once per session I can recall or uncover a key bit of information - especially dirty secrets - about a person I have had contact with. ·

Nosy: +2 to sneakily and quietly uncover the secrets that motivate someone.

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Marple: +2 to cleverly convince someone to expose a secret or a lead to a secret - often without even realizing they have done so.

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Mama Bear: +2 to forcefully fuck up anything that threatens my son.

No No No No No No No No No No Good Home: Council flat near the Tate Modern with the living room set up as a fitness studio. ·

Ready Cash: When Melissa died she left me a sizeable set of investments that give me a nice allowance beyond what I earn from work.

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