Actions

Implanted AR Interface (A/V/H)

From Discovered

Implanted AR Interface (A/V/H) (4R) {8R/4L}: This augment provides a realistic and immersive AR/VR sensorium including sight, sound, and bodily sensations. Nerves sending signals into the brain from the eyes, ears, and spine are wrapped in sensory induction coils. Note: limitation costs must be paid even though it does not accrue to the character refresh calculations.

  • EM Shielding: Baseline interfaces are shielded against ambient EM interference. Damage Resistance vs EM assaults is purchased normally.
  • Cost {4L}: This is a complex and expensive procedure that causes 4FS to pay for. If this stress is taken as a consequence use Significant Debt: Unless a HF is active, paying off this debt must include in game narrative action.
  • Metamancy Bonus {4R}: Dedicate +1 to up to 2 approaches when using metamancy (e.g., +2Quick +1Forceful +1Flashy, or +4Quick, or +2Forceful +2Flashy). Metamantic actions may have indirect physical effects (a separate roll), but can not directly cause physical stress or consequences associated with physical stress.
  • Hacker Bonus {4R}: +2 when [approachily] Hacking (attack, defend, overcome, or aspect).

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'''[[Implanted AR Interface (A/V/H)]]''' (4R) ''{8R/4L}'': This [[augment]] provides a realistic and immersive AR/VR sensorium including sight, sound, and bodily sensations. Nerves sending signals into the brain from the eyes, ears, and spine are wrapped in sensory induction coils. Note: limitation costs must be paid even though it does not accrue to the character refresh calculations.

  • :*'''EM Shielding''': Baseline interfaces are shielded against ambient EM interference. [[Damage Resistance]] vs EM assaults is purchased normally.
  • :*'''Cost''' ''{4L}'': This is a complex and expensive procedure that causes 4FS to pay for. If this stress is taken as a consequence use '''Significant Debt''': Unless a [[HF]] is active, paying off this debt must include in game narrative action.
  • :*'''Metamancy Bonus''' ''{4R}'': Dedicate +1 to up to 2 approaches when using [[metamancy]] (e.g., +2Quick +1Forceful +1Flashy, or +4Quick, or +2Forceful +2Flashy). Metamantic actions may have indirect physical effects (a separate roll), but can not directly cause physical stress or consequences associated with physical stress.
  • :*'''Hacker Bonus''' ''{4R}'': +2 when [approachily] [[Hacking]] (attack, defend, overcome, or aspect).