Aspects are a word, phrase, or sentence that describes something centrally important to your character or to the narrative of the Discovered Universe. Aspects allow you to alter the narrative - to cheat Fate. There are an endless variety of aspects, but no matter what they’re called they all work pretty much the same way. The main difference is how long they stick around before going away. In this guide we're focussed on Character Aspects, but it's worth being familiar with Situational Aspects, Consequences, and Boosts. You'll learn more about how they work during game play.
Character Aspects define who you are while allowing you to twist fate in ways that tie in with your character’s tendencies, skills, or problems.
These aspects describe the surroundings that the action is taking place in. This includes aspects you create or discover using the create an advantage action. A situation aspect usually vanishes at the end of the scene it was part of, or when someone takes some action that would change or get rid of it. Essentially, they last only as long as the situational element they represent lasts.
To get rid of a situation aspect, you can attempt an overcome action to eliminate it, provided you can think of a way your character could accomplish it—dump a bucket of water on the Raging Fire, use evasive maneuvers to escape the enemy fighter that’s On Your Tail. An opponent may use a Defend action to try to preserve the aspect, if they can describe how they do it.
Examples: On Fire; Bright Sunlight; Crowd of Angry People; Knocked to the Ground
Consequences represent injuries or other lasting trauma that happen when you get hit by attacks. They go away much more slowly than Stress. Consequences usually offset Stress in 2-point increments, but it is possible to have a consequence pool.