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Civilian Armour

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Create or Edit Armour:

 

Data stored in Special:CargoTables/ARMOUR with the Form:Armour and Template:Armour in the Category:Armour.


This armour is designed for use by civilians with no training and no combat experience. It is intended to keep them safe in an emergency involving vacuum, environmental failure, toxins, or high-velocity micrometeors. It will not make them warriors in a firefight. The materials are difficult to cut, puncture, or tear by accident, and instantly seal punctures smaller than 1cm in diameter. (Cost: 13R/13L)

Details

Aspects

  • Lightly powered (no penalties to Forceful or Quick when charged)
  • Full life support.
  • Navigate 0G with H+O2 jets and tiny ion drive.

Resilience

  • head: 3
  • body: 3
  • limbs: 1

Damage Resistance

  • +2 vs Radiation
  • +2 vs Punctures
  • +2 vs Environmental Hazards

Weaknesses, Limitations, and Tradeoffs

.

  • Only when worn (3L): The benefits and weaknesses of this armour are lost when it is recharging or not in use. (Common, Inconvenient).
  • Tiring: 1PS of exhaustion for each hour continuous use. 10 minute breaks each hour prevent this. (2L Rare, Damaging)
  • Bulky: These suits will fit almost anyone, but not well. All physical actions are at -2 difficulty. (6L)
  • Costly: Each suit cost tens of thousands of dollars. (2L).

Copy to Stuff section of Character Sheet

'''[[Civilian Armour]]''': This armour is designed for use by civilians with no training and no combat experience. It is intended to keep them safe in an emergency involving vacuum, environmental failure, toxins, or high-velocity micrometeors. It will not make them warriors in a firefight. The materials are difficult to cut, puncture, or tear by accident, and instantly seal punctures smaller than 1cm in diameter. (Cost: 13R/13L)

''Aspects'':

:Lightly powered (no penalties to Forceful or Quick when charged)
:Full life support.
:Navigate 0G with H+O2 jets and tiny ion drive.

''Stress Capacity'': head: 3, body: 3, limbs: 1.

''Resistances'':

:+2 vs Radiation
:+2 vs Punctures
:+2 vs Environmental Hazards


::Tiring: 1PS of exhaustion for each hour continuous use. 10 minute breaks each hour prevent this. (2L Rare, Damaging)
::Bulky: These suits will fit almost anyone, but not well. All physical actions are at -2 difficulty. (6L)
::Costly: Each suit cost tens of thousands of dollars. (2L)
:'''Only when worn''' (3L): The benefits and weaknesses of this armour are lost when it is recharging or not worn. (Common, Inconvenient).