Actions

IAR

From Discovered

AR refers to a wide range of ubiquitous technologies that superimpose information on meatspace, blending the real world with a virtual world. Characters with implanted AR tech are considered Augments. If something happens in augmented reality (IAR) the consequences could be felt IRL, IVR, or both. AR interfaces may be worn externally, or implanted internally. The deeper the integration of the device and the human the more effective it is.

Augmented Reality can refer to tech as simple as a Heads Up Display (HUD) or teleprompter, or as immersive as a complete virtual reality envionrmnent. AR overlays can be generated reliably for sight, hearing, and many elements of touch using compact portable devices (AR glasses and gloves). Force feedback and other physically intimate experiences require specialized equipment built into AR/VR environments.

Almost everyone uses some form of AR all the time. The most common use is a contextually relevant and unobtrusive information overlay that assists a person through their day, providing reminders of events, names, and directions. AR is also the most common form of telepresence, where te AR glasses continuously scan the caller's face and body to provide a real-time 3D view to the other people on the call. Almost everyone has one or two AR interfaces that they wear or use every day. Glasses are the most common form factor, but contacts are also available for a higher price. Implants are too expensive for most people, but are available. Neural lacees are the ultimate AR and VR device. These devices do everything you do on a phone or computer or tablet now, but without any of those big bulky devices. To make a phone call you can make a gesture to have your contacts appear in front of you or just say "Call Julian" and nod to confirm the action. Don't speak the language? Real time translations are very good - good enough for most situations. These interactions are less obtrusive and distracting than pulling out a phone to look something up. Also, immersive gaming? Seeing the MRI superimposed on the patient? Controlling a robot or drone as if you're in the thing? Easy.

AR can be much more sophisticated, as found in the DreamPark facilities and some work environments (e.g. PAIL-VAIL). All AR environments have real physical existence (meatspace, In Real Life, or IRL), coupled with computer generated augmentations. IAR is distinct from In Virtual Reality (IVR) because the virtual is mixed with the real. AR environments can cause physical stress or mental stress. Interactions usually use a metaphorical programming interface for the virtual effects, but specialized task-dependent interfaces are also common.

No matter the monetary cost noted of a device, if your character can dedicate the appropriate refresh to it, they can own it - or at least have ready access to it. If your character is impoverished but has an advanced integrated AR installed you will need to justify that oddity with an aspect and some supporting backstory.

External AR Devices

These descriptions can be copied directly into the Stuff section of a character sheet.

AR Glasses

'''[[AR Glasses]]''': This is the cheapest option for audio and video augmented reality. These are ubiquitous and free. They cannot fully isolate a person into a full VR environment, but provide a serviceable audio/visual interface into AR and VR gestalts by tracking the wearer's body position and local environment. (Cost 0R)
:* 0 advantage to actions in AR
:* -1 to actions in VR
:* -2 [[Scripts]]
:* -3 [[Hacking]]
:* No [[Metamancy]];

AR Contacts, Inphones, and Haptic Rings

'''[[AR Contacts]], [[Inphones]], and [[Haptic Rings]]''': Unobtrusive and inexpensive, this hardware can be worn for extended periods. These are the most common personally purchased AR interface tech. Inphones are thin rings of fabric that sit inside the ear canal, producing high quality augmented sound. This setup cannot fully isolate a person into a full VR environment, but provide a serviceable audio/visual interface into AR and VR gestalts by tracking the wearer's body position and local environment. (Cost 0R)
:* 0 advantage to actions in AR
:* -1 to actions in VR
:* -2 [[Scripts]]
:* -3 [[Hacking]]
:* -4 [[Metamancy]];

AR Haptic Suit (Basic)

'''[[AR Haptic Suit (Basic)]]''': This skinsuit is bulky, obvious, and provides full-body touch and force feedback sensation to the wearer. It is worn by the user, allowing the wearer to interact with the real world and virtual world. Even cheap versions are expensive , but affordable to most middle-income people. Made of artificial muscles, sensors, and haptic sensation generators, basic models don't handle excretion or sex. Can be worn for up to 6h without side effects. It can isolate a person into a full VR environment with audio, visual, and haptic experiences. (Costs 1R)
:* +1 to actions in AR
:* 0 advantage to actions in VR
:* -1 [[Scripts]]
:* -2 [[Hacking]]
:* -3 [[Metamancy]];

AR Haptic Suit (Advanced)

This skinsuit is sleek enough to be worn under normal clothes and may not be noticed until the head is enveloped. It provides full-body touch and force feedback sensation to the wearer. It is worn by the user, allowing the wearer to interact with the real world and virtual world. Advanced AR suits are expensive, requiring some wealth or serious savings, like a luxury car. Made of artificial muscles, sensors, and haptic sensation generators, advanced models can handle eating, excretion and sex. They can be worn for 24h without side effects. It can isolate a person into a full VR environment with audio, visual, and haptic experiences. +1 to actions in AR and VR. -1 Hacking and Metamancy. (Cost 2R)

VR Rig (Basic)

'''[[VR Rig (Basic)]]''': A large spherical unit that the person climbs inside, wearing an integrated haptic suit. Major joints are connected to the exterior of the sphere by wires. It is possible to get tangled, but the motors are not powerful enough to do serious injury. The sphere has 3 degrees of rotational freedom and 3 degrees translational freedom. These large devices are expensive, but provide an intimate connection to virtual spaces. Usually owned by millionaires, governments, corporations, or rented by individuals. It can can handle excretion and sex, and can be inhabited for up to 24h without side effects. (Cost 3R)
:* No AR
:* +2 to actions in VR>/nowiki> ::<nowiki>:* +1 [[Scripts]]
:* 0 [[Hacking]]
:* 0 [[Metamancy]];

VR Rig (Advanced)

'''[[VR Rig (Advanced)]]''': A small spherical unit that the person climbs inside, wearing an integrated powered exoskelital haptic suit. These devices are very expensive, and are usually owned only by multimillionaires, governments, MNCs, or rented at absurd rates by individuals. They provide an incredibly intimate connection to virtual spaces. The sphere has 3 degrees of rotational freedom and 3 degrees translational freedom. Includes waste management, ongoing synthesis of basic foods, and even, in-suit water cleansing (it can simulate swimming and produce actual wetness). It can be inhabited indefinitely without side effects. (Cost 4R)
:* No AR
:* +2 to actions in VR>/nowiki> ::<nowiki>:* +2 [[Scripts]]
:* +1 [[Hacking]]
:* +1 [[Metamancy]];

Internal AR Devices

There are a few options. In general, bionic sensory organs can have AR functions added to them.

Implanted AR Interface (A/V)

'''[[Implanted AR Interface (A/V)]]''': +1 to [Approach] actions in VR and AR gestalts. This bonus applies to ''Attack'', ''Defend'', ''Overcome'', and ''Create an Aspect'' rolls. The nerves going from eyes and ears into the brain are wrapped in induction coils that allow for a full sensory overlay for those senses. These interfaces are shielded against ambient interference, but can be disrupted or hacked. This is a relatively simple and inexpensive procedure available to almost anyone. (Cost 2R);

Implanted AR Interface (A/V/H)

'''[[Implanted AR Interface (A/V/H)]]''': +2 to [Approach] actions in VR and AR gestalts. This bonus applies to ''Attack'', ''Defend'', ''Overcome'', and ''Create an Aspect'' rolls. The nerves going from eyes, ears, and spine into the brain are wrapped in induction coils that allow for a full sensory overlay except smell (and tastes are muted). These interfaces are shielded against ambient interference, but can be disrupted or hacked. This is a complex and expensive procedure with significant costs. (Cost 4R);

Implanted AR Interface (Full Sensorium)

'''[[Implanted AR Interface (Full Sensorium)]]''': +3 to [Approach] actions in VR and AR gestalts. This bonus applies to ''Attack'', ''Defend'', ''Overcome'', and ''Create an Aspect'' rolls. All nerves sending signals into the brain are wrapped in induction coils that allow for a full sensory overlay. These interfaces are shielded against ambient interference, but can be disrupted or hacked. This is a very complex and expensive procedure with significant costs. (Cost 6R);

Implanted AR Interface (Chemically Enhanced Full Sensorium)

'''[[Implanted AR Interface (Chemically Enhanced Full Sensorium)]]''': A total of +4 to all actions (A/D/O/CA) only in VR and AR gestalts, distributed across up to four approaches (e.g., +2 Quick, +1 Forceful, +1 Flashy). In addition to having all nerves sending signals into the brain are wrapped in induction coils that allow for a full sensory overlay, implants that can synthesize most hormones and neurotransmitters in the body are installed. All interfaces are shielded against ambient interference, but can be disrupted or hacked (no damage resistance). This is a complex and very expensive procedure, requiring 4R+ of wealth to pay for it. This liability may be paid for directly or become a pernicious debt owed to the person who paid for the procedure. (8R/4L cost);