Actions

Internal AR Devices

From Discovered

Implanted AR Interface (A/V)

Implanted AR Interface (A/V) (2R) {4R/2L}: This augment provides a realistic AR/VR sensorium with sight and sound. Nerves sending signals into the brain from the eyes and ears are wrapped in sensory induction coils. Note: Limitation costs must be paid even though it does not accrue to the character refresh calculations.

  • EM Shielding: Baseline interfaces are shielded against ambient EM interference. Damage Resistance vs EM assaults is purchased normally.
  • Cost {2L}: This is a relatively simple procedure that causes 2FS to pay for. If this stress is taken as a consequence use Significant Debt: Unless a HF is active, paying off this debt must include in game narrative action.
  • Metamancy Bonus {2R}: Dedicate +1 to 1 approach when using metamancy (e.g., +1Sneaky, or +1Flashy). Metamantic actions may have indirect physical effects (a separate roll), but can not directly cause physical stress or consequences associated with physical stress.
  • Hacker Bonus {2R}: Dedicate +1 to 1 approach when Hacking (e.g., +1Sneaky, or +1Flashy).

Implanted AR Interface (A/V/H)

Implanted AR Interface (A/V/H) (4R) {8R/4L}: This augment provides a realistic and immersive AR/VR sensorium including sight, sound, and bodily sensations. Nerves sending signals into the brain from the eyes, ears, and spine are wrapped in sensory induction coils. Note: limitation costs must be paid even though it does not accrue to the character refresh calculations.

  • EM Shielding: Baseline interfaces are shielded against ambient EM interference. Damage Resistance vs EM assaults is purchased normally.
  • Cost {4L}: This is a complex and expensive procedure that causes 4FS to pay for. If this stress is taken as a consequence use Significant Debt: Unless a HF is active, paying off this debt must include in game narrative action.
  • Metamancy Bonus {4R}: Dedicate +1 to up to 2 approaches when using metamancy (e.g., +2Quick +1Forceful +1Flashy, or +4Quick, or +2Forceful +2Flashy). Metamantic actions may have indirect physical effects (a separate roll), but can not directly cause physical stress or consequences associated with physical stress.
  • Hacker Bonus {4R}: +2 when [approachily] Hacking (attack, defend, overcome, or aspect).

Implanted AR Interface (Full Sensorium)

Implanted AR Interface (Full Sensorium) (4R) {10R/6L}: This augment provides a very realistic and immersive AR/VR sensorium. All nerves sending signals into the brain are wrapped in sensory induction coils. Note: limitation costs must be paid even though it does not accrue to the character refresh calculations.

  • EM Shielding: Baseline interfaces are shielded against ambient EM interference. Damage Resistance vs EM assaults is purchased normally.
  • Cost {6L}: This is a complex and very expensive procedure that causes 6FS to pay for. If this stress is taken as a consequence use Significant Debt: Unless a HF is active, paying off this debt must include in game narrative action.
  • Metamancy Bonus {6R}: Dedicate +1 to up to 3 approaches when using metamancy (e.g., +2Quick +1Forceful +1Flashy, or +4Quick, or +2Forceful +2Flashy). Metamantic actions may have indirect physical effects (a separate roll), but can not directly cause physical stress or consequences associated with physical stress.
  • Hacker Bonus {4R}: +2 when [approachily] Hacking (attack, defend, overcome, or aspect).

Implanted AR Interface (Chemically Enhanced Full Sensorium)

Implanted AR Interface (Chemically Enhanced Full Sensorium) (4R) {12R/8L}: This augment provides the most realistic and immersive AR/VR sensorium possible. All nerves sending signals into the brain are wrapped in sensory induction coils. In addition, hormone and neurotransmitter synthesizers are installed, along with refillable neuroactive drug dispensing modules. Note: limitation costs must be paid even though it does not accrue to the character refresh calculations.

  • EM Shielding: Baseline interfaces are shielded against ambient EM interference. Damage Resistance vs EM assaults is purchased normally.
  • Cost {8L}: This is a complex and hugely expensive procedure that causes 8FS to pay for. If this stress is taken as a consequence use Significant Debt: Unless a HF is active, paying off this debt must include in game narrative action.
  • Metamancy Bonus {8R}: Dedicate +1 to up to 4 approaches when using metamancy (e.g., +2Quick +1Forceful +1Flashy, or +4Quick, or +2Forceful +2Flashy). Metamantic actions may have indirect physical effects (a separate roll), but can not directly cause physical stress or consequences associated with physical stress.
  • Hacker Bonus {4R}: +2 when [approachily] Hacking (attack, defend, overcome, or aspect).