Actions

Shauna Singh

From Discovered

(Redirected from Auna)


Create or Edit Characters:

 

Create or Edit Events for Shauna Singh:

 

Data for Category:Characters stored in Special:CargoTables/CHARACTER with the Form:Character Sheet and Template:Character Sheet


Shauna Singh

Aliases: #REDIRECT [[Shauna Singh]]

[[Category:Alias]]

[[Shauna Singh]] :: [[Shauna]] :: [[Auna]]

Aspects
High Concept: Production manager and Companion with aspirations to fame and fortune as a counsellor to the stars
Trouble: I enjoy the details of my work a little too much
Aspects:
  • Augmented Pleasures: I could deliver pleasures in the flesh before. Now with metamancy I can deliver pure fantasy as well.
  • Driven to Improve: With the help of some discerning clientele, I am enjoying upgrades to my senses and my skills. Now I want more. +1 Flashy pheromones, +1 Quicker nerves, +1 Sneaky vocal modulator.
  • Professional Healer: I am working on my Doctorate in Counselling Psychology at LAU - defending in 2035. My work as a Companion is a small part of what I want my work to be.
Fate Points
Refresh: 2 Current Total 2
Approaches
Careful Clever Flashy Forceful Quick Sneaky
0 +1 +4 +2 +3 +2
Sophant Characteristics
  • Augments are people who have altered themselves significantly from baseline for their species, or the specific alterations they have made to their bodies and minds. The most common augments are mechanical/cybernetic, neural, genetic, or chemical. Augments begin with 24R for approaches and abilities, 4R of normal Refresh, and 4L for their Unstable Augment limitation (28R/4L). They can take up to 44R/20L. This kind of min/max character is likely to be very fragile.
  • Unstable Augment (4L): Every time you alter your aspects, abilities, or resilience using augments, there is a chance that the change gets messed up. This is a 4 point limitation (uncommon, damaging) so the DC for the roll is 4. The player can use any approach to overcome this DC as long as they can justify it narratively. The final roll is /roll 4f DC-4 +Approach - as long as it is narratively justified. A failed roll adds the aspect Unstable to one of the character's augments - not necessarily the new or changed one.
  • Significant Debt (6L): My new technology was expensive, and I owe them for it. (Common, Damaging)
Stunts
  • All The Eyes: +2 to flashily draw all attention to myself - especially in a sexy way - creating an advantage for an ally trying to do something without scrutiny.

Manchurian Maker: +2 to Flashily overpower a subject's will, ultimately programming them to become an unwilling ally who will obey me and forget their actions. This attack causes mental stress and can be committed IRL or IAR. The person defending will realize they are under attack only if there is a tied or failed attack roll. Otherwise they are too dazzled and distracted to catch on. Their defence must be unconscious until they realize they are under attack. If a consequence is taken from this attack it is Manchurian Candidate: Obey one direct order from me and then forget you have obeyed. Using this reduces the consequence by one slot unless I spend a fate point or equivalent. If an enemy is taken out they become a thrall of the CC and will do their bidding willingly until deprogrammed.

Magic: Spells and Powers
Augmentation: Genetic and Cybernetic
  • Nanowire Mesh (0R) {4R/4L}: This neural lace is a network of nanowires that are installed arthroscopically over the surface of the brain. This provides extreme surface sensitivity and permits interpolated imaging into deep structures, but it is a low-resolution brain-computer interface (BCI). It can read obvious thoughts, sensations, and emotions but produces vague AR and VR objects at best. Emotions and other qualia feel like they are being imposed, not coming from within. This limited resolution is addressed by pairing it with an implanted AR interface (added separately). Note: Limitation costs must be paid even though the refresh costs do not accrue to the character refresh calculations.
  • Cost {1L}: This is a relatively simple procedure that causes 1FS to pay for. If this stress is taken as a consequence use Debt: Unless a HF is active, paying off this debt must include in game narrative action.
  • +1 to any one IRL action. The strain this imposes on the brain results in 1 stress, taken as MS or PS with each use. {2R/1L}
  • Hacker Bonus {2R}: +1 when Quickly Hacking (attack, defend, overcome, or aspect). Cumulative with AR interface bonuses.
  • Magnetic Disruption {2L}: Vulnerable to strong (1T+) magnetic fields disrupt or damage the lace causing +2MS or +2PS (treated as attacks). Consequences taken from this damage are "Concussed: With each invocation of this consequence choose from one of the following effects: loss of concentration, disorientation, dizziness, nausea, confusion, sleepiness, or loss of coordination."
  • EM Shielding: Baseline interfaces are shielded against ambient EM interference. Damage Resistance vs EM assaults is purchased normally.
  • Lace Firewall: Nobody gets through my firewalls.
  • Lace Intrusion Detection: I tend to notice attempts at unauthorized access to my lace.
  • Lace Hardened: All lace systems are hardened against attack.
  • Implanted AR Interface (Chemically Enhanced Full Sensorium) (4R) {12R/8L}: This augment provides the most realistic and immersive AR/VR sensorium possible. All nerves sending signals into the brain are wrapped in sensory induction coils. In addition, hormone and neurotransmitter synthesizers are installed, along with refillable neuroactive drug dispensing modules. Note: limitation costs must be paid even though it does not accrue to the character refresh calculations.
  • EM Shielding: Baseline interfaces are shielded against ambient EM interference. Damage Resistance vs EM assaults is purchased normally.
  • Cost {8L}: This is a complex and hugely expensive procedure that causes 8FS to pay for. If this stress is taken as a consequence use Significant Debt: Unless a HF is active, paying off this debt must include in game narrative action.
  • Metamancy Bonus {8R}: +4 to Flashy actions. Metamantic actions may have indirect physical effects (a separate roll), but can not directly cause physical stress or consequences associated with physical stress.
  • Hacker Bonus {4R}: +2 when Quickly Hacking (attack, defend, overcome, or aspect).
Damage Resistance and Healing
  • +1HF for consequences of Financial Stress
Teams:
Stuff
Stress: Mental Max 4 Stress: Physical Max 2
1 2 3 4 1 2
Consequences (Max 6)
2:
4:
6:

Appearance

Compact, muscular, and hot. Light brown skin of indeterminite ethnicity.

Backstory

Works as Rebecca's right hand at the Office, the theatre, ant faith the other thing.


References



Personal Events

Date Description
Date Description
2034-02-27 0800LT Called in for questioning Author’s Note: These narratives are mostly character development, not finished narratives for the books.

Brian William

“Good morning, Mr. Willam,” Dale said. The faceplate on his armour was fully transparent to the well dressed man sitting across from him in the interrogation
2034-02-26 1000LT Spearfishing A melodious tone drew Rebecca’s attention to her left. Shauna’s AR projection was standing two metres away, seamlessly integrated into the environment at Umbra. She was panicking while she waited for Rebecca to answer. Rebecca could understand that: Shauna appeared to be covered
2034-02-25 1730LT This is how you stealth “Follow me,” Syd said, still wearing Kevin’s form. His lace picked up his desire to go to the big private room, and taking partial control of his body, started walking to the passageway through the aquarium. They were all still in the privacy field, so they couldn’t see anything around them.
2034-02-25 1700LT What are YOU doing here Rebecca saw Shauna sitting on a bench as she approached Umbra. Aun hopped up as she pushed her bike into a rack, and air kissed her boss on both sides. “It’s been a while since you had a double-Umbra day, isn’t it?” Her voice was low and rich, somewhat at odds with her short lean fra



Data for Category:Characters stored in Special:CargoTables/CHARACTER with the Form:Character Sheet and Template:Character Sheet

2019-04-10 Accounting

24 Base
  10 Limits
       0 Approaches:  +0 +1 +4 +2 +3 +2
       10 Unstable Augment (4L), Debt (6L)
  3 XP
       1 Refresh
       2 Approach
37 AVAILABLE

---

12 Approaches: +0 +1 +4 +2 +3 +2
14 Abilities
       2 Stunts
       12 Augments: Lace (4R), AR (4R), HF1:FS
       0 Stuff
 9 Stress
       2 PS
       4 MS
       0 FS
      __ ?S
       3 Con
35 SPENT