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Clone Drone (Warrior)

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Clone Drone Warrior

Aliases: #REDIRECT [[Clone Drone (Warrior)]]

[[Category:Alias]]

[[Clone Drone Warrior]] :: [[CDW]]

Aspects
High Concept: Consume. Convert. Contain.
Trouble: We think like a pathogenic swarm.
Aspects:
  • Mindless: These creatures are not intelligent as individuals, so the only mental stress they can take happens when they can not pursue The Purpose (HC). Unless guided by an external intelligence, their strategies are those of swarming insects, not intelligent agents.
  • Hunger: Warrior Drones need to feed. About ¾ of them use the Consume stunt to convert enemies into nutient pools for the Host.
  • Multiply: About ¼ of Warrior Drones use the Convert stunt to make take over human brains with Thul parasites. The zombified humans obey phermonal instructions from the host and can infect other humans.
  • Puppets: With brains and bodies grown around a neural lace, Warriors are directed and controlled by the Jade Rabbit. Before the creation of the DMP/Mind Meld protocol, authorized Leaders, Supervisors, and Creatives provide direction to Drones through the Jade Rabbit.
  • Hibernation: We can remain in hibernation for years with no physical degradation.
  • Burn Hot and Fast: When operational our bodies are incredibly resilient - for a little while. We have a half-life of 90 days.
Fate Points
Refresh: 0 Current Total 0
Approaches
Careful Clever Flashy Forceful Quick Sneaky
-2 -2 0 +4 +4 +3
Sophant Characteristics
  • Thul: Antipersonnel clone drones designed to assault extraterrestrial habitats. Able to survive short exposure to vacuum.
Stunts
  • Consume: +2 to Quickly infect a human with Thulzymes (biohazard attack). Full environmental containment and biohazard suits prevent the persistent damage - as long as containment remains perfect. If containment is breeched any stress slots gained from armour or other devices can not be used to soak the damage. Thulzyme viruses force human muscle cells to produce digestive enzymes, apoptosis triggering proteins, and masses of new Thulzyme viruses. A hit causes the target to start to digest itself into a glistening skeleton containing internal organs and interwoven with a filamentous nervous system - all resting in an oozing pool of viscous goo. Oh, and don't touch the goo. That's a fresh attack as long as it's in contact with you. The viral assault does +4 Persistent Damage with a +1 Wounding Factor. Clearing the infection occurs when the target successfully takes no damage from the persistent attack (+5 defense or more). Treatment with anti-viral medications can provide an advantage on this roll. The target can take damage as mental or physical stress (1L). Consequences should reflect muscles having melted off the body. Regenerative medicine or a healing factor is required to treat these wounds. (Stunt 1R, +1WF 2R, +4PD 8R, Any Stress 1L = 11R/1L = 10R. Choose either this or Convert.)
  • Convert: +2 to Quickly infect a human with Thul parasites (biohazard attack). Full environmental containment and biohazard suits prevent the persistent damage - as long as containment remains perfect. If containment is breeched any stress slots gained from armour or other devices can not be used to soak the damage. Thul parasites invade neurons, forcing the human to obey the phermonal directives of the Thul Host with a +5 Persistent Damage attack. The person is susceptible to Thul parasite control until all the damage is healed. Stopping the spread of the Thul parasites occurs when the target successfully takes no damage from the persistent attack (+5 defense or more). Treatment with anti-parasite medications can provide an advantage on this roll. Damage can be taken as mental or physical stress. Consequences are simply, "Obey The Host". (Stunt 1R, +5PD 10R/1L = 10R. Choose either this or Consume.)
  • Traumatic Insemination:[1] +2 to Forcefully penetrate self contained environments by stabbing through weak points with ultrasharp fingernails and toenails. Damage done drains DR and Stress vs environmental threats such as biohazards, toxins, and vacuum.
Magic: Spells and Powers
Augmentation: Genetic and Cybernetic
Damage Resistance and Healing
  • +3HF: This is just enough to allow them to not quite die in vacuum. Each point of damage regenerated reduces the CDW's operational life by 1d. A Healing Factor grants the ability to regenerate rapidly and completely. Each point of HF costs 4R, and erases a point of physical stress every combat turn. It also eliminates 1 point of physical consequence in 15 minutes. Stress and consequence slots are healed from smallest stress slot to largest consequence slot. Mental stress and consequences that affect the psyche are not affected by this augment. If this augment is selected multiple times the rate of healing is increased. At +2 it takes 7½s/1PS and 7½min/Consequence.
Teams:
Stuff
  • Nanowire Perfusion: The brain is grown around a network of nanowires. This provides excellent sensitivity. This good-resolution brain-computer interface (BCI) is snuggled up to your thoughts and feelings, and responds effortlessly. Lace-produced AR and VR objects are complex and detailed.
  • +1DR vs concussions. (1R)
  • Magnetic Disruption: Vulnerable to strong (1T+) magnetic fields that disrupt or damage the lace. +1MS and +2PS from strong magnetic fields (treated as attacks). (3L)
  • Faraday Cage: A nanowire mesh is installed outside the skull to provide a faraday cage, isolating the brain from external electromagnetic noise.
  • Lace Firewall: Nobody gets through my firewalls.
  • Lace Intrusion Detection: I tend to notice attempts at unauthorized access to my lace.
  • Lace Hardened: All lace systems are hardened against attack.
Stress: Mental Max 0 Stress: Physical Max 5
1 2 3 4 5
Consequences (Max 6)
2:
4:
6:

Appearance

The size of small humans, these warriors are stocky, muscular, and agile.

Backstory

As mental slaves to their masters, these creatures do not have fate points or refresh.


References

  1. Look it up if you're brave.

Personal Events

No results


Data for Category:Characters stored in Special:CargoTables/CHARACTER with the Form:Character Sheet and Template:Character Sheet