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Oswin Darwin

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Oswin Darwin

Aliases: #REDIRECT [[Oswin Darwin]]

[[Category:Alias]]

[[Oswin Darwin]] :: [[Ozzy]] :: [[Dar]] :: [[Win]]

Aspects
High Concept: My Mother's Keepers: We live to keep her going, no matter what it costs.
Trouble: Mother. Must. Die.: ...as soon as it's worth the consequences.
Aspects:
  • Triplets Are Trying: Decanted clones networked since "birth" do not share a mind. Not quite.
  • Human Replacement Parts? I know everything.
  • My heritage and embodiment are secret: The only person who really knows that we are three is Mother.
Fate Points
Refresh: 3 Current Total 3
Approaches
Careful Clever Flashy Forceful Quick Sneaky
+4 +3 0 0 +3 +4
Sophant Characteristics
  • Augments are people who have altered themselves significantly from baseline for their species, or the specific alterations they have made to their bodies and minds. The most common augments are mechanical/cybernetic, neural, genetic, or chemical. Augments begin with 24R for approaches and abilities, 4R of normal Refresh, and 4L for their Unstable Augment limitation (28R/4L). They can take up to 44R/20L. This kind of min/max character is likely to be very fragile.
  • Multibody Conflict: We really are not of one mind, so our various characteristics catch up to us and stress us out. (Common, Damaging 6L)
  • Recluse: My secrets make me desperately awkward around people. (Common, Inconvenient 3L)
Stunts
  • Exploit Explorer: +2 to Sneakily find vulnerabilities of a system that includes computers, even if the attack surface is not the computers. (Create Advantage, base DC-4)
  • Pen Test: +2 to Carefully demolish (attack) the protections in place to protect a system.
  • Sit Ubu, sit.: +2 to Sneakily (attack) cause a system to behave the way I want it to behave - with no one the wiser.
  • Trimeni: +2 to Quickly (overcome or advantage) bring the full attention of our minds to bear on a metamantic problem, warping the gestalt to conform to our needs.
Magic: Spells and Powers
Augmentation: Genetic and Cybernetic
Damage Resistance and Healing
Teams:
Stuff
Stress: Mental Max 4 Stress: Physical Max 4
1 2 3 4 1 2 3 4
Consequences (Max 6)
2:
4:
6:

Appearance

I look like a pretty twelve year old brown haired white girl.Stuff

Backstory

We are the personal nursing staff for Aurora Smith. We are a team of three twelve year old clones with the collective name is 'Oswin Darwin'. We call our bodies Dar, Ozzy and Win. It is hard to say if we have different personalities. Our very experimental smart dust laces were installed when they were six, and our minds have been connected since then using some of the same technology found in the Uplifts in Project Narnia.


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Data for Category:Characters stored in Special:CargoTables/CHARACTER with the Form:Character Sheet and Template:Character Sheet

RCap: 40 Base: 24 Limit: 13 XP: 4

RSpend: 38 Approach: 14 Ability: 13 Stress: 11