Actions

Christian Silverton

From Discovered


Create or Edit Characters:

 

Create or Edit Events for Christian Silverton:

 

Data for Category:Characters stored in Special:CargoTables/CHARACTER with the Form:Character Sheet and Template:Character Sheet


Christian Silverton

Aliases: #REDIRECT [[Christian Silverton]]

[[Category:Alias]]

[[Christian Silverton]]

Aspects
High Concept: Extraordinary armourer and weaponsmith chafes at administration and longs for the 'forge'.
Trouble: Too posh to be taken seriously.
Aspects:
  • Head of BLAED R&D: I am an excellent manager and leader of mad scientists, but my first love is still armour and weapons.
  • Close ties to Valentine O'Connor: Before BLAED I was the Head of Design for Valuum. Val and I still have breakfast together on Mondays.
Fate Points
Refresh: 3 Current Total 3
Approaches
Careful Clever Flashy Forceful Quick Sneaky
-1 +4 +3 +3 +3 0
Sophant Characteristics
  • Augments are people who have altered themselves significantly from baseline for their species, or the specific alterations they have made to their bodies and minds. The most common augments are mechanical/cybernetic, neural, genetic, or chemical. Augments begin with 24R for approaches and abilities, 4R of normal Refresh, and 4L for their Unstable Augment limitation (28R/4L). They can take up to 44R/20L. This kind of min/max character is likely to be very fragile.
  • Unstable Augment: Every time you alter your aspects, abilities, or resilience using augments, there is a chance that the change gets messed up. This is a 4 point limitation (uncommon, damaging) so the DC for the roll is 4. The player can use any approach to overcome this DC as long as they can justify it narratively. The final roll is /roll 4f DC-4 +Approach - as long as it is narratively justified. A failed roll adds the aspect Unstable to one of the character's augments - not necessarily the new or changed one.
Stunts
Magic: Spells and Powers
Augmentation: Genetic and Cybernetic
Damage Resistance and Healing
Teams:
Stuff
Stress: Mental Max 3 Stress: Physical Max 3
1 2 3 1 2 3
Consequences (Max 6)
2:
4:
6:

Appearance

Backstory


References



Personal Events

No results


Data for Category:Characters stored in Special:CargoTables/CHARACTER with the Form:Character Sheet and Template:Character Sheet