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Neural Lace

From Discovered

A neural lace is a mesh of tiny wires surrounding and permeating the brain. An ideal neural lace has a resolution of at least 1 sensor/stimulator to one neuron (1:1). The lace is controlled by a bonded AI, which translates the human's neural activity into standard APIs and protocols. These are available to authorized Assistant AIs that provide a consciously accessed interface to the capabilities of the lace.

Installation

The process of installation varies depending on the nature of the lace installed. While planning is a collaboration between a team of highly skilled neuroscientists and a neurosurgical AI, the actual surgery is fully controlled by the neuroAI. Post surgical integration training begins immediately and takes a minimum of several days to activate core APIs.

In general a failed roll means "success at Major cost" and often includes mental or physical stress to the team or the patient.

Summary

In cases where stress is taken the minimum damage is 1 point - even on a tied roll.

Preparation

Step Lace Type Roll Outcome Duration
1. Scan and Map All /roll 4f DC-4, Mod+0, Stunt+2, Careful+4 (Surgical Team) Negative results cause mental damage to the patient, and succeed at Serious Cost: Take 4pt Consequence - Messy mind map muddles machine. 12h (Step #2 starts at 6h)
2. Plan Installation All /roll 4f DC-5, Mod+0, Stunt+2, Careful+4 (Surgical Team)

(Improved by Willow of CAF)

Apply negative score as mental damage to surgical team. 12h (Step #3 starts at 6h in, 12h total)
3. Program the Installation All /roll 4f DC-5, Mod+0, Stunt+2, Careful+4 (Surgical Team) Apply negative score as mental damage to surgical team. 12h (Step #3 starts at 12h in.)

Installation

Step Lace Type Roll Outcome Duration
4. Prepare the Patient All /roll 4f DC-3, Mod+0, Stunt+2, Quick+2 (Surgical Team)

(Improved by Willow from CAF)

  • Apply negative score as physical damage to the patient.
1h
5. Install The Upgrades Varies Rolls vary based on the types of upgrade selected.
  1. /roll 4f Mesh DC-6, Mod+0, Stunt+2, Careful+4 (Surgical Team)
  2. /roll 4f Perfusion DC-6, Mod+0, Stunt+2, Quick+2 (Surgical Team)
  3. /roll 4f Glass Neurons DC-8, Mod+0, Stunt+2, Clever+4 (Surgical Team)
  4. /roll 4f Nanotube Reinforced Neurons DC-6, Mod+0, Stunt+2, Clever+4 (Surgical Team)
Negative results cause physical damage to the patient, and succeed at Serious Cost: There were a few issues on the way… in step 6-8. Varies by type. See descriptions below.

Integration

Step Lace Type Roll Outcome Duration
6. Testing All Complete in any order:
  1. /roll 4f DC-3, Mod+0, Stunt+2, Sneaky+2 (Surgical Team)
  2. /roll 4f DC-3, Mod+0, Stunt+2, Careful+4 (Surgical Team)
  3. /roll 4f DC-3, Mod+0, Stunt+2, Clever+4 (Surgical Team)
For each 2 points of failure, player gets a Disadvantage Aspect “Bug: type of bug” TBD the players and GR 6h per test
7. Training All Complete all tests in any order. Use patient approach scores for rolls.
  1. /roll 4f DC-4, Mod+0, Clever+0 (Patient)
  2. /roll 4f DC-4, Mod+0, Clever+0 (Patient)
  3. /roll 4f DC-4, Mod+0, Careful+0 (Patient)
  4. /roll 4f DC-4, Mod+0, Careful+0 (Patient)
Failed roll can be attempted again the next day with a +1 modifier for each additional attempt. 1 day per attempt
8. Securing All Complete all attempts to create Aspects in any order. Use patient approach scores for rolls.
  1. /roll 4f DC-5, Mod+0, Forceful+0. Patient: Create Aspect '''Lace Firewall''': Nobody gets through my firewalls.;
  2. /roll 4f DC-6, Mod+0, Careful+0 Patient: Create Aspect '''Lace Intrusion Detection:''' I tend to notice attempts at unauthorized access to my lace.;
  3. /roll 4f DC-6, Mod+0, Stunt+2, Careful+4 Surgical Team: Create Aspect '''Lace Hardened''': All lace systems are hardened against attack.;
Failed roll can be attempted again the next day with a +1 modifier for each additional attempt. 6h per roll, but 3. can be done in parallel with 1 or 2.

Practice

Unlike the other steps, practice is ongoing. After the lace is installed the player is not at all proficient. This is represented by a Disadvantage on each Approach. This disadvantage can be compelled by the GR on any roll the player makes (player receives a fate point). The text below can be copied into the Aspects section of the character form. In effect, the character can not use their lace to enhance an approach until they have practiced enough to remove the disadvantage. For new characters created with a lace the practice was completed before the game begins. A starting character can gain 1R by taking 2 of these limitations:

'''Not Careful''': Not practiced enough to be that Careful.;
'''Not Clever''': Not practiced enough to be that Clever.;
'''Not Flashy''': Not practiced enough to be that Flashy.;
'''Not Forceful''': Not practiced enough to be that Forceful.;
'''Not Quick''': Not practiced enough to be that Quick.;
'''Not Sneaky''': Not practiced enough to be that Sneaky.;

The player may roll to remove one disadvantage after a full day of training.

/roll 4f DC-6, +xApproach

A personal instructor can provide a +2 bonus in this scenario by spending a fate point. Trainers normally have 3 refresh and 3 fate points. The player may need to arrange for a significant number of advantages to remove some of these disadvantages. The neural lace enhancement can not be invoked to improve the roll to overcome the disadvantage, but it can be used to create advantages.

With extensive additional training, the person may develop additional expertise in using their lace. This is an attempt to create an advantage, with no approach bonuses on this roll. Success often requires a lot of help, advantages prepared, and fate points to burn.

/nowiki>/roll 4f DC-6</nowiki>

If the roll is successful, add the aspect:

'''[Approach]''': Well practiced enough to be extraordinarily [Approach].;

Alternately, a character can use their lace as the narrative justification to allocate fate points to permanently raise approaches through the action of the lace.

Installation - General Process

Installation requires a lot to go right, so there are a lot of rolls to make. Each roll is described in terms of the Stunt that the installation team uses. The GR determines the bonuses granted to the team (their Approach scores). Situational modifiers may create advantages or disadvantages at any stage of the process. Guidelines for consequences of a failed roll are noted with each step. See the Installation Summary table above for a list of all rolls.

All rolls for the surgical team are Stunt rolls for standard procedures, so they get +2 and their Approach bonus. Experimental procedures can be attempted without the Stunt bonus.

Preparation

1. Scan and Map

The surgical team Carefully scans and maps the brain. Negative results are appied as mental damage to the surgical and must be absorbed as stress or consequences. A result worse than Terrible usually means calling off the procedure, or repeating this step.

2. Plan Installation

The surgical team Cleverly plan the installation. Negative results are considered mental damage to the surgical team and must be absorbed as stress or consequences. A result worse than Terrible usually means calling off the procedure, or repeating this step. Takes 6h.

3. Program the Installation

The surgical team Carefully program the installation. Negative results are considered mental damage to the surgical team and must be absorbed as stress or consequences. A result worse than Terrible usually means calling off the procedure, or repeating this step. Takes 6h.

Installation

4. Prepare the Patient

The surgical team Quickly prep the patient. Negative results cause physical damage to the patient. A result worse than Terrible usually means calling off the procedure. This step can be repeated the following day. Takes 1h.

5. Install The Upgrades

The surgical team installs the various components that make up the completed lace. Negative results are physical damage that must be absorbed by the patient as stress or consequences. Complete failure indicates brain damage, a defective lace, or both. This step can not be repeated. Time varies by procedure. Some laces require many separate installation rolls.

Removal of a defective or outdated lace is a scenario for the GR and players to establish.

6. Recovery

The surgical team Carefully help the patient recover. A result worse than Terrible may mean a drastically extended recovery time, infection, immune rejection of the implants, or other consequences. Negative results are physical damage that must be absorbed by the patient as stress or consequences.

Integration

7. Testing

The surgical team and patient both work to find and eliminate bugs and problems from the installation. Failures leave the patient with a lace that is vulnerable to errors and hacking, until the bugs are fixed.

8. Training

Then the patient trains the system and themselves until the patient makes two Careful and two Clever rolls. Each roll represents 24h of training.

9. Securing

The patient and surgical team attempt to create three new Aspects for the patient.

10. Practice

The patient has a performance disadvantage to overcome in each Approach before they are competent to use the system. It can take weeks to practice away disadvantages in approaches with low bonuses. With significant additiional practice the patient may develop expertise in the use of the lace, providing additional bonuses or new aspects to use to twist fate.

Technologies

Some combination of technologies are used to create a network of sensors and stimulators within the brain. Nanowires are run through the body as well to provide contactless data-access regions in the hands, feet, and in areas where a phone is likely to be pocketed. A 'bonded AI' learns the language of the brain it is working with, and is permanently associated with that person. The bonded AI core does not provide an intelligent interface to the human it lives with. It's purpose is to interpret that brain's behaviours into a standard set of protocols and APIs. Bonded AIs are often installed under the scalp at the back of the skull, in a standard form-factor card-computer slot - credit card sized and curved (85.60 mm × 53.98 mm x 2mm). It can be easily concealed with hair, and replacement does not require surgery. An assistant AI provides the consciously activated interface to the functions and features of the lace. Assistant AIs are usually housed in a phone or tablet form factor, and may have a significant cloud computing infrastructure to draw on. The Assistant AI has access only to the bonded AI, not directly to the lace.

Nanowire Mesh

Nanowire Mesh (0R) {4R/4L}: This neural lace is a network of nanowires that are installed arthroscopically over the surface of the brain. This provides extreme surface sensitivity and permits interpolated imaging into deep structures, but it is a low-resolution brain-computer interface (BCI). It can read obvious thoughts, sensations, and emotions but produces vague AR and VR objects at best. Emotions and other qualia feel like they are being imposed, not coming from within. This limited resolution is addressed by pairing it with an implanted AR interface (added separately). Note: Limitation costs must be paid even though the refresh costs do not accrue to the character refresh calculations.

  • Cost {1L}: This is a relatively simple procedure that causes 1FS to pay for. If this stress is taken as a consequence use '''Debt''': Unless a [[HF]] is active, paying off this debt must include in game narrative action.
  • Enhanced Ability {2R/1L}: +1 to any one IRL action. The strain this imposes on the brain results in 1 stress, taken as MS or PS with each use.
  • Hacker Bonus {2R}: +1 when [approachily] Hacking (attack, defend, overcome, or aspect). Cumulative with AR interface bonuses.
  • Magnetic Disruption {2L}: Vulnerable to strong (1T+) magnetic fields disrupt or damage the lace causing +2MS or +2PS (treated as attacks). Consequences taken from this damage are "'''Concussed''': With each invocation of this consequence choose from one of the following effects: loss of concentration, disorientation, dizziness, nausea, confusion, sleepiness, or loss of coordination."
  • EM Shielding: Baseline interfaces are shielded against ambient EM interference. Damage Resistance vs EM assaults is purchased normally.
  • Lace Firewall: Nobody gets through my firewalls.
  • Lace Intrusion Detection: I tend to notice attempts at unauthorized access to my lace.
  • Lace Hardened: All lace systems are hardened against attack.;

See Neural lace (nanowire mesh) for additional details.

Prefabricated Mesh

Prefabricated Mesh (1R) {7R/6L}: This neural lace is a prefabricated mesh of nanowires designed to exactly match the folds and shapes of the brain. It is installed over the surface of the brain. This provides extreme surface sensitivity and permits interpolated imaging into deep structures, but it is a low-resolution brain-computer interface (BCI). It can read obvious thoughts, sensations, and emotions but produces vague AR and VR objects at best. Emotions and other qualia feel like they are being imposed, not coming from within. This limited resolution is addressed by pairing it with an implanted AR interface. Note: Limitation costs must be paid even though the refresh costs do not accrue to the character refresh calculations.

  • Cost {2L}: This is a significant procedure that causes 2FS to pay for. If this stress is taken as a consequence use Debt: Unless a HF is active, paying off this debt must include in game narrative action.
  • Enhanced Ability {2R/2L}: +2 to any one IRL action. The strain this imposes on the brain results in 2PS or 2MS with each use.
  • Hacker Bonus {4R}: +2 when [approachily] Hacking (attack, defend, overcome, or aspect). Cumulative with AR interface bonuses.
  • +1DR vs kinetic attacks to the head, from eyebrows to occipital ridge and ear to ear. {1R}
  • Magnetic Disruption {2L}: Vulnerable to strong (1T+) magnetic fields disrupt or damage the lace causing +2MS or +2PS (treated as attacks). Consequences taken from this damage are "'''Concussed''': With each invocation of this consequence choose from one of the following effects: loss of concentration, disorientation, dizziness, nausea, confusion, sleepiness, or loss of coordination."
  • EM Shielding: Baseline interfaces are shielded against ambient EM interference. Damage Resistance vs EM assaults is purchased normally.
  • Lace Firewall: Nobody gets through my firewalls.
  • Lace Intrusion Detection: I tend to notice attempts at unauthorized access to my lace.
  • Lace Hardened: All lace systems are hardened against attack.;

See Neural lace (prefabricated mesh) for additional details.

Nanowire Perfusion

Nanowire Perfusion (2R) {9R/7L}: This neural lace is about 1 million filaments that are woven into a three dimensional lattice of wires that can electrically and magnetically stimulate read neuronal activity at good resolution. The sensorium created by this lace cartoonish and simulated, but very effective. The assistant AI can often read the person's ideas and intentions through the bonded AI interfaces. Using words-in-the-head and emotional cues is effortless. Visualizations are complex and detailed, though not completely realistic. Fine details (such as 14pt text at arms length) can be produced. In rare cases an internal AR is installed to increase the quality of the visual and auditory sensorium, but this is usually not worth the effort and expense. A pair of standard AR contacts is a cheaper and equally effective solution. Note: Limitation costs must be paid even though the refresh costs do not accrue to the character refresh calculations.

  • Cost {4L}: This is a complex procedure that causes 4FS to pay for. If this stress is taken as a consequence use Significant Debt: Unless a HF is active, paying off this debt must include in game narrative action.
  • Thick Skull {1R}: +1DR vs concussions.
  • Enhanced Ability {2R/1L}: +2 to any one IRL action. The strain this imposes on the brain results in 1 stress, taken as MS or PS with each use.
  • Metamancy Bonus {4R}: Dedicate +1 to up to 2 approaches when using metamancy (e.g., +1 Forceful +1 Flashy, or +2 Quick). Metamantic actions may have indirect physical effects (a separate roll), but can not directly cause physical stress or consequences associated with physical stress. Cumulative with AR interface bonuses.
  • Hacker Bonus {2R}: +1 when [approachily] Hacking (attack, defend, overcome, or aspect). Cumulative with AR interface bonuses.
  • Magnetic Disruption {2L}: Vulnerable to strong (1T+) magnetic fields disrupt or damage the lace causing +2MS or +2PS (treated as attacks). Consequences taken from this damage are "'''Concussed''': With each invocation of this consequence choose from one of the following effects: loss of concentration, disorientation, dizziness, nausea, confusion, sleepiness, or loss of coordination."
  • EM Shielding: Baseline interfaces are shielded against ambient EM interference. Damage Resistance vs EM assaults is purchased normally.
  • Lace Firewall: Nobody gets through my firewalls.
  • Lace Intrusion Detection: I tend to notice attempts at unauthorized access to my lace.
  • Lace Hardened: All lace systems are hardened against attack.;

See Neural lace (nanowire perfusion) for additional details.

Smart Dust Perfusion

Exclusive to NeuraLace.

Smart Dust Perfusion (3R) {13R/10L}: This neural lace is exclusive to NeuraLink. It is made of billions of nancomputers that are injected into the cerebrospinal fluid and magnetically guided through the brain. Smart Dust has extraordinary resolution when reading brain activity but relatively low resolution in modifying it because the motes do not have the energy or computational power to do stimulate neurons. It can effortlessly read subtle thoughts, sensations, and emotions, but produces vague AR and VR experiences at best. Emotions and other qualia feel like they are being imposed, not coming from within. This limited resolution is addressed by pairing it with an implanted AR interface or external AR interface. Note: Limitation costs must be paid even though the refresh costs do not accrue to the character refresh calculations.

  • Cost {6L}: This is a complex procedure that causes 6FS to pay for. If this stress is taken as a consequence use Significant Debt: Unless a HF is active, paying off this debt must include in game narrative action.
  • Vulnerable to concussions {2L}: Any physical stress that involves accelerating the head causes +2PS or +2MS (treated as attacks). Consequences taken from this damage are "Concussed: With each invocation of this consequence choose from one of the following effects: loss of concentration, disorientation, dizziness, nausea, confusion, sleepiness, or loss of coordination."
  • Magnetic Disruption {2L}: Vulnerable to strong (1T+) magnetic fields disrupt or damage the lace causing +2MS or +2PS (treated as attacks). Consequences taken from this damage are "Concussed: With each invocation of this consequence choose from one of the following effects: loss of concentration, disorientation, dizziness, nausea, confusion, sleepiness, or loss of coordination."
  • Enhanced Ability {3R}: +3 to any one IRL action once per session.
  • Metamancy Bonus {6R}: Dedicate +1 to up to 3 approaches when using metamancy (e.g., +1 Forceful +2 Flashy, or +3Quick). Metamantic actions may have indirect physical effects (a separate roll), but can not directly cause physical stress or consequences associated with physical stress. Cumulative with AR interface bonuses.
  • Hacker Bonus {4R}: Dedicate +1 to up to 2 approaches when Hacking (e.g., +1 Forceful +1 Flashy, or +2Quick). Cumulative with AR interface bonuses.
  • EM Shielding: Baseline interfaces are shielded against ambient EM interference. Damage Resistance vs EM assaults is purchased normally.
  • Lace Firewall: Nobody gets through my firewalls.
  • Lace Intrusion Detection: I tend to notice attempts at unauthorized access to my lace.
  • Lace Hardened: All lace systems are hardened against attack.;

See Neural lace (smart dust perfusion) for additional details.

Optogenetic Smart Dust

Exclusive to NeuraLace. Developed on Tuesday March 6th, 2034 in partnership with CAF's Chief Science Officer, Willow Rosenberg. Available for bespoke experimental installation after 2034-03-11. Cost: Ƀ5.

The problem with Smart Dust is the inability to directly alter the functioning of the dusted neurons. Optogenetic treatment alters the brain to turn it essentially transparent. As part of this change the neurons generate a tuned light pulse when they fire. The billions of nancomputers are injected into the cerebrospinal fluid, and are then magnetically guided through the brain. The Optodust has two components:

  • Optodust that produces a network of sensor and command motes that detect the firing of up to 100 neurons and form a powerful bonded AI neural network within the brain.
  • Stimdust that attaches to almost every neuron with the capacity to cause them to fire or not.

The combination provides incredibly fine grained control of the brain, with a full map of the neural stucture.

Resolution Surface Interior
Sensor 1:1 optical 1:1 optical (1 sensor monitors 100 neurons)
Stimulator 1:1 contact electrical 1:1 contact electrical

The process of genetic transformation is fraught with peril and is usually fatal. Installing the lace requires several additional rolls. It is advisable to create as many advantages as possible before this process is started, especially for characters with low Forceful scores.

  • Design Genetic Transformation (+7 Epic Difficulty): The surgical team gets +2 to Cleverly design the genetic transformation program. The character can spend a Fate Point at this stage and claim 'Cold Feet' to precent the installation from proceeding. For an additional fee, the design can be repeated, potentially with better results. Negative results are considered mental stress to the sugical team, and must be absorbed as stress or consequences. If the flawed design is implemented, the patient must pick a neurodegenerative disease and roll for it the way you roll for cancer with other genetic changes.
/roll 4f DC-7 +2Stunt +xClever (Surgical Team: Design Genetic Transformation)
  • Implement Genetic Transformation (+7 Epic Difficulty): The surgical team gets +2 to Carefully install the genetic transformation program. The patient can roll to Carefully create an advantage: "Patient is rested, healthy, and calm" if the circumstances allow for it. Negative results are considered physical damage that must be absorbed as stress or consequences by the patient. Failure indicates brain damage, a defective lace, or both. A failure can be made a success at cost - usually a persistent aspect related to genetic errors introduced into the brain. Pick a neurodegenerative disease and roll for it the way you roll for cancer with other genetic changes. This may be the same disease as a bad design or a new one - Parkinsons and MS, for example.
/roll 4f DC-7 +2Stunt +xCareful (Surgical Team: Implement Genetic Transformation)
/roll 4f DC-2 +xCareful (Patient create advantage well rested and calm)
  • Survive Genetic Transformation (-7/-3/-5 Epic Difficulty): The patient attempts to Forcefully survive the genetic transformation, once per day for 3 days. Negative results are considered physical damage that must be absorbed as stress or consequences. A failure indicates brain damage, a defective lace, or both. A failure can be made a success at cost - usually a persistent aspect related to genetic errors introduced into the brain. Pick a neurodegenerative disease and roll for it the way you roll for cancer with other genetic changes.
/roll 4f DC-7 +xForceful (Day One Patient Survive Genetic Transformation)
/roll 4f DC-3 +xForceful (Day Two Patient Survive Genetic Transformation)
/roll 4f DC-5 +xForceful (Day Three Patient Survive Genetic Transformation)

A nanowire mesh is installed outside the skull to provide a faraday cage, isolating the brain from external electromagnetic noise.

The added mass of the smart dust has one other side effect. It increases the person's vulnerability to concussion and increases the damage that results from a concussion. The additional inertia from the mote on each neuron is not large, but it is large enough.

Aspects and Augments

Copy the following to the Augments section of you character sheet:

'''[[Optogenetic Smart Dust Perfusion]]''': This lace provides excellent sensitivity. The brain-computer interface (BCI) is snuggled up to your thoughts and feelings, interpreting them effortlessly. Lace-produced AR and VR objects and qualia are almost completely realistic, and feel like they are coming from within. This is more than enough for [[Hackers]], [[Metamancers]], and [[Kittys]].
'''Very High Resolution [[BCI]]''': Invoke to induce +2 to one Approach for 30s to 5 minutes. (Cost 2R);
'''Magnetic Disruption''': Strong (1T+) magnetic fields can disrupt or damage the lace. (Gain 2R for Rare/Damaging Limitation);
'''Easily Concussed''': Any physical stress or consequences come with an additional 2 point Consequence "'''Concussed'''" which includes disorientation, difficulty focussing, confusion, loss of coordination, sleepiness. (Gain 4R for Uncommon/Damaging Limitation);
'''[[Faraday Cage]]''': A nanowire mesh is installed outside the skull to provide a faraday cage, isolating the brain from external electromagnetic noise.
'''Lace Firewall''': Nobody gets through my firewalls.;
'''Lace Intrusion Detection:''' I tend to notice attempts at unauthorized access to my lace.;
'''Lace Hardened''': All lace systems are hardened against attack.;

Intrinsic Lace

This lace is part of the biological structure of the organism. As the the creature grows, it's brain produces transparent neurons that are photosensitive. A symbiotic bacterial colony with the characteristics of optodust use modified glial cells to create a somewhat separate paralel computer inside the brain. This bonded AI communicates with the 'natural' brain with pulses of light that modify action potentials, firing rates, hormone levels, and so on. The colony is itself encoded in the genetic structure of the host, so normal reproduction and gestation will result in colonization. Removal of the colony requires significant gene witchery.

In addition to the symbiotic colony, a faraday cage is grown on the interior surfaces of the skull and spine (including soft tissue). A biological radio antenna grows between the scalp and skull and along the exterior of the spine. The physical connection from brain to antenna can be interrupted at will. The antenna can transmit at GB/s rates up to 10m in ideal conditions. All transmissions are signed by a private key embedded in a new organelle in every cell, and can be decrypted/authenticated by a pheromone issued by the sender. This provides authentication, but not security, and requires sender and receiver to have been able to smell each other within the last year.

Aspects

'''Intrinsic Lace''': Very High resolution brain-computer interface (BCI). Invoke with one fate point to temporarily induce +3 to any one Approach that is not suffering a penalty from lack of practice.;

'''One with the machine''': Intelligent devices and agents become part of my mind and self - as effortless as breathing and moving and seeing - so I'm not sure who or what I am without them.;

'''Quick tough neurons''': Modified neurons embed long carbon nanotubes in cell walls, improving nerve conduction speed and toughness of neurons. ( -1 Careful, +1 Quick ''or'' +1 Clever.);

'''Cyborg''': The bonded AI has a similar computation capacity to the brain, but with a digital computer's strengths and weaknesses. In effect, the bonded AI is a parallel mind inside the brain, and while it can be programmed, it has to agree to be programmed.;

'''Of Two Minds Is Even More Literal''': The bonded IA is quite capable of acting on it's own. It is effectively another 'hemisphere' to he brain, and it is not subject to some of the biases that meat brains are slaves to.;

'''Disadvantage''': ''Who's Walking Who?'' - Mostly the person is a bit more rational, but under stress they may be ruled by reason or by emotion.;

'''Disadvantage''': ''Oh, The Voices You Will Go'' - Especially for newly installed intrinsic laces, dissociative behaviours and loss of impulse control are common. (-1 Careful);

'''Disadvantage''': ''Thing'' - Stuff;

Resolution Surface Interior
Sensor 1:1 optical 1:1 optical (1 sensor monitors 100 neurons)
Stimulator 1:1 contact electrical 1:1 contact electrical

Security

Because neural laces offer direct access to the brain and can often modify the brain's operation, they are designed with security in mind. RF shielding under the scalp is one small part of this.

Most people have these aspects once installation and training are complete:

'''Lace Firewall''': Nobody gets through my firewalls.;
'''Lace Intrusion Detection:''' I tend to notice attempts at unauthorized access to my lace.;
'''Lace Hardened''': All lace systems are hardened against attack.;

From a game mechanics perspective, the minimum difficulty for hacking is quite high.

  • Lace: DC7
  • Bonded AI: DC6
  • Assistant AI: DC5

APIs that alter physiological factors are isolated and separately secured, requiring a second hack at difficulty 8 to gain unauthorized access.

Game Mechanics

After installation the character has a bunch of new aspects associated with the lace. The specific set of aspects depends on how the installation went and how much practice the character has with the lace.

Pages in category "Neural Lace"

The following 4 pages are in this category, out of 4 total.