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Many pages described rules. A few are important for a consistent universe.

Teams are a big deal when you are running an MNC. The team rules take some rolls, but they work.

Weapons cover some of the more amazing things destructotools can do, such as piercing armour, hiding, blowing up, or finding the target all on their own.

World Aspects are not 'rules' per se, but they kinda fit from a gameplay perspective.

Other Rules

  • Creating a permanent aspect for another character or team is DC-6. This can be resisted as per Overcome rules of FAE.


This category has only the following subcategory.