Character Aspect

From Discovered

Character Aspects define who you are while allowing you to twist fate in ways that tie in with your character’s tendencies, skills, or problems. You can also use them to establish facts about the setting, such as the presence of magic or the existence of a useful ally, dangerous enemy, or secret organization. (Magic begins to appear about two weeks after the arrival (2034-03-15 and 16 depending on timezones.)

Good Character Aspects are double edged swords: they have pros and cons. Ask yourself:

  • How might the aspect help you? These are situations you’d invoke it to gain an advantage.
  • How might it hurt you? Theses are situations when it would be compelled against you to put you at a disadvantage.

For example:

  • I’ll Get You, von Stendahl!: Invoke this when acting against von Stendahl to improve your chances. Get a fate point when your dislike for von Stendahl compells you do something foolish to try to get him.
  • Hair Trigger Nerves: Invoke this when being extra vigilant and careful would help you. Get a fate point when this compells you to be jumpy and be distracted by threats that aren’t really there.

All characters have two primary Aspects: their High Concept and their Trouble. These aspects can be a motto your character lives by, a personality quirk, a description of a relationship you have with another character, an important possession or bit of equipment your character has, or any other part of your character that is vitally important. In the Discovered Universe characters usually have one additional aspect that they define about themselves, one that another player gives them (defining their relationship), and one that defines a relationship with another character.

Aspects are discussed in detail in the FAE rules section Aspects and Fate Points—but for now, this should help you get the idea.

  • High Concept: A a single phrase or sentence that neatly sums up who you are, what you do, what your “deal” is.
  • Trouble: A that thing that always makes your life more complicated, such as a personal weakness, or a recurring enemy, or an important obligation.

Other Aspects

Aspects are not just for characters. Almost everything you interact with in the game will be defined by aspects. As you play the game you may acquire new temporary aspects, and alter your enduring aspects to reflect the character's experiences in the narrative.